Interdiction

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veer
Posts: 377
Joined: Tue Jun 25, 2002 11:26 am
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Interdiction

Post by Veer »

Hi folks -

Just one more question. In TOAW:COW, I found the Interdiction routines terribly annoying. If interdiciton levels were high and you were playing a game with several dozen (or even hundreds) of units - ending the turn became a pain. All that "Wrrrr..wsssh...BOOM", the constanct clicking and the map jumping around gave me a headache. [:@] I

Would it be possible to find a better way of providing the interdiction reports to the player? Maybe some sort of End turn summary report with a single click or something?

Interdiction while moving units was slightly less irritating - I can live with it as it's user controlled to an extent.

Thanks.
In time of war the first casualty is truth. - Boake Carter
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golden delicious
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RE: Interdiction

Post by golden delicious »

I think more importantly, static units shouldn't suffer so much from interdiction.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Telumar
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RE: Interdiction

Post by Telumar »

Do you know if they did something with the interdiction? I mean Matrixgames.
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ralphtricky
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RE: Interdiction

Post by ralphtricky »

I don't remember doing anything with interdiction.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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