these guys were all in the high 90's...
Every scenario the pilots have changed! All the historical pilots that were in there historical groups are gone!
Where did all the good pilots go??? [:(]

Moderators: Joel Billings, wdolson, Don Bowen, mogami


ORIGINAL: PoorBoy2001
And have you tried adding a pilot to an existing japanese squadron? The new pilots come in with one mission and high experience (in the 90's even), although the pilot pool in my game has been dry for months.

ORIGINAL: michaelm
Hi
If you have the save before they disappeared, send it to me (michaelm75@hotmail.com) and I'll have a look.
Michael

It also has the benefit of also sometimes pulling pilots from groups with too many pilots.
ORIGINAL: michaelm
I can see what has happened.
The pilots have not been lost. They actually have been distributed to other air groups. If you check some of the naval air groups, I found those pilots there.
I have based the following analysis on the game files for scenario #15.
The 12 pilots in the database for group F1/Tainan (#220) have a delay date of 411207, which translates to a delay of 1 day. Just like ships, a delay equal to the scenario start date means that the unit arrives at the end of the turn. So these pilots are not available till end of the turn.
With the changes made, when a group needs pilots, they are taken from any existing pilots waiting to come into play before new pilots are generated. This delays drawing down on the pilot replacement pool while there are still pilots in the "wings". It also has the benefit of also sometimes pulling pilots from groups with too many pilots.
So as groups are requesting pilots, existing pilots with some delay value are being pulled into that group.
Now in theory, I thought it was only going to pull waiting pilots from other groups if there were no spare pilots available. [fix the full pilot bugs]
But it appears to be getting the "delayed" pilots regardless of group, first.
While "not quite right", is this a totally unreasonable thing?
Michael


ORIGINAL: Erik Rutins
We'll take a look at this again, but the problems this solved were well worth solving. If we can do it without affecting the "delay 1" pilots that are in there for historical reasons, that would without question be preferable.
Regards,
- Erik

ORIGINAL: scout1
It also has the benefit of also sometimes pulling pilots from groups with too many pilots.
Michael, just what logic is applied as to WHICH "extra" pilots it pulls from an existing/overstuffed group ? One potential pitfall I'd see here is if it grabs the creme of the crop and distributes them around. Could send some top notch fighter pilots and transfer them into a backwater area or worst, a non-combat group ....
ORIGINAL: michaelm
At one stage of the builds, the "extra" pilots would only get drawn into their "historical" group. The way Tanaka would wish it.
But this left us with still a big hole in the available pilots when the pilot number reached 30K - some groups had ~150 pilots in the group's "extra" pool and some groups had no pilots at all.
So the idea was expanded to grab any "extra" pilots to fill up these groups. I don't know if MikeW applies any other checks than that the "extra" pilot is of the same nationality as the requesting group.
MichaelORIGINAL: scout1
It also has the benefit of also sometimes pulling pilots from groups with too many pilots.
Michael, just what logic is applied as to WHICH "extra" pilots it pulls from an existing/overstuffed group ? One potential pitfall I'd see here is if it grabs the creme of the crop and distributes them around. Could send some top notch fighter pilots and transfer them into a backwater area or worst, a non-combat group ....

]Erik Rutins: We'll take a look at this again, but the problems this solved were well worth solving. If we can do it without affecting the "delay 1" pilots that are in there for historical reasons, that would without question be preferable.
ORIGINAL: Tanaka
ORIGINAL: michaelm
At one stage of the builds, the "extra" pilots would only get drawn into their "historical" group. The way Tanaka would wish it.
But this left us with still a big hole in the available pilots when the pilot number reached 30K - some groups had ~150 pilots in the group's "extra" pool and some groups had no pilots at all.
So the idea was expanded to grab any "extra" pilots to fill up these groups. I don't know if MikeW applies any other checks than that the "extra" pilot is of the same nationality as the requesting group.
MichaelORIGINAL: scout1
Michael, just what logic is applied as to WHICH "extra" pilots it pulls from an existing/overstuffed group ? One potential pitfall I'd see here is if it grabs the creme of the crop and distributes them around. Could send some top notch fighter pilots and transfer them into a backwater area or worst, a non-combat group ....
Im a little confused here. The pilots that Im talking about all started out in there groups already on turn one. They were not "extra pilots" and they were not drawn in the next turns as they were already there. For some reason they have been taken out of their groups from turn 1 and put into the pool....
ORIGINAL: michaelm
It is not a case of the program has assigned these pilots to one group and then pull them into another. The way these pilots have been setup in the scenario file implies that they are not available until the end of Dec 7 turn, not at the start. The delay should have been 0, to bring it into line with how delay is handled in other files.
In scenario #16, these pilots are in their correct groups because the delay date for the pilots is 411207 and scenario starts on 411208. There is no "delay".
In scenario #15, these same pilots have a delay of 411207, which in game terms translates to a delay of 1 day. Generally, anything with a delay of the scenario start date means it will arrrive at the end of the turn. If you look at the editor manual, it actually says this even for pilots.
The "1" delay does not normally hurt the pilot allocation process because that is how the program knows pilots are in the "wings".[:D]
Yes. This is different to previous versions. [Pilots only went into their historical group prior to 1.7beta.]
Yes. This is not what should be happening. []Erik Rutins: We'll take a look at this again, but the problems this solved were well worth solving. If we can do it without affecting the "delay 1" pilots that are in there for historical reasons, that would without question be preferable.
MichaelORIGINAL: Tanaka
ORIGINAL: michaelm
At one stage of the builds, the "extra" pilots would only get drawn into their "historical" group. The way Tanaka would wish it.
But this left us with still a big hole in the available pilots when the pilot number reached 30K - some groups had ~150 pilots in the group's "extra" pool and some groups had no pilots at all.
So the idea was expanded to grab any "extra" pilots to fill up these groups. I don't know if MikeW applies any other checks than that the "extra" pilot is of the same nationality as the requesting group.
Michael
Im a little confused here. The pilots that Im talking about all started out in there groups already on turn one. They were not "extra pilots" and they were not drawn in the next turns as they were already there. For some reason they have been taken out of their groups from turn 1 and put into the pool....





ORIGINAL: Tanaka
Am I assuming correctly is what the patch did was take these pilots out of the start of the turn and had them coming in at the end of the turn? But this is not working like its supposed to??? Is this what you guys are trying to say?
ORIGINAL: bradfordkay
I can understand wanting to have the historically known pilots in the right squadrons at the start, but I noticed that your complaint was about losing experienced pilots.
"Turn 1 for Japan: (Which is probably the single most important turn for Japan) All airgroups are significantly weakened) Now instead of being in the high 90's they start out in the 80's and low 90's. Best Experienced pilots are Gone!"
However, in looking at the squadron information on the first post and in looking at the last one you posted, I notice that the average experience level in the first one is 85, while the average experience level in the last one (the one from v1.60) is only 78. Is it truly that big a problem?

I can understand wanting to have the historically known pilots in the right squadrons at the start, but I noticed that your complaint was about losing experienced pilots.
"Turn 1 for Japan: (Which is probably the single most important turn for Japan) All airgroups are significantly weakened) Now instead of being in the high 90's they start out in the 80's and low 90's. Best Experienced pilots are Gone!"
However, in looking at the squadron information on the first post and in looking at the last one you posted, I notice that the average experience level in the first one is 85, while the average experience level in the last one (the one from v1.60) is only 78. Is it truly that big a problem?