AI and landing troops

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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chiphart
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AI and landing troops

Post by chiphart »

I'm working on a scen where I have a small fleet of troop-carrying boats that need to ferry up a river for a ways and drop their loads off in a small cove.

However, my attempts to get them to do anything but land troops the moment the troops are near enough to land have been futile. That is, as soon as the ships are close enough to land...they do.

I've played around with waypoints, etc., but that hasn't helped.

I've tried setting the boarded troops' destination to the same as the boats'. No luck.

Anyone? Am I missing something obvious? Do I need to retry something?

I love playing with boats in SPWaw :-)
Chip
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tracer
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Post by tracer »

I'm pretty sure that if a LC is adjacent to a shallow water hex it will move into it (and of course unload) vs moving to a deep water hex.
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Don Doom
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Post by Don Doom »

Hi Chiphart
Depending on how wide your river is if 3-4 hexes try and make all the hexes deep water until where you want them to land, it works in threoy but have not tryed it myself.
Any thoughs Master Wild Bill?
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chiphart
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Post by chiphart »

Unfortunately, the design of the scenario is such that a 3-hex-wide river would yuck it up a little. I'll either abandon the attempt to make both sides playable by the computer or wreck the map some, I dunno'.

Thanks for the help!
Chip
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Redleg
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Post by Redleg »

My experience has been that landing craft/boats are very difficult to control in the manner you describe.

You might be able to purchase separate landing craft as regular units and load your troops on those and have a bit more luck.

Also, if your river was created on the map using deep water hexes as opposed to converting a stream to a wide river, you may gain some additional AI control over the boats.
Larry Holt
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Post by Larry Holt »

I am not sure how important the ferrying upstream issue is but if it is not, you could set a reinforcement hex at the desired landing spot then have your "landing" troops appear there as reinforcements simulating that they had landed there.
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chiphart
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Post by chiphart »

That's a good point, but the idea behind this aspect of the scen is that the patrol boats and accompanying ferries actually have to MAKE it upstream in the first place.

Oh well.

Thanks.
Chip
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