1.087 vs 1.20 Differences

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lojishen
Posts: 101
Joined: Sun Apr 09, 2006 11:13 pm

1.087 vs 1.20 Differences

Post by lojishen »

Can someone please explain the rule changes and major bug fixes between 1.087 and 1.2. This taking back of transport moves is enough of a pain that I'd just as soon play 1.087 unless there are some really worth while differences. I doubt I'll every placy real time, so that isn't an issue with me.

Thanks,
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Joel Billings
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RE: 1.087 vs 1.20 Differences

Post by Joel Billings »

We are working on a quick fix for the transport undo problem.

In the meantime, these are the changes that came after 1.087 that I know of:


78. Bug fix - Units that have just attacked will not be op-fired at by enemy units in the just completed combat region if the attacking units move out of the area. This is important when subs are involved.
79. Bug fix - If a CV is damaged any CAG on it will also be damaged.
80. Bug fix - The strategic capacity of transports is now utilized so that one transports is fully used up before the next transport becomes utilized. This should lead to fewer "stuck" transports.
81. Bug fix - Undoing the moves of a sub will now also undo any loading of torpedoes.
82. Bug fix - It is now possible to undo fueling of units even when the fueling was done after the unit was involved in a combat.
83. Bug fix – There were instances where the AI would move and mistakenly not receive Op-fire when it should have. This has been corrected so that the AI should receive all appropriate Op-fire.
84. UI change - On the research screen the '+' and '-' minus keys will now increase/decrease the amount expended. This is in addition to using the mouse to click on the +/- buttons.
85. Data Change - Made Gibraltar port only accessible from Western Med (no longer directly from Atlantic).
86. Rule Change/Bug fix - Made it so that only Gibraltar, Spain and Spanish Morocco will op fire at units moving through the narrows between the Western Med and North Atlantic 10 regions (added Spain which is not technically adjacent to the narrows but should fire and removed Morocco and the islands in the two sea zones that were improperly firing at units moving through the narrows).
87. AI improvement - Improved AI production and research strategies courtesy of Lebatron. He created these changes while developing his Franco's Alliance mod.
All understanding comes after the fact.
-- Soren Kierkegaard
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