Revisiting the old neutral land grab.

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

Revisiting the old neutral land grab.

Post by Lebatron »

From an old patch.
V1.033 – May 17th, 2005
5. Rule Change - Germany is now charged 5 supply points whenever it attacks a neutral
country.
24. OOB Change – Germany has been given 15 additional supply points in Campaign I to
help offset the new supply cost for attacking neutral countries.

Is this change relevant anymore? It was added to put a dent in the neutral land grab strategy that used to be popular. But now that the Axis need certain victory cities to get the AV, this change is obsolete now. I argue that if the game was originally released with the new AV rules we now have, this 5 supply cost penalty would never have been needed or added.

Maybe it should now be changed back to the original way. At least then it would comply with the manual. What do you guys think?
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
dobeln
Posts: 280
Joined: Mon Mar 28, 2005 4:43 pm

RE: Revisiting the old neutral land grab.

Post by dobeln »

True, but the supply cost does add another little wrinkle to the game, as well as a touch of realism, that might be interesting in its own right.
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