Melee: does it EVER work??
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campekenobi
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Melee: does it EVER work??
It seems whenever I try to move my troops on the same hex as the enemy, then then do the ALT-M, it says something about "may only initiate melee if in good status."
Now I read that as if my troops are NOT 'pinned' or 'retreating.'... am I missing something?? What puts them in good status? I've never successfully melee'd yet. HELP!
Now I read that as if my troops are NOT 'pinned' or 'retreating.'... am I missing something?? What puts them in good status? I've never successfully melee'd yet. HELP!
Melee and overrun worked fine in version 6.1. In version 7.0 and 7.1 patch, I have no idea. Sorry.Originally posted by Sniper-for-hire:
It seems whenever I try to move my troops on the same hex as the enemy, then then do the ALT-M, it says something about "may only initiate melee if in good status."
Now I read that as if my troops are NOT 'pinned' or 'retreating.'... am I missing something?? What puts them in good status? I've never successfully melee'd yet. HELP!
Desperta ferro!
Miquel Guasch Aparicio
Miquel Guasch Aparicio
- Brutto-Bob
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I don't know if it's real or if it's me( my bad luck is famous) but things I have to do to get melee. You have to ease into the pool. When ever I charge across the ground to get into the melee hex, it won't work. But If I'm in the next hex and ease into the melee hex it works fine. This means that the unit you are attacking by melee has to be very suppressed. Retreating or routed. If it is just pinned, you will get shot up to bad to melee. I'm going to find out about dropping off a unit from a track and then doing a melee later tonight. I have an opponent in the ideal position. A Tiger on a reverse slope with something loaded. I can get a track there with 8 mp's(about 30%). I worked a 60mm mortar up to a .5 delay which means if he doesn't move his Tiger, the 60 hits after his movement phase is over. So It should knock the riders off the Tiger and get it buttoned up. I'm planning on shooting up the Inf at zero range then doing a melee on the Tiger. Don't know if you can melee tanks, and I expect the Tiger to get a shot at 1 hex. If that Special op fire hits my track, it's moot of course. I expect it won't work, since the reason that the cammo group was formed was some players decided that this tactic was ahistorical and gaming the system. So I doubt that Matrix, which is the part of cammo group that thinks driving a track into a position, having your armored inf jump out and drop grenades in the foxholes never happened, is not going to allow it to make a comeback after all that work. But I will try anyway, it's just a game.Originally posted by Sniper-for-hire:
It seems whenever I try to move my troops on the same hex as the enemy, then then do the ALT-M, it says something about "may only initiate melee if in good status."
Now I read that as if my troops are NOT 'pinned' or 'retreating.'... am I missing something?? What puts them in good status? I've never successfully melee'd yet. HELP!
T.( I think 'good status 'means NO suppression of any sort. I'm not sure there is a connection between suppression points 'pinned', 'retreating' and 'routed' conditions anymore. if it is, it is not linear.)
"The 15th May, 1948, arrived ... On that day the mufti of Jerusalem appealed to the Arabs of Palestine to leave the country, because the Arab armies were about to enter and fight in their stead."
– The Cairo daily Akhbar el Yom, Oct. 12, 1963.
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– The Cairo daily Akhbar el Yom, Oct. 12, 1963.
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SP Camo Group was started before Matrix games and evryone now in key positions at matrix was part of SP Camo Group including the Kunel, David Heath, Nick Papp, Paul Vebber, etc.Originally posted by Tomanbeg:
I expect it won't work, since the reason that the cammo group was formed was some players decided that this tactic was ahistorical and gaming the system. So I doubt that Matrix, which is the part of cammo group that thinks driving a track into a position, having your armored inf jump out and drop grenades in the foxholes never happened, is not going to allow it to make a comeback after all that work.
The primary reason for the split was a difference in the future development of SPWW2. Some wanted to stay with a DOS based program and the rest wanted to adapt SPWW2 to Windows and use the more modern SP3 executable, hence Matrix Games
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RichardTheFirst
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I don't think you can melee tanks.
Also the successful melees I done were infantry (not all infantry for example machine guns and reconaissance can't melee) vs. infantry.
One more thing: you need not only to be in a very low surpression status but to have many movement points left to be able to engage a melee. Maybe that was the problem...
But I haven't tried a melee yet in v7...
[ February 04, 2002: Message edited by: RichardTheFirst ]</p>
Also the successful melees I done were infantry (not all infantry for example machine guns and reconaissance can't melee) vs. infantry.
One more thing: you need not only to be in a very low surpression status but to have many movement points left to be able to engage a melee. Maybe that was the problem...
But I haven't tried a melee yet in v7...
[ February 04, 2002: Message edited by: RichardTheFirst ]</p>
A good way to tell if you can is by moving intot he enemy hex - if you can still move (same turn) then you can probably melee. But I don't advise it - it's going to cost you men. If you *must*, use elite troops like Rangers or Commandoes.Originally posted by Sniper-for-hire:
It seems whenever I try to move my troops on the same hex as the enemy, then then do the ALT-M, it says something about "may only initiate melee if in good status."
Now I read that as if my troops are NOT 'pinned' or 'retreating.'... am I missing something?? What puts them in good status? I've never successfully melee'd yet. HELP!
"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."
Those with loaded guns and those who dig. You dig."
Melee is a very nice feature which I actually use quite a lot. Meleeing routed units is usually fairly safe, and can save you a lot of time if the units happen to be Japs sitting in rough/covered terrain which are very tedious to clean out otherwise.
To melee you need to:
- Be in a good state suppression-wise
- Have shots left/a weapon
- Have movement left
As a side-note, what you should _not_ do, in a recent PBEM turn I played.. one of my German paratrooper squad attempted to melee a Russian paratrooper squad (both in ready status, the Russian unit actually landed in my hex <img src="smile.gif" border="0"> ). 9 Germans gone and 10 Russians, both squads dispersing!
To melee you need to:
- Be in a good state suppression-wise
- Have shots left/a weapon
- Have movement left
As a side-note, what you should _not_ do, in a recent PBEM turn I played.. one of my German paratrooper squad attempted to melee a Russian paratrooper squad (both in ready status, the Russian unit actually landed in my hex <img src="smile.gif" border="0"> ). 9 Germans gone and 10 Russians, both squads dispersing!
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
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richmonder
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Melee is certainly possible in v7.0 and 7.1, you just might not care for the results. I've done it and don't consider it worthwhile per the above - there doesn't seem enough difference between the unit which initiates the melee and the one defending.
Now overrun with AFV's: I love it! Use it - like we used to say in Chicago: Vote early and vote often! - all the time and absolutely adore the sound effects. The recommendation is the tank crew be pretty well endowed in the experience and morale departments. If they are go to it, make the enemy into - pardon the expression - "tread grease".
That's not nice but who said war is supposed to be nice, aside from a wimp or two on CNN?
Bing
Now overrun with AFV's: I love it! Use it - like we used to say in Chicago: Vote early and vote often! - all the time and absolutely adore the sound effects. The recommendation is the tank crew be pretty well endowed in the experience and morale departments. If they are go to it, make the enemy into - pardon the expression - "tread grease".
That's not nice but who said war is supposed to be nice, aside from a wimp or two on CNN?
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
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campekenobi
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Kuroshio Apocal
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I beieve the reason players have trouble with overrun is they try to drive into the enemy hex from two or more hexes away. From what I've seen it can't be done - your AFV must be in good order, not suppressed, have all its movement points AND in the hex adjacent to the fellas about to be tread grease.
When the NEXT turn starts, in you go. HIt the Alt-O and it might be the most fun you get in W@W.
A friend of mine was a Sheridan driver in Germany. He says he thinks the Army didn't even call the Sheridan an "armored" fighting vehicle. Didn't have much to speak of. Did have a nuclear arty round, though. Carried as standard equipment in the field, from what my friend says. Probably not ALL the time, but as often as not.
"Tank" is a slang term anyway, created so that TV announcers can make fools of themselves. (That's a joke, son.)
Boing
When the NEXT turn starts, in you go. HIt the Alt-O and it might be the most fun you get in W@W.
A friend of mine was a Sheridan driver in Germany. He says he thinks the Army didn't even call the Sheridan an "armored" fighting vehicle. Didn't have much to speak of. Did have a nuclear arty round, though. Carried as standard equipment in the field, from what my friend says. Probably not ALL the time, but as often as not.
"Tank" is a slang term anyway, created so that TV announcers can make fools of themselves. (That's a joke, son.)
Boing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
Halftracks actually are better at overun than tanks. They have higher movement rate, so able to get in close and personal more often. I usually able to overun twice if I start out relatively close to the enemy.
Melee is often not worth it, unless the enemy is really suppress.
Melee is often not worth it, unless the enemy is really suppress.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
Les Miserables
Yes, HT's work fine. I have totally smashed AT 88 installations with a fully tracked AFV. THAT is a real experience and makes other frustrations worth enduring.
Question: Who recorded the yells and moans for the overrun sound file?? Just curious - I love it. Meant to be funny and IS I think, though the idea really isn't all that humorous I suppose.
Bing
Question: Who recorded the yells and moans for the overrun sound file?? Just curious - I love it. Meant to be funny and IS I think, though the idea really isn't all that humorous I suppose.
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website




