partisans

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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graf spee
Posts: 52
Joined: Sat Dec 18, 2004 12:01 pm
Location: Antwerp,Belgium

partisans

Post by graf spee »

I understand how partisans are generated but I can not find how it is determined wether there attack succeeds or not.
Manual says "they may attack and possible destroy supplies or recources and may damage factories and rail units".
Thanks
Bob
JanSorensen
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Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: partisans

Post by JanSorensen »

I dont believe I have seen the answer to that one so its quite possible that the designers intend for it not to be fully known in details.

Based on playing I find that I either care enough to garrison an area and thus have no partisans - or its not importent enough and I have no garrison there letting partisans take whatever they happen to hit. Even in the latter case I find that they take quite alot of time to really start detroying things in quantity.
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Lebatron
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Location: Upper Michigan

RE: partisans

Post by Lebatron »

I guess you just have to go by play experience. Usually there is not much to worry about until they reach 10 or so, then their percentage chance to damage infrastructure really becomes an issue. I have also noticed that when they are 10 or higher they have a decent chance to destroy supply sitting in their area. On the other hand, the chance is really low to hurt a military unit. Partisans really have to be out of control to have the strength to do that. When they are 20+ I have sometimes seen this happen.

It would be nice to know more about how partisan strength can effect things. Maybe Joel can answer this for us.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: partisans

Post by JanSorensen »

I asked Joel and he is ok with me explaining the details based on reading the actual code. Let me warn you - its done in a slightly complicated manner. It makes sense computer wise but for a board game its possibly done in a somewhat odd manner.

I will be explaining in a sort of pseudo code which even might still be hard to understand. If that turns out to be the case I may try to elaborate further or maybe someone else can "translate". It wont be 100% faithfull to the code skipping a few corners for the sake of making the explaination less unreadable.

I have included two changes that are expected to go live in the next patch in this explanation (concerning resources on map and rail lines). Please keep that in mind if the explanation does not fit your current experience from playing.

Partisans first attack infrastructure. In the process some of the partisans may be destroyed. If enough partisans remain in an area after that they may also attempt to destroy combat units in the area.

Attacking Infrastructure
For every single partisan on the map do the following:

Code: Select all

     // Resource pool
     if there are resources (remaining) in the pool in that area
        roll two 6 sided dice
        if the first die is a '6' and the second die is a '4', '5' or '6': destroy one resource in the pool
        if the first die is a '6' and the second die is a '1', '2' or '3': destroy the partisan
 
     // Supply Units  
     if there are any supply units in that area
        roll two 6 sided dice
        if the first die is a '6' and the second die is a '3'. '4', '5' or '6': destroy one supply point in that areal
        if the first die is a '6' and the second die is a '1', or '2'': destroy the partisan
 
     // Rail lines   
     if there is a rail line that is not fully damaged in that area
        roll two 6 sided dice
        if the first die is a '6' and the second die is a '4', '5' or '6': damage the rail one (more) level
        if the first die is a '6' and the second die is a '1', '2' or '3': destroy the partisan
 
     // Resource on map  
     if there is a resource that is not damaged in that area  (note, resources can only be damaged by one level)
        roll two 6 sided dice
        if the first die is a '6' and the second die is a '4', '5' or '6': damage the resource one level
        if the first die is a '6' and the second die is a '1', '2' or '3': destroy the partisan
 
     // Factories
     if atleast 3 partisans are (still) present AND there is an undamaged factory in that area 
        roll two 6 sided dice
        if the first die is a '6' and the second die is a '4', '5' or '6': damage the resource one level
        if the first die is a '6' and the second die is a '1', '2' or '3': destroy the partisan
 

Attacking combat units
In each area that still contains atleast 5 partisans the partisans will now attempt to attack the combat unit in that area (keep in mind that some partisans were destroyed while attacking infrastructure) going through every single combat unit in turn

Code: Select all

     // Combat units
     if the combat unit is a MIL, INF, PARA or MECH unit
        if the first die is a '6' and the second die is a '6': damage the combat unit
        if the first die is a '6' and the second die is a '1', '2', '3', '4' or '5': destroy one partisan
     if the combat unit is any other type
        if the first die is a '6' and the second die is a '4', '5' or '6': damage the combat unit
        if the first die is a '6' and the second die is a '1', '2' or '3': destroy one partisan
 

I hope this answers your question. Please, dont expect as detailed an answer to every question though.
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graf spee
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Location: Antwerp,Belgium

RE: partisans

Post by graf spee »

Thanks for this.
Did not expect it was that complicated.
Regards.
Bob
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