Naval BB Guns, and Gliders, and Landing Craft.

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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justicej
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Joined: Thu Nov 08, 2001 10:00 am
Location: Columbus, Ohio

Naval BB Guns, and Gliders, and Landing Craft.

Post by justicej »

I've played Omaha, and Iwo Jima. I'm about to start the 2nd turn of Utah.

How do you get the BB guns to fire, they are not even on the chart. I had FO units, in Omaha, but they were useless.

Gliders in Utah. Do these show up on there own, or do you have to call them up somehow.

Landing Craft, once they offload should I pulled them off via the retreat hex once there is nothing they can do at the beach like shoot pillbox crews. Is there a penalty for not doing so. I've read that at Omaha some pulled out, but others stayed to shoot up the cliff after saw how bad things were going.
achappelle
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Location: Vancouver, BC

Post by achappelle »

haven't played those scens, so i can't comment on the BBs or gliders, but eveytime I offload from landing craft, i stick around and use the mgs on the LCs to suppress. They seem pretty resilient to enemy fire, and if you fire their guns first, you can draw fire away from your infantry on the beach.
"Molon Labe" - Leonidas @ Thermopylae (Come Get Them!!)
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Paul Vebber
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Post by Paul Vebber »

YOu need to change the unit type in the editor of the naval guns to "heavy naval gun" then they will appear.

The gliders should be set by the scenario designer to come on a certain turn, but changes to teh glider code after the sceanrio was done may require them to be "reset".

See if they come in at some point, if not maybe WB can indicate when and where they should arrive.
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tracer
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Post by tracer »

I'm playing the CA-GE landing scenario (forgot the name) and 8-inch guns appear in the indirect fire list, but they're greyed out and if selected they show the message: "unable to bombard; level bombers may only be deployed before the battle".
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rlc27
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Post by rlc27 »

Pardon the newbie question, but how do you change the naval weapons to heavy naval guns in the editor?

And will this issue be fixed in V7.0?

Thanks!
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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Paul Vebber
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Post by Paul Vebber »

Go in the editor and use the "change unit type" to make the old BB guns "heavy naval Guns" Note that Heavy naval guns must be assigned a turn to arrive as they are pre-planned fires.

This requires the scenario designer to fix each indivdual scenario. Unfortuantely as we try to move teh game ahead, some fo the older scenarios are left in the dust a bit. Its a rather simple matter to fix though.
rlc27
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Location: Connecticut, USA

Post by rlc27 »

Thanks for the answer Paul.
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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