supply counters

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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tigercub
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supply counters

Post by tigercub »

its been 10years since i played a game of world in flames dont recall the use of supply counters what will there use be?.. for out of supply units?...do you stock pile them?
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Froonp
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RE: supply counters

Post by Froonp »

If you expend a supply counter while it is face up and stacked with an HQ, that HQ becomes a Primary Supply Source for the full turn, and can be used as if it was an Oil resource point for reorg (if playing with the oil rule).
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RE: supply counters

Post by Shannon V. OKeets »

ORIGINAL: tigercub

its been 10years since i played a game of world in flames dont recall the use of supply counters what will there use be?.. for out of supply units?...do you stock pile them?
There are also naval supply units, which are poorly named. A naval supply unit can turn a minor port into a quasi-major port. They are not destroyed in the process but can be recovered and reused. By quasi-major I mean the stacking for naval units increases by 10 or 15 units.
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pak19652002
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RE: supply counters

Post by pak19652002 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: tigercub

its been 10years since i played a game of world in flames dont recall the use of supply counters what will there use be?.. for out of supply units?...do you stock pile them?
There are also naval supply units, which are poorly named. A naval supply unit can turn a minor port into a quasi-major port. They are not destroyed in the process but can be recovered and reused. By quasi-major I mean the stacking for naval units increases by 10 or 15 units.


supply units can be bvery useful, no doubt. But, I'm curious if anyone has found uses for naval supply units that are worth the price.

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Froonp
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RE: supply counters

Post by Froonp »

supply units can be bvery useful, no doubt. But, I'm curious if anyone has found uses for naval supply units that are worth the price.
Given that Naval Supply Units are TRS units, and that you built them randomly amongst TRS (you might build an NSU when picking for a TRS), I'm not sure to understand the "worth the price". You build them even if you don't want them. And if you want them, you're not sure to build them.
Anyway, I've always found uses the NSU I was lucky to pick. For example increasing a minor Port in the Marshalls from 4 to 14 or 19 ships helps when invading Truk or the Philippines. I also saw it used in the Celebes to increase the capacity of one of the 2 strategically placed port that give an entrance to the South China Sea.
pak19652002
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RE: supply counters

Post by pak19652002 »

ORIGINAL: Froonp
supply units can be bvery useful, no doubt. But, I'm curious if anyone has found uses for naval supply units that are worth the price.
Given that Naval Supply Units are TRS units, and that you built them randomly amongst TRS (you might build an NSU when picking for a TRS), I'm not sure to understand the "worth the price". You build them even if you don't want them. And if you want them, you're not sure to build them.
Anyway, I've always found uses the NSU I was lucky to pick. For example increasing a minor Port in the Marshalls from 4 to 14 or 19 ships helps when invading Truk or the Philippines. I also saw it used in the Celebes to increase the capacity of one of the 2 strategically placed port that give an entrance to the South China Sea.


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YohanTM2
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RE: supply counters

Post by YohanTM2 »

I thought NSUs cost extra to build if you are playing with that option?

Bene some time so likely wrong...
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RE: supply counters

Post by Shannon V. OKeets »

ORIGINAL: Yohan

I thought NSUs cost extra to build if you are playing with that option?

Bene some time so likely wrong...

Naval supply units are "treated like TRS units" for all purposes except, ... So they fall into the general force pool with TRS units. The first cycle of production costs 2 for all TRS units but the 2nd cycle varies, depending on the unit you drew. The NSU's are pricier than most for the 2nd cycle, but that has more to do with their movement range than the fact they are NSU units.
Steve

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