Spec Ops the game winner

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Drake666
Posts: 313
Joined: Sat Apr 22, 2000 8:00 am

Spec Ops the game winner

Post by Drake666 »

I most say guys useing, the campaign battles are a lot shorter now that you added Spec Ops to the game. Out of the 19 battles I have compleated so far in my WWII campaign, 10 of them have lasted less then 8 turns. The shortess being 6 turns.

My Campaign stats so Fare
Lost 1756 infantry and killed 17543
Lost 41 Tanks and Killed 734

This is with all the hardess settings and AI set to 200.

Most of the infantry that I have lost are from my three Spec Ops platoons. Their were a few battles were I lost most of them.


Pack Rat
Posts: 591
Joined: Mon May 08, 2000 8:00 am
Location: north central Pennsylvania USA

Post by Pack Rat »

Are you setting up your Spec Ops to infiltrate or are you saying they are just plain good? Why are they better than say engineers, sneakability?

Or perhaps you're saying you are that good. Image

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Hell On Wheels
PR
Drake666
Posts: 313
Joined: Sat Apr 22, 2000 8:00 am

Post by Drake666 »

I use them to infiltrate in Assault and advance missions.

In assault missions the computer will not defind the rear vectory locations or only lighly defind them so I take them with my Spec Ops and I do a narrow assault on the forward ones with my armour and infantry. I do much the same in advance missions then the computer starts with control of all the vectory locations. Any Advance missions that starts with me haveing control of a few vectory locations I will infiltrate my Spec Ops more to the rear becouse in missions like that the computer will have forces in the rear areas definding.
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