Crew Training Phase

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Kipper
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Crew Training Phase

Post by Kipper »

Hi

This part of a turn is taking me 3-4 minutes on my P4 1GB Ram PC - is there a problem with this part of the turn resolution?

Thanks

Kipper
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DuckofTindalos
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RE: Crew Training Phase

Post by DuckofTindalos »

No. This happens in WitP, on whose engine WPO is based, as well. It's the most CPU-intensive bit of turn resolution.

The first time I came to it in WitP, I was convinced the game had crashed![8D]
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Kipper
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RE: Crew Training Phase

Post by Kipper »

Ok
thanks Terminus

seems like a small part of the overall game to take up so much time... might be some efficiency to be found here tankerace?
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DuckofTindalos
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RE: Crew Training Phase

Post by DuckofTindalos »

Not possible. It's a coding issue.
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Tankerace
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RE: Crew Training Phase

Post by Tankerace »

Its because it has to check every ship in the game, of which there are about 2-3,000.
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Gem35
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RE: Crew Training Phase

Post by Gem35 »

It's not so much the game as is your computer that is the bottleneck, takes less than 2 minutes to cycle from me pressing end turn to me being back at Mare island ready for more.
AMD Athlon64 based PC's are a thing of beauty, they shine very bright when used to play games. Intel takes a back seat until they prove their new Conroe desktops will be stable, and with a release of late 2006, that wont be anytime soon.
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Kipper
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RE: Crew Training Phase

Post by Kipper »

Are the values in memory or written to a file every turn?
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Cmdrcain
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RE: Crew Training Phase

Post by Cmdrcain »

ORIGINAL: Gem35

It's not so much the game as is your computer that is the bottleneck, takes less than 2 minutes to cycle from me pressing end turn to me being back at Mare island ready for more.
AMD Athlon64 based PC's are a thing of beauty, they shine very bright when used to play games. Intel takes a back seat until they prove their new Conroe desktops will be stable, and with a release of late 2006, that wont be anytime soon.



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