Boomerang in CHS
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- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
Boomerang in CHS
Hi guys.
OK, it is the first week of Jan 43 in my game and Boomerang IIs are now past the RD stage and should be available. Trouble is, there are 0 replacement and rate values for these aircraft and no factories. What is the deal here? What do we do to get these in production (Allies don't control production but can't switch either...I tried switching the Wirraway plant...not possible)?
OK, it is the first week of Jan 43 in my game and Boomerang IIs are now past the RD stage and should be available. Trouble is, there are 0 replacement and rate values for these aircraft and no factories. What is the deal here? What do we do to get these in production (Allies don't control production but can't switch either...I tried switching the Wirraway plant...not possible)?


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
Does this get filed under the OOPS heading? [:)]
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
ORIGINAL: Nomad
Does this get filed under the OOPS heading? [:)]
Am I missing something?[:)][&:] I've never played into 43 before so have I made a booboo d'obvious? (can't stand AI).
Or is there a scenario design issue. That would suck.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
Scenerio design issue??? Why, surely not, never, oh no....another restart.[8|]
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
ORIGINAL: DD696
Scenerio design issue??? Why, surely not, never, oh no....another restart.[8|]
No restart, no way! I don't mind Wirraways for ground attack, but it would suck if I played 13 months PBEM and was denied a goodie (like the art profiles and tops), especially when some of my Wirraway squadrons are better on average experience than Adolf Galland's JG 44 Experten and could upgrade to a much more useful A2A aircraft like the Boomer.[X(]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
ORIGINAL: Ron Saueracker
ORIGINAL: DD696
Scenerio design issue??? Why, surely not, never, oh no....another restart.[8|]
No restart, no way! I don't mind Wirraways for ground attack, but it would suck if I played 13 months PBEM and was denied a goodie (like the art profiles and tops), especially when some of my Wirraway squadrons are better on average experience than Adolf Galland's JG 44 Experten and could upgrade to a much more useful A2A aircraft like the Boomer.[X(]
You're just another whiney Allied fanboy who keeps on wanting the Allies to get capable forces... [;)]
Your job in this game is to be a kicking boy, so bend over and accept that your forces will never reach the glorious heights of Imperial Japan! [:D]
Dave Baranyi
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
ORIGINAL: ADavidB
ORIGINAL: Ron Saueracker
ORIGINAL: DD696
Scenerio design issue??? Why, surely not, never, oh no....another restart.[8|]
No restart, no way! I don't mind Wirraways for ground attack, but it would suck if I played 13 months PBEM and was denied a goodie (like the art profiles and tops), especially when some of my Wirraway squadrons are better on average experience than Adolf Galland's JG 44 Experten and could upgrade to a much more useful A2A aircraft like the Boomer.[X(]
You're just another whiney Allied fanboy who keeps on wanting the Allies to get capable forces... [;)]
Your job in this game is to be a kicking boy, so bend over and accept that your forces will never reach the glorious heights of Imperial Japan! [:D]
Dave Baranyi
Whaaaaaaaaaa! I want my Boomerangs! Sniff....[;)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
ORIGINAL: Ron Saueracker
ORIGINAL: Nomad
Does this get filed under the OOPS heading? [:)]
Am I missing something?[:)][&:] I've never played into 43 before so have I made a booboo d'obvious? (can't stand AI).
Or is there a scenario design issue. That would suck.
That would be the oops, another senario error thing.
RE: Boomerang in CHS
Factory Upgrades Ron. Not sure exactly what scenario version you are playing but Wirraways upgrade to Boomerangs and Wirraway factories upgrade to Boomerang factories.
- Ron Saueracker
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- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
ORIGINAL: Don Bowen
Factory Upgrades Ron. Not sure exactly what scenario version you are playing but Wirraways upgrade to Boomerangs and Wirraway factories upgrade to Boomerang factories.
Is this automatic? When will it happen? All the types are in the "green" when one looks at the aircraft production screen. Man...I tested the game but we never got past the first few months because of endless issues. I could not possibly know any of this. Ask the current guys why so much stuff remains a mystery.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
ORIGINAL: Ron Saueracker
Hi guys.
OK, it is the first week of Jan 43 in my game and Boomerang IIs are now past the RD stage and should be available. Trouble is, there are 0 replacement and rate values for these aircraft and no factories. What is the deal here? What do we do to get these in production (Allies don't control production but can't switch either...I tried switching the Wirraway plant...not possible)?
What scenario, Ron?
RE: Boomerang in CHS
I'm playing a stock scenario 15 as the Allies, have reached January 1943 (currently 1/4/43) and the Wirraway factory in Melbourne is not upgrading to Boomerang II. So this isn't just a CHS problem.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Boomerang in CHS
This doesn't sound good. But, when I was playing PzB, I had Boomarang IIs available. That was a 1.5 game( started with 1.3 I think ). [8D]
RE: Boomerang in CHS
My experience is that the factories don't always convert right away. Playing as Japan, stock scenario 15, I don't think I ever saw the little (4 factor?) factory in Nagasaki or whatever convert in January, it always was some arbitrary amount later. That's the only one I've noticed not autoconverting right away, though.
-
GaryChildress
- Posts: 6931
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- Location: The Divided Nations of Earth
RE: Boomerang in CHS
What about other factory upgrades Ron? Have your other factories converted to the proper models? Or is this pretty much across the board. If other factories did convert, how quickly did they convert? Did they all convert on time or did some of them have a lag between the conversion date listed and the actual in game conversion? [&:]
RE: Boomerang in CHS
Hi,
I'm going to keep hammering away at this. Having these types of problems with the game's database causes too many games to, in my opinion, become unplayable due to corrupted data which could easily easily easily easily easily be repaired if only we had an in-game editor. You get so deep into a game with so much time and effort expended only to find that there is an error that makes you wonder if it is worth continuing....if it would not just be better to get into the database/scenerio editor, fix the problem, and restart.......until it happens all over again. That's what I have done time and time and many times to date. I honestly don't feel that I can ever complete a game unless I can somehow force myself to live with the errors. And THAT is something that neither I or anyone else should have to do.
Without the ability to fix these errors the greatest wargame ever made simply becomes an issue in frustration. Let us have the capability to correct the original database errors and the errors that are caused by the code when the game is played.
I'm going to keep hammering away at this. Having these types of problems with the game's database causes too many games to, in my opinion, become unplayable due to corrupted data which could easily easily easily easily easily be repaired if only we had an in-game editor. You get so deep into a game with so much time and effort expended only to find that there is an error that makes you wonder if it is worth continuing....if it would not just be better to get into the database/scenerio editor, fix the problem, and restart.......until it happens all over again. That's what I have done time and time and many times to date. I honestly don't feel that I can ever complete a game unless I can somehow force myself to live with the errors. And THAT is something that neither I or anyone else should have to do.
Without the ability to fix these errors the greatest wargame ever made simply becomes an issue in frustration. Let us have the capability to correct the original database errors and the errors that are caused by the code when the game is played.
USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.
We don't take kindly to idjits.
- Hoplosternum
- Posts: 663
- Joined: Wed Jun 12, 2002 8:39 pm
- Location: Romford, England
RE: Boomerang in CHS
I can't vouch for CHS as I usually play stock. But I can agree with Erstad that the upgrades don't happen straight away, but they do happen.
If you have Wirraway factories and the Database says Wirraways upgrade to Boomers (not just the squadrons) then they will change. Eventually [:D]
If you have Wirraway factories and the Database says Wirraways upgrade to Boomers (not just the squadrons) then they will change. Eventually [:D]
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
So I just have to wait and see. No prob...Wirraways will do for awhile yet. I'm one of the few who don't seem to mind these Harvards/Texans/Wirraways.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Boomerang in CHS
ORIGINAL: Ron Saueracker
So I just have to wait and see. No prob...Wirraways will do for awhile yet. I'm one of the few who don't seem to mind these Harvards/Texans/Wirraways.
In my stock game, the factory finally did change from Wirraways to Boomerangs. On Jan 28.

This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Boomerang in CHS
ORIGINAL: dtravel
ORIGINAL: Ron Saueracker
So I just have to wait and see. No prob...Wirraways will do for awhile yet. I'm one of the few who don't seem to mind these Harvards/Texans/Wirraways.
In my stock game, the factory finally did change from Wirraways to Boomerangs. On Jan 28.![]()
Right on...I'll be on the lookout.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan






