ORIGINAL: Helpless
My Allied opponent complains on same problem. I suspect that he had wrong pwhex.dat in the beggining. Now they seem to be correct, cause stuck TFs do not move. The workaround to get these TFs back could be:
- place AB Map V4 pwhex.dat file.
- made a turn to get TFs on "path"
- place back AB Ext. Map V4 pwhex.dat back
Does it sound reasonable? I'm just afraid to screw up Aden and Panama port and airfields. Should it be done for both players or enough to have it only on Jap side during resolution?
Your method is correct. And yes, there will be problems with the Aden and Panama bases during the turns that you are using the other pwhex.dat file - Units based there will survive but you won't be able to load/unload stuff.
After things are fixed, make sure that BOTH players are using the correct map data file.
It is unfortunate that these problems occur, but the game was not designed to be used with alternative maps. There is no choice but to take great care when playing with my map, especially if you also use the stock map and switch between the two.
Andrew