Problems with wir 2.1

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frank1970
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Problems with wir 2.1

Post by frank1970 »

There are some bugs in the new version, that occured in the 2.0 version, too.
a) Line accuracy: it is still problematic to select the right unit by mouse (1 line to low?)
b) the graphic bug with ghost Bn is still there: just select c, when there are only two subordinate Bn in a Division and there they are.

But the game is great. Congratulations for a job done well.
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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Frank:
There are some bugs in the new version, that occured in the 2.0 version, too.
a) Line accuracy: it is still problematic to select the right unit by mouse (1 line to low?)
b) the graphic bug with ghost Bn is still there: just select c, when there are only two subordinate Bn in a Division and there they are.

Frank, both of these problems are known. The main problem with the first one is our coder, Arnaud, swears he can't reproduce it Image (or did; I haven't heard anything new about it). It will get fixed though.
Dagpotter
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Post by Dagpotter »

Downloaded and installed the upgrade. Started new game. On first turn Axis forces surrendered in North Africa. Anybody else have this occur.
RickyB
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Post by RickyB »

Originally posted by Dagpotter:
Downloaded and installed the upgrade. Started new game. On first turn Axis forces surrendered in North Africa. Anybody else have this occur.
This is, I hope, a carryover of the old campaign setup that was included in the upgrade, rather than the new one. None of the testers of the latest version program and start setup have had a shatter in weeks. There is still a small random chance of a shatter with the newest OOB, but it should only be around 2% or less.

I believe Matrix will be doing something to get out the most up to date start files.

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Rick Bancroft
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shane056
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Post by shane056 »

I have just downloaded and installed this version 2.1 and have noticed that 10 supply lasts for the usual 6 weeks but now an 8 supply lasts for a further five weeks... ie supply value of 10 lasts from 22/06/41 - 02/08/41 (6 weeks), and a new supply value of 8 lasts from 03/08/41 - 06/09/41 (5 weeks).. With this 8 supply value you cream the soviets very easily, and it bears no reflection on the true chaotic supply problems the germans faced from about early august onwards, which the 10 supply reflected when it cutout after six weeks. Is this additional 8 supply an undocumented feature (a bug)??, as it ruins the game making it far to easy to cream the soviets and not representative of the supply actualities that occured.... Shane
RickyB
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Post by RickyB »

Originally posted by shane056:
I have just downloaded and installed this version 2.1 and have noticed that 10 supply lasts for the usual 6 weeks but now an 8 supply lasts for a further five weeks... ie supply value of 10 lasts from 22/06/41 - 02/08/41 (6 weeks), and a new supply value of 8 lasts from 03/08/41 - 06/09/41 (5 weeks).. With this 8 supply value you cream the soviets very easily, and it bears no reflection on the true chaotic supply problems the germans faced from about early august onwards, which the 10 supply reflected when it cutout after six weeks. Is this additional 8 supply an undocumented feature (a bug)??, as it ruins the game making it far to easy to cream the soviets and not representative of the supply actualities that occured.... Shane
Shane,

The blitzkrieg supply levels have undergone more changes throughout the various versions that have been released than any other feature in the game, and have led to more discussions. For now, the current blitzkrieg supply levels are the levels documented in the game manual and were part of the original version. Gary Grigsby himself tried cutting it back, as you stated, then actually put out the 1.13x version (experimental unsupported release) where it was bumped up to 10 through the first turn in September, and then dropped to 6! Against a human player, we feel this change back to the original level balances the game the best, especially as there have been other changes that will make the Axis job tougher than before. Again, the key is how it plays against a human player, rather than AI. Try that and see how it looks.


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Rick Bancroft
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[This message has been edited by RickyB (edited October 11, 2000).]
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Svar
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Post by Svar »

Originally posted by shane056:
I have just downloaded and installed this version 2.1 and have noticed that 10 supply lasts for the usual 6 weeks but now an 8 supply lasts for a further five weeks... ie supply value of 10 lasts from 22/06/41 - 02/08/41 (6 weeks), and a new supply value of 8 lasts from 03/08/41 - 06/09/41 (5 weeks).. With this 8 supply value you cream the soviets very easily, and it bears no reflection on the true chaotic supply problems the germans faced from about early august onwards, which the 10 supply reflected when it cutout after six weeks. Is this additional 8 supply an undocumented feature (a bug)??, as it ruins the game making it far to easy to cream the soviets and not representative of the supply actualities that occured.... Shane
Shane,
In previous versions of WIR where the supply level 10 dropped to 6 on 8/3/41 the captured rail was being converted at the rate of three hexes per turn. In the version just released where the supply level 10 drops to 8 on 8/3/41 then to 6 on 9/6/41, the captured rail hexes will be converted at the rate of two hexes per turn. The effect is that on the 8/3/41 turn the supply level 8 railhead will be 5 hexes further west than it could have been under the previous versions as a supply level 6 railhead. So if you can do much better with the new version than you could do with older versions, you weren't trying very hard before. Try playing into the Winter of 41/42 and see if the Russians are still a pushover and have a good time while you are at it.

Svar
shane056
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Post by shane056 »

Thanks to those who replied to my query on the 10 & 8 supply issue as listed above. I must admit that I used this ver 2.1 on a saved game that I had saved whilst running under ver 2.0 and thus picked up the additional 8 supply bonus with my german forces very well advanced, but struggling on a 6 supply, and then found I had twice as much supply as before and so consequently creamed the soviets.
I take note of your feedbacks Svar & RickyB, and will restart the whole game all over again from 22/06/41 and reserve my final judgement on supply till then, hoping that it presents me with a challenge, as the AI is all I have in terms of opponents. How does one go about securing a human opponent to play against ??.. Thanks Shane
RickyB
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Post by RickyB »

Originally posted by shane056:
I take note of your feedbacks Svar & RickyB, and will restart the whole game all over again from 22/06/41 and reserve my final judgement on supply till then, hoping that it presents me with a challenge, as the AI is all I have in terms of opponents. How does one go about securing a human opponent to play against ??.. Thanks Shane
Shane,

Try posting here that you are looking to play someone. I would think somebody would take you up on it. Just don't try the Secure PBEM option as it is totally broken and unplayable still. BTW, you would send all savex files, plus the report.cbt file to your opponent. These files should be zipped, as one of the save game files does not have an extension and some Internet mail will mess it up (mine insists on saving as an .htm file in this case - I rename it and am fine, but not others). Good Luck and Enjoy.


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Rick Bancroft
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FrankyVas
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Post by FrankyVas »

Another problem:

The Axis keeps surrendering in the first couple of turns. I've started several games (v2.1+) and every time they've surrendered in the first or second turn. I've saved and restored the game and after a few tries it stops happening so I keep playing.

also, what's up with the crummy airplanes vs tanks/infantry/guns?

Frnank V.
RickyB
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Post by RickyB »

Originally posted by FrankyVas:
Another problem:

The Axis keeps surrendering in the first couple of turns. I've started several games (v2.1+) and every time they've surrendered in the first or second turn. I've saved and restored the game and after a few tries it stops happening so I keep playing.

also, what's up with the crummy airplanes vs tanks/infantry/guns?

Frnank V.
Frank,

Do you mean the entire Axis surrender at the start of a game? I have never seen or heard of this one at all. Do you have a save game that might show it? If so, please e-mail it to me.

The air power was reduced to a hopefully more realistic level. In the old versions, 30 or 40 bombers could knock out 100 squads (nearly half of a division) and 100 tanks, in the right situation. Multiple attacks by different air units could be launched like this, literally destroying a ground unit. The losses were reduced to bring them more in line with the strengths of ground units. It takes a little getting used to, but seems to play out pretty well, IMHO.

Let us know how it works long term for you.


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Rick Bancroft
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FrankyVas
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Post by FrankyVas »

Sorry, that was Axis forces in Africa.

IMHO I think that air forces were too powerful before, but now they are worthless against ground forces. I think that the damage done to infantry should have been diminished, but to tanks and guns was pretty appropriate, perhaps a little to excessive, but not too much.

Frank V.
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