Reduce the price of WitP to .01$
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Tom Hunter
- Posts: 2194
- Joined: Tue Dec 14, 2004 1:57 am
Reduce the price of WitP to .01$
First translate it into Chinese
Then sell everyone in China a copy for one cent.
Bingo $1.3 million dollars and over a billion opponents for WitP PBEM!
Hey it's just as clever as any of the other price cut suggestions. [;)]
Then sell everyone in China a copy for one cent.
Bingo $1.3 million dollars and over a billion opponents for WitP PBEM!
Hey it's just as clever as any of the other price cut suggestions. [;)]
- rogueusmc
- Posts: 4583
- Joined: Sun Feb 08, 2004 6:21 pm
- Location: Texas...what country are YOU from?
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RE: Reduce the price of WitP to .01$
I'd have to agree with you there...[8|]ORIGINAL: Tom Hunter
Hey it's just as clever as any of the other price cut suggestions. [;)]
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.
Gen. William Thornson, U.S. Army

Gen. William Thornson, U.S. Army

RE: Reduce the price of WitP to .01$
language barrierrrrr!!!
The only problem of this game!![:D]
There is a person who is hesitating also for the Japanese to buy this problem,
too.[:(]
The only problem of this game!![:D]
There is a person who is hesitating also for the Japanese to buy this problem,
too.[:(]
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Reduce the price of WitP to .01$
Better make victory possible for China then, eh?


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Major SNAFU_M
- Posts: 585
- Joined: Thu Nov 03, 2005 4:36 pm
RE: Reduce the price of WitP to .01$
ORIGINAL: Ron Saueracker
Better make victory possible for China then, eh?
Ah. So.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
RE: Reduce the price of WitP to .01$
I wanted to say the thing said selling if a Japanese version came out.[:)]
RE: Reduce the price of WitP to .01$
ORIGINAL: Tom Hunter
First translate it into Chinese
Then sell everyone in China a copy for one cent.
Bingo $1.3 million dollars and over a billion opponents for WitP PBEM!
Hey it's just as clever as any of the other price cut suggestions. [;)]
Actually, it works out to 13 million dollars. That makes it an even better idea.
RE: Reduce the price of WitP to .01$
I'm pretty sure it's up to 15 million now. Do the same thing in India, and that adds another 10 million.
We are all dreams of the Giant Space Butterfly.
RE: Reduce the price of WitP to .01$
The problem is that cutting the price to a penny does not guarantee you sell it to any Chinese people anyway.
This is basic econ 101 stuff. When you have a product that has basically zero marginal costs, then your goal is to maximize revenue, pure and simple. You would rather sell 10 at $50 than 7 at $70. Ideally, you simply find the peak of the price/sales curve and price right there.
Of course, it is hard to know where that peak is, and what you REALLY want is for everyone who WILL pay $70 to pay $70, and everyone who will only pay $60 to pay that, and everyone who will only pay $50 to pay that, etc., etc. That is why there are things like "matinees" and "early bird specials" and sales. That is even MORE true for something like WitP. Which is why a graduated cost structure is a good idea, at least in theory. Of cours,e there are other factors involved (if people know it will get cheaper, they might wait and then end up not buying at all, value of continuing support, other products you are selling, perceptions, etc.)
So selling it for $.01 might get you lots of sales, but it is only worthwhile if it gets you enough to make up for the loss in per sales revenue, and at that price even the trivial marginal costs having to do with bandwidth and such becomes a factor.
So no, your suggestion is not really "just as clever". That doesn't mean a price cut is a good idea of course. But apparently it isn't a terrible one, since they just did exactly that...
This is basic econ 101 stuff. When you have a product that has basically zero marginal costs, then your goal is to maximize revenue, pure and simple. You would rather sell 10 at $50 than 7 at $70. Ideally, you simply find the peak of the price/sales curve and price right there.
Of course, it is hard to know where that peak is, and what you REALLY want is for everyone who WILL pay $70 to pay $70, and everyone who will only pay $60 to pay that, and everyone who will only pay $50 to pay that, etc., etc. That is why there are things like "matinees" and "early bird specials" and sales. That is even MORE true for something like WitP. Which is why a graduated cost structure is a good idea, at least in theory. Of cours,e there are other factors involved (if people know it will get cheaper, they might wait and then end up not buying at all, value of continuing support, other products you are selling, perceptions, etc.)
So selling it for $.01 might get you lots of sales, but it is only worthwhile if it gets you enough to make up for the loss in per sales revenue, and at that price even the trivial marginal costs having to do with bandwidth and such becomes a factor.
So no, your suggestion is not really "just as clever". That doesn't mean a price cut is a good idea of course. But apparently it isn't a terrible one, since they just did exactly that...
RE: Reduce the price of WitP to .01$
He was joking...[8|]
We are all dreams of the Giant Space Butterfly.
RE: Reduce the price of WitP to .01$
Damn, and I spent all night translating........
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Speedysteve
- Posts: 15974
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Reduce the price of WitP to .01$
[:D]
Don't forget Africa either. A huge potential of future players there.
P.S. Need to install electricity to some places first
Don't forget Africa either. A huge potential of future players there.
P.S. Need to install electricity to some places first
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RE: Reduce the price of WitP to .01$
Nah, they need some practical use for those new crank-operated laptops.
We are all dreams of the Giant Space Butterfly.
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Speedysteve
- Posts: 15974
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Reduce the price of WitP to .01$
Yeah but imagine how fast they'll have to crank to get enough power to run the AI in WiTP.......[:-]
Electricity is the way forward. Sh*t I forgot need to develop the wheel first
Electricity is the way forward. Sh*t I forgot need to develop the wheel first
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RE: Reduce the price of WitP to .01$
No, for electricity, first you need a kite.
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Speedysteve
- Posts: 15974
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Reduce the price of WitP to .01$
Faber we all know from playing hours of Civ that wheels needs to come first. There is no kite option.
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RE: Reduce the price of WitP to .01$
Yeah, get with the program, faber!
We are all dreams of the Giant Space Butterfly.
RE: Reduce the price of WitP to .01$
For a penny, at least you wouldn't have to worry about competition from the software pirates.
Arrrgh!
-F-
Arrrgh!
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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Speedysteve
- Posts: 15974
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Reduce the price of WitP to .01$
Of course the next 'improvement' would be the installation of a despot to 'govern' the place (namely me)...actually crap that exists already in many parts of Africa. Hmm the tech tree appears to be knackered [;)]
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RE: Reduce the price of WitP to .01$
I stand by my Kite theory..........







