the level of game?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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gertlanghoff
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Joined: Mon Oct 10, 2005 11:33 am

the level of game?

Post by gertlanghoff »

i have many times been dissapointed when bying a new game so here is the quastion:
does the AI enemy make logically movements? i hate when u are about to win it all and the AI makes a completely stupid respond.
the landbased gaming/fighting looks pretty boring from the pictures, is it interesting at all?
looking forward to hearing from u all
Gert
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aletoledo
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Joined: Fri Feb 04, 2005 6:51 pm
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RE: the level of game?

Post by aletoledo »

the AI isn't really the reason to play this game. its fine to learn by, but there are a few things that it won't do, that you might want it to exactly when you'd expect. of course thats mind reading and it wasn't built into the code.

as far as being "boring", I like to equate this game to playing chess. so if chess is boring, then you'll probably tire of the action here after a few games (its exciting the first few games no matter what, but then again chess was also).

considering the number of hours you'll likely put into this game, its cheaper per hour than many other games and worth the price you'll pay.
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