8 Man Run League Project

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

8 Man Run League Project

Post by Deft »

Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.

Features-
8 teams/2 divisions
4 team playoff

Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Outside Run League Project

Post by Deft »

DC Feds about to put it in the endzone. Notice 5 man line in a pro formation.
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Deft
Posts: 299
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RE: 8 Man Outside Run League Project

Post by Deft »

First game, DC Federals put the hurt on the Columbus Leopards..
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Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Outside Run League Project

Post by Deft »

There seems to be a bug with the Sim vs. Play engines. The Play engine will produce similar numbers (200-350 yds rushing a game). The sim engine give (30-40 yds. per game).
gambler
Posts: 102
Joined: Sat Oct 11, 2003 8:08 pm

RE: 8 Man Outside Run League Project

Post by gambler »

Out of curiosity, does the sim engine show passing yardage? If it does then my suspicions that the sim engine doesn't take into account plays and playbook settings are correct. If it doesn't show passing yardage then it's obvious that the sim engine can't handle situations outside the 'norm' which makes a sim engine that's based on the actual 'physics' engine of the game even more important to do.
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Outside Run League Project

Post by Deft »

Its the second. Each game has about 50-60 run plays, no passing plays.
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: 8 Man Run League Project

Post by CFL_FAN_7 »

ORIGINAL: Deft

Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.

Features-
8 teams/2 divisions
4 team playoff

Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines

1-Thurr a lot of deficencies, is they're a First down line and a line of scrimmage

2- 5 yards thats to little why not 20-30 or something around there

3- what feild are you playing with
CFL rules!!!
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Run League Project

Post by Deft »

ORIGINAL: CFL_FAN_7

ORIGINAL: Deft

Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.

Features-
8 teams/2 divisions
4 team playoff

Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines

2- 5 yards thats to little why not 20-30 or something around there

3- what feild are you playing with

5 yards because the lineup man bug will let HB and FB sail through the secondary uncovered unless in zones.

indoor- I think with the latest patch you can't go outside with 8 man anymore, gives you a playbook error.
CFL_FAN_7
Posts: 428
Joined: Fri Jan 13, 2006 1:28 am

RE: 8 Man Run League Project

Post by CFL_FAN_7 »

1-There's no patch for that bug?

2- ok
CFL rules!!!
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Run League Project

Post by Deft »

Reset the league and the maindata file.

I still get the sim vs. play issue.

I also tried it with the arena league that came with the game and default playbooks.

The sim results are much lower.

Anyone else try 8 man league sims?
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Run League Project

Post by Deft »

I have modified the defensese to counter the run first offenses. Now even in play mode I can't move the ball, except for with my limited pass plays.Starting to seem more like real life.[:@]

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VCFL Commish
Posts: 518
Joined: Tue Feb 28, 2006 6:36 pm

RE: 8 Man Run League Project

Post by VCFL Commish »

http://www.sevenman.com/

I was looking around at one of the logo places I ran into this league and was wondering how the outdoor 8 man football league was coming.
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: 8 Man Run League Project

Post by Deft »

The outdoor rules are about to be turned on in a coming patch so we can use them in a league. Right now the play design is limited because of the scramble issues. But I think there are several guys waiting for this (TBird being one).
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