Surface to Air Missiles

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veer
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Surface to Air Missiles

Post by Veer »

Hi! One of the aspects of the orginal TOAW (Century of War) I never understood was the SAMs - in particular the fixed SAMs.

Do these actually participate in air combat? What effect do they have? If I am attacking a hex with some units and a non-fixed SAM unit, should I put the SAM on attack as well, or just let it sit dug in?

Also, some SAMs have long ranges (or atleast more than the hex they are in). Do these affect airstrikes in other hexes (within range) or do they affect intradiction levels only?

And how will the system work in the new TOAW?

Sorry if this has been asked before...
In time of war the first casualty is truth. - Boake Carter
bluermonkey
Posts: 28
Joined: Sun Oct 09, 2005 5:23 pm

RE: Surface to Air Missiles

Post by bluermonkey »

Weren't SAM's pretty much useless in ACOW?
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Telumar
Posts: 2210
Joined: Tue Jan 03, 2006 12:43 am

RE: Surface to Air Missiles

Post by Telumar »

All the anti air stuff was almost useless in its anti air role due to a bug or something like that.. Some people have made a special exe with bio-ed and increased the anti air ratings. Have a look a the download section for toaw at strategyzoneonline
Should be there somewhere.

From the Bug Extermination List at Strategyzoneonline:

25. The SAM/AAA bug. There's some kind of divider or an error in the DB. AA values of air defence units are so low as to be ineffective. Air Defence works, but needs it values increased by 100s or 1000s to approach historical effectiveness.
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