Status of CHS?

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

Status of CHS?

Post by Mistmatz »

I dunno whom to ask directly so please forgive if this is not the appropriate place.

From what I read in this forums I think CHS is the way to go to have the best historical experience and most fun of the game. This is why I'll start a Scen 154 or 155 as PBEM soon.

The current version of CHS is 1.06 and Andrews maps 4.something. In addition I'm playing with the latest beta patch (1.77). During the last days I played a bit with CHS and I experienced some crashes of the program, which is nasty considering the time it takes to do a turn. It seems that the crash happens when you select a ship in a TF and then select the unit loaded on that ship. I think I had occurances were this worked but I'm not 100% sure. So this might not be a general problem but a sporadic one. Maybe its related to the new ship classes? [&:] I'm sure that I've never experienced a crash with vanilla WitP so I'm pretty sure it has something to do with CHS or Andres maps.

Another thing is that in the combat animation some ships are not displayed at all. Are there some graphics missing?

So this leads me back to the subject what the status of CHS is. When will 1.07 be around, will it be dependant of the official release of the 1.7 patch and will I be able to upgrade to later versions when the campaign is already running?

Depending on all these questions I'll have to decide when to start the campaign and as you might guess I'm quite eager right now... [;)]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

worr
Posts: 913
Joined: Wed Feb 07, 2001 10:00 am

RE: Status of CHS?

Post by worr »

ORIGINAL: Mistmatz

It seems that the crash happens when you select a ship in a TF and then select the unit loaded on that ship. I think I had occurances were this worked but I'm not 100% sure.

Been there; done that. But it wasn't CHS related. I hasn't happened in a long time. So not sure what was causing it. I did a hard reboot and it went away.

Worr, out
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Status of CHS?

Post by Andrew Brown »

ORIGINAL: Mistmatz
During the last days I played a bit with CHS and I experienced some crashes of the program, which is nasty considering the time it takes to do a turn. It seems that the crash happens when you select a ship in a TF and then select the unit loaded on that ship. I think I had occurances were this worked but I'm not 100% sure. So this might not be a general problem but a sporadic one. Maybe its related to the new ship classes? [&:] I'm sure that I've never experienced a crash with vanilla WitP so I'm pretty sure it has something to do with CHS or Andres maps.

Another thing is that in the combat animation some ships are not displayed at all. Are there some graphics missing?

This COULD be due to missing art. Please try to determine which ships you are selecting when you get the crash. Is it a particular ship, or ships, or is it completely random. If it is a particular ship or ships, let us know and we can help determine whether the art is present.
o this leads me back to the subject what the status of CHS is. When will 1.07 be around, will it be dependant of the official release of the 1.7 patch and will I be able to upgrade to later versions when the campaign is already running?

Depending on all these questions I'll have to decide when to start the campaign and as you might guess I'm quite eager right now... [;)]

Good question. Things are happening more slowly than I would like. I plan on posting an update tonight some time. The next CHS update is still a while away, however.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Status of CHS?

Post by Don Bowen »

you might guess I'm quite eager right now

There is a patch coming out with some important fixes. I"d recommend waiting to start a game until it is released.
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Status of CHS?

Post by Mistmatz »

ORIGINAL: Andrew Brown

ORIGINAL: Mistmatz
During the last days I played a bit with CHS and I experienced some crashes of the program, which is nasty considering the time it takes to do a turn. It seems that the crash happens when you select a ship in a TF and then select the unit loaded on that ship. I think I had occurances were this worked but I'm not 100% sure. So this might not be a general problem but a sporadic one. Maybe its related to the new ship classes? [&:] I'm sure that I've never experienced a crash with vanilla WitP so I'm pretty sure it has something to do with CHS or Andres maps.

Another thing is that in the combat animation some ships are not displayed at all. Are there some graphics missing?

This COULD be due to missing art. Please try to determine which ships you are selecting when you get the crash. Is it a particular ship, or ships, or is it completely random. If it is a particular ship or ships, let us know and we can help determine whether the art is present.

In the meantime I found ships that lead to a CTD.

I'm playing with 1.77beta, CHS 1.06, Scen. 154, historical 1st turn as Japan. So everything happens on the second turn (I can provide save file if required). Whenever I want to open the ship information screen of the CA Chokai located in Saigon or the AP Hayo Maru in a TF at Batan Islands the game crashes. I know I had further crashes already with other ships but cant remember which ones. I'll update this thread whenever I experience crashes with further units. Hope this is helpful for further enhancement of CHS.




If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Status of CHS?

Post by Andrew Brown »

ORIGINAL: Mistmatz
In the meantime I found ships that lead to a CTD.

I'm playing with 1.77beta, CHS 1.06, Scen. 154, historical 1st turn as Japan. So everything happens on the second turn (I can provide save file if required). Whenever I want to open the ship information screen of the CA Chokai located in Saigon or the AP Hayo Maru in a TF at Batan Islands the game crashes. I know I had further crashes already with other ships but cant remember which ones. I'll update this thread whenever I experience crashes with further units. Hope this is helpful for further enhancement of CHS.

Thanks. I will check it out when I can...

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Status of CHS?

Post by Don Bowen »

I'm playing with 1.77beta, CHS 1.06, Scen. 154, historical 1st turn as Japan. So everything happens on the second turn (I can provide save file if required). Whenever I want to open the ship information screen of the CA Chokai located in Saigon or the AP Hayo Maru in a TF at Batan Islands the game crashes. I know I had further crashes already with other ships but cant remember which ones. I'll update this thread whenever I experience crashes with further units. Hope this is helpful for further enhancement of CHS.

These ships (and many others) use artwork that was added by CHS. You need to download the full set of CHS artwork from Spookys
User avatar
vonSchnitter
Posts: 310
Joined: Fri Jul 02, 2004 5:42 pm
Location: Germany - still
Contact:

RE: Status of CHS?

Post by vonSchnitter »

Hi Mistmatz,

I had the same thing going at first. I found my problems where related to the install. Or my partial mismanagement of it.[:o]

The base package needs to be unzipped directly into the directory where your WitP binary lives.
In my case x:\Matrix Games\War in the Pacific. I had assumed the install would find the right place by just pointing the unzip to the "Matrix Games" directory. And had exactly your issues.
(the same goes for the extended map)

Now everything is fine.

Cheers
Image

Remember that the first law of motion is to look where you're going. A man with a stiff neck has no place in an airplane.
Technical Manual No. 1-210, Elementary Flying, War Department, Washington,
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Status of CHS?

Post by Mistmatz »

I reinstalled WitP in preparation for a dual installation and unzipped directly into the game directory. I already noticed some differences when starting the batch files and you guessed it, now it works. I must have done something wrong with the first installation.

So thank you very much gentlemen. [&o]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Status of CHS?

Post by Mistmatz »

Ok, so I spent some hours and everything is fine for the moment apart from disappearing units, which I blame on vanilla witp not CHS.

Nevertheless I have some observations of which I'm not sure if this is wanted or not. Maybe one of you guys can comment.

a) The AP Asaka Maru has launch pads for torpedos as well as 2 Alf floatplanes. Still the class of the ship is AP. Doesnt seem quite right but maybe this was some special type of ship? The ship description says: "AP Asaka Maru (Aikoku Maru (AMC) Class)".

b) Some level bomber (eg. G3M Nell & G4M1 Betty) have the 18in Torpedo as default armament while others have bombs (Ki-48-I Lily & Ki-21-II Sally). Is this some database error or is there a reason for this? Although I'm a seasoned WWII wargamer I'm relatively new to naval warfare esp. the Pacific, so maybe this is correct, but to me it doesnt seem to be correct.
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Status of CHS?

Post by Mistmatz »

c) The 1st Fighter Sentai is equipped with Nates. When PDU is unchecked this unit upgrades to Tonys not Oscars like all the other Nate equipped wings... Any reason for this exception?
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Status of CHS?

Post by el cid again »

a) The AP Asaka Maru has launch pads for torpedos as well as 2 Alf floatplanes. Still the class of the ship is AP. Doesnt seem quite right but maybe this was some special type of ship? The ship description says: "AP Asaka Maru (Aikoku Maru (AMC) Class)".

This is a fine CHS addittion to WITP (before my time - not my credit) -
it is a CONVERTED merchant - an armed merchant cruiser - and fairly well done.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Status of CHS?

Post by el cid again »

b) Some level bomber (eg. G3M Nell & G4M1 Betty) have the 18in Torpedo as default armament while others have bombs (Ki-48-I Lily & Ki-21-II Sally). Is this some database error or is there a reason for this? Although I'm a seasoned WWII wargamer I'm relatively new to naval warfare esp. the Pacific, so maybe this is correct, but to me it doesnt seem to be correct.

Right you are! It is the difference between Navy and Army. Only the late war army planes (see Ki-67) are torpedo armed - and the NAVY flew them too! Anything with a Ki in front (and soon I hope Ku) is Army.
Anything with a letter followed by a number (e.g. your G3 or G4) is Navy.
G means "bomber" in IJN designations. A = carrier fighter. H = flying boat. E = seaplane. J = land fighter. L = transport. Soon you may see the unique M - special purpose - for the unique M6A1 submarine bomber! IF only they adopt my proposed air changes.
User avatar
String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: Status of CHS?

Post by String »

ORIGINAL: Mistmatz

c) The 1st Fighter Sentai is equipped with Nates. When PDU is unchecked this unit upgrades to Tonys not Oscars like all the other Nate equipped wings... Any reason for this exception?


I'd say because they historically changed from nates to Tonys
Surface combat TF fanboy
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Status of CHS?

Post by el cid again »

c) The 1st Fighter Sentai is equipped with Nates. When PDU is unchecked this unit upgrades to Tonys not Oscars like all the other Nate equipped wings... Any reason for this exception?

All game variations - stock - CHS and the work on a new CHS release - which I will release as RHS if it isn't adopted - have DIFFERENT upgrades. The idea is to be historical. As a nit picker, probably with more complete sources, I do more of this: you will have units making strange upgrades if you allow them automatically - light bombers become fighter bombers or night fighters or 'heavy' bombers - for example. But if it happens, it is either historical, or someone thought it was in the particular version you are playing. I recommend NOT allowing automatic upgrades UNLESS you want historical ones. I find they happen at bad times - taking the unit to 100% damaged new planes just when I want to use them!
User avatar
String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: Status of CHS?

Post by String »

ORIGINAL: Mistmatz



a) The AP Asaka Maru has launch pads for torpedos as well as 2 Alf floatplanes. Still the class of the ship is AP. Doesnt seem quite right but maybe this was some special type of ship? The ship description says: "AP Asaka Maru (Aikoku Maru (AMC) Class)".


AP, or any other ship designation (DD, BB etc.) doesn't mean that all AP's should be exactly the same, indeed there could be hundreds of different AP types in game if there were enough slots for them. I'm not familiar with CHS but looks to me like Asaka Maru was indeed a special ship, most likely a commerce raider
Surface combat TF fanboy
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Status of CHS?

Post by Don Bowen »

ORIGINAL: String

ORIGINAL: Mistmatz



a) The AP Asaka Maru has launch pads for torpedos as well as 2 Alf floatplanes. Still the class of the ship is AP. Doesnt seem quite right but maybe this was some special type of ship? The ship description says: "AP Asaka Maru (Aikoku Maru (AMC) Class)".


AP, or any other ship designation (DD, BB etc.) doesn't mean that all AP's should be exactly the same, indeed there could be hundreds of different AP types in game if there were enough slots for them. I'm not familiar with CHS but looks to me like Asaka Maru was indeed a special ship, most likely a commerce raider


That's right. There is no specific class in CHS to represent Armed Merchant Cruisers, so we improvised.

Some of them became well-armed transports - they were, after all, modified merchant ships. Some, that had minelaying capacity, we made minelayers. A few became PG and carried aircraft. Historically they combined the abilities of all three but this is the best we could do.

Don

Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Status of CHS?

Post by Mistmatz »

Thanks again for the excellent answers folks. [&o]

I would prefer to have the AMC not in AP class just because its difficult to find them (especially without a comprehensive OOB *hinthint*) but I'm not going to argue about that, you guys know way better how to mod the game than I do. [;)]

Anyway I'm still unclear about the torpedo armament for the level bomber... why are the called level bomber and not torpedo bomber then? I understand you can fly Naval Attack and Ground attack with both types of planes (and some other mission types) but I would expect the appropriate armament then. But so far I've seen level bombers only attack ships only with bombs not torpedoes... [&:]

Regarding the PDU I'm interested in your opinion, do you think it should be toggled On or Off? I read about hundreds of B24 bombers in some AARs which seems to be grossly out of bounds but I'm not sure if PDU OFF is the right means to address this issue. I understand that that CHS limits production rates of those planes but is this enough and would PDU On limit the allied player maybe too much?

Btw. when is CHS 1.07 planned? I read in another thread something about January... is this Jan/01 or Jan/31??? Obviously I'd prefer the first date but I fear it's not like this, is it?
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Status of CHS?

Post by el cid again »

Anyway I'm still unclear about the torpedo armament for the level bomber... why are the called level bomber and not torpedo bomber then? I understand you can fly Naval Attack and Ground attack with both types of planes (and some other mission types) but I would expect the appropriate armament then. But so far I've seen level bombers only attack ships only with bombs not torpedoes...

Reality is confusing - so its OK to be confused.

In USN we think of "torpedo bombers" as carrier planes. Even though one of our mediums (B-26 I think) could carry torpedo bombers, no American ever would call it a "torpedo bomber."

But in JAPAN it was different. The Ki-67 medium bomber could deliver torpedoes. And the Army group trained to hunt ships was called the "98th Torpedo Sentai."

Torpedo bombers - carrier and otherwise - WILL attack with bombs. Sometimes. If the range is too great - or in the case of Kate if ships are in port she will carry battleship shells as AP bombs!

User avatar
Tanaka
Posts: 5324
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Status of CHS?

Post by Tanaka »

For the upcoming CHS version did we ever figure out why Kido Butai was moved out one hex from its original game start location of Etorofu Achorage in port and if not can we move it back to port/base where it was before? It is nice to have KB in port for other options...

Image
Attachments
Clipboard01.jpg
Clipboard01.jpg (55.65 KiB) Viewed 317 times
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
Post Reply

Return to “Scenario Design”