Turns - 1 day or multiday?

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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Kipper
Posts: 275
Joined: Sat Mar 05, 2005 4:25 pm

Turns - 1 day or multiday?

Post by Kipper »

Hi

I am playing daily turns... but could anybody care to throw some light on playing with, say 5, day turns and the impact that has on the game?

Thanks

Kipper
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DuckofTindalos
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RE: Turns - 1 day or multiday?

Post by DuckofTindalos »

Makes it less controllable. It won't be as noticeable in WPO, primarily because of the lack of aircraft, but I don't like it much myself.
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Jaypea
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Location: New Jersey, USA

RE: Turns - 1 day or multiday?

Post by Jaypea »

I guess in my experience, I see no difference with selecting 1,2 or 3 day versus just doing one day turns and hitting the next day button again (quickly without making any moves/changes). The only thing I see that the multi-day option does is prevent the Allied player from entering new commands (ie - 3 day options takes just as long as3 X 1 day option --> just saves you from hitting the button two times). No time saver IMHO.

JP
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