AI in CHS

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

AI in CHS

Post by bstarr »

after a long break from the game I decided to dive in and mod an "allied human vs. stronger jap computer" game ran into all sorts of problems right off the bat. First off, all of my Jap units that are programmed to move somewhere on turn one are starting off heading East, no matter where they are really supposed to go. Also, I tried to give the jap computer a head start by beginning several units in their designated landing areas (like the 48th Div). Many of these units start off in unoccupied enemy bases, yet they don't attack. The Wake force didn't even attack after it landed and I don't think I messed with it.

This is my first attempt at working with the AI. So far it's whipping the hell out of me.
bs

rockmedic109
Posts: 2442
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: AI in CHS

Post by rockmedic109 »

I too am tinkering with the DB and Scen editor with CHS. I haven't done anything drastic. Care needs to be taken when many units are fragmented up as this apparantly can lead to the leader bug.

I have increased Japanese pilot output to about 150%. I am wondering if increasing it to 200% would be better. I have also thought about increasing Japanese pilot pools {if possible}. Up to Apr 42 in CHS 1.06 and Japanese pilot pools seem drained. Depleted AVG and the early Hurricane sqds to do it.

I added a few points to a couple of engine factories and shipyards, but nothing major. I do not know what adding more will do.

Dropping the fortifications at Hong Kong might help. Hong Kong is still holding out and shows no signs of weakening {Only 38th Div is fighting there}. Perhaps upping the strength of the 38th Div?

Singapore is still around. I pulled everything in Malaya down to it starting out. I don't think the AI is able to handle that. For the first few months, I had the Malaya planes set on ground attack. After that, I had them on Naval attack and the EXP gained from the ground attack orders made them absolute terrors in the waters around Singapore. AI doesn't try to close the airfield after the first attacks nor does it escort the shipping around Singapore. Maybe a house rule of no naval attacks for Malaya planes {except for the stringbags}? Perhaps having northern forces in Malaya having to fight their way down and not automatically retreating?

Clark, Manila and Bataan are still allied. The fighting is at Clark with the IJA loosing 200+/day from bombardments. Can the Ground unit pools {personel and equipment pools} pools can be increased? Perhaps not putting your units on bombardment when they are fighting defensively?

If you come up with any good ideas, let me know.
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: AI in CHS

Post by bstarr »

Why aren't Jap units attacking?
Nevermind, now they are. I don't know what I changed, but something is working.

Why are Jap units all heading East on turn 2?
I still don't know about this one? Anyone have any ideas.

Post Reply

Return to “Scenario Design”