Fog of War against AI

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

Fog of War against AI

Post by worr »

Is it supposed to turn itself off each turn?

I set it up for fog of war for everyone and by the next turn the AI has the benefit of no fog of war.

Is there a work around for this?

Worr, out
JanSorensen
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Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Fog of War against AI

Post by JanSorensen »

I believe the AI is programmed to ignore FoW. Its hard enough to make an even remotely usefull AI as it is so I expect that FoW was skipped. A reasonable decision I believe.
worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

RE: Fog of War against AI

Post by worr »

OK, but they never said so in the rules.

I've seen AIs do a good opposition without cheating.
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Joel Billings
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RE: Fog of War against AI

Post by Joel Billings »

I think we mentioned it in the Official Rules Clarifications & Changes thread and the patch readme. The AI ignores FOW. The AI needs to be able to plot moves and take them back, so it became impossible to have it play with FOW.
All understanding comes after the fact.
-- Soren Kierkegaard
worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

RE: Fog of War against AI

Post by worr »

Thanks, Joel I haven't been reading the threads in here too much...so I missed that...and might have skipped over it in the readme.

Too bad, really. I would be a better game without it...but such is the way of software!

Worr, out
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