The Use of Airpower in Long Campaigns

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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KG Erwin
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The Use of Airpower in Long Campaigns

Post by KG Erwin »

After many restarts in a USMC long campaign, I noticed that in 1942, the Marines can't buy planes, even if the weather is clear.

I began to suspect that this was hard-coded, and Michael Wood confirmed it.

I don't know how this affects some other countries, but as the Russians, you have no planes in 1941.

This is to reflect the relative air superiority at given stages of the war, and I concur with it. It's another cool feature of long campaign play that adds historical flavor.

Just wanted to pass along this bit of info.
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azraelck
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RE: The Use of Airpower in Long Campaigns

Post by azraelck »

Hmm. I never noticed that. Though to be honest; I don't really use airpower that much. While it's unhistorical; I like to give the AI an advantage or two. So I don't buy mines, and I don't buy airplanes.

Eventually I'm going to figure out how I'm causing them to withdrawl after only 5 turns.
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KG Erwin
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RE: The Use of Airpower in Long Campaigns

Post by KG Erwin »

ORIGINAL: azraelck

Hmm. I never noticed that. Though to be honest; I don't really use airpower that much. While it's unhistorical; I like to give the AI an advantage or two. So I don't buy mines, and I don't buy airplanes.

Eventually I'm going to figure out how I'm causing them to withdrawl after only 5 turns.

The long campaign career-feature is my favorite part of the game, and I like the historical touches. A good example is in the types of missions/battlefields. For the Marines, you don't get any amphibious assault missions until mid-1943.

As for using airpower, I do buy planes once in awhile, but I like naval bombardments better.
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azraelck
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RE: The Use of Airpower in Long Campaigns

Post by azraelck »

Yeah; though the scenarios and shorter campaigns have a more personal touch. Playing the long campaign is really playing the same handful of missions over and over, with little variation in the maps. I play long campaign mostly because I like having the 5000 point forces. I couldn't build three companies like I do, with rocket support in Utah to the Rhine.
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Afrika Korps
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RE: The Use of Airpower in Long Campaigns

Post by Afrika Korps »

ORIGINAL: KG Erwin


<SNIP>....but I like naval bombardments better.

Ya...I know. [:(] [:D][:D][:D]
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Puukkoo
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RE: The Use of Airpower in Long Campaigns

Post by Puukkoo »

Early Russians can use Polikarpov I-16 and I-15 from Republican Spanish OOB's. It however needs some extra use of the editor.
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KG Erwin
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RE: The Use of Airpower in Long Campaigns

Post by KG Erwin »

ORIGINAL: Puukkoo

Early Russians can use Polikarpov I-16 and I-15 from Republican Spanish OOB's. It however needs some extra use of the editor.

What? Cheating against the AI? Oh, my, what a sad bunch we are. [:D]
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forgorin
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RE: The Use of Airpower in Long Campaigns

Post by forgorin »

[:-]
Stress is the confusion created when ones own mind over rides the bodies desire to choke the living shit out of some asshole who really deserves it!
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Puukkoo
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RE: The Use of Airpower in Long Campaigns

Post by Puukkoo »

Don't overuse the '[:-]'.
Don't be shocked, I AM funny.
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Korpraali V
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RE: The Use of Airpower in Long Campaigns

Post by Korpraali V »

I've said this at the Depot already but: It was really fun in the SP1 to sometimes accidentally get some Air units to your core [:D][:D] Imagine: two Ju-87s and two Bf-110s through the long campaign, every battle, every weather... [8D]
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FNG
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RE: The Use of Airpower in Long Campaigns

Post by FNG »

ORIGINAL: Korpraali V

I've said this at the Depot already but: It was really fun in the SP1 to sometimes accidentally get some Air units to your core [:D][:D] Imagine: two Ju-87s and two Bf-110s through the long campaign, every battle, every weather... [8D]

Now that takes me back! In my first ever SP1 long campaign, however many years ago that was, I had a couple of He-111s on tap.. great days [:D]
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Riun T
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RE: The Use of Airpower in Long Campaigns

Post by Riun T »

When I started the canadian camp. I set the air sections to 3 for each side,got nailed by Bf 110's in brussels in 39. Didn't see much use from or against in the move to north Africa between 41 -43, and have put them to excellant use in the bocage region battles I'm fighting right now. am playing this on 8.4 and am very happy with the damage and splash effects by the way.[:'(] RT
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KG Erwin
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RE: The Use of Airpower in Long Campaigns

Post by KG Erwin »

PS: after literally dozens of campaign restarts, I finally got the choice of buying a few planes in 1942 as the USMC.

At first, I thought that my game had gone haywire, but I asked Mike about this, and yes, it CAN happen, but the probability is very low.

This subtle historical touch is just one of the many cool features of the long campaigns. [:)]





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