constructive criticism

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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sjuncal
Posts: 50
Joined: Sun May 21, 2000 8:00 am
Location: VA

constructive criticism

Post by sjuncal »

There's audible aliasing in a few of the instrument sounds, none of the sound canvas parts exhibit this, but for instance it's very distracting in the tune that plays with the autorun (the horn sample aliases like an old Sega Genesis playing an 8khz voice sample Image

sounds:
8: needs to be nomalized very distorted

Very audible hiss:
10
18-20
94

Audible artifacting at sound start:
27-29

Click(s):
11 (also some moderate hiss)
302

Hiss, stands out like sore thumb (old war movie sounds):
13
492

299: hiss

3: clicks where sound was pasted for repeat

Love the SPR sounds Image

457 way too much flange/mod/chorus; sounds like a Sci-fi game sound.


All in all great work though!
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Wow! You are a sound man, no doubt about that, Sjuncal!

Impressive! I'm sure Scott Grasse or Jon Johnson, the sound team for SPWAW will respond.

About the best I can do is..."uh..er..okay.."

I can make sounds, somewhat intelligible and that is about it (G). I hiss too sometimes.

Thanks, my friend for the constructive criticism and the good comments about the game...WB


------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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