Defense modifier

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Defense modifier

Post by toddtreadway »

Currently, the basic defense modifier is a -1 to the attacker's dice roll.

I think that defenders should be given a larger bonus, such as increasing evasion by one. As it stands, it feels like the attacker has quite an advantage, being able to choose the location of combat and how much he will engage with. I think this should be offset a bit.

Any thoughts?
Tom Grosv
Posts: 84
Joined: Mon Jun 20, 2005 8:56 pm

RE: Defense modifier

Post by Tom Grosv »

I really don't know Todd. It sounds like you are right and that would be in line with many wargames I've played over the years. However, as I've constantly been reminded by reading the posts of others on this forum, WaW is just a massively strategic game and the various set 'rules' of tactical/operational games don't always apply. A turn is a massive 3 months long. So, yes a country attacks a region but within that attack over that 3 month period the defender will probably launch counter-attack after counter-attack and then the attacker counter-counter-attack etc.

Hmmm... just not sure... Sorry I can't be more useful!
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