Quick Combat Call of Reinforcements

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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gottagofish
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Joined: Mon Jan 17, 2005 3:27 pm
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Quick Combat Call of Reinforcements

Post by gottagofish »

In playing using the current beta version, I noticed in Quick Combat whenever I call in reinforcements, however many units are brought in, I can't use that same number from the original units. I don't notice this limit to the same extent for the AI controlled units.

Am I just paranoid or is there some tomfoolery going on here?
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ericbabe
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RE: Quick Combat Call of Reinforcements

Post by ericbabe »

A percentage of quick combat reinforcements start in the rout area. This same rule should apply to AI reinforcements. Also, if the reinforcements exceed the size limit for the battle, then not all of the reinforcements may be able to enter the battle.

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