Some supply questions

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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glvaca
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Some supply questions

Post by glvaca »

First of, great game guys I am hooked already.
Secondly some supply questions:
1. If a "turn" consists of several "sub-truns" (depending on the amount of movement used beofre initiating combat etc, etc...) do units receive supply every sub-turn or only each turn?

2. In the Fire in the East scenario the Axis player has 3 supply markers available which have a supply radius of 4. Am I correct in assuming they will exert a maximum supply value (as per scenario) for the radius of 4 hexes regardless whther the hex they are located in is in maximum supply or not? Also, will these markers lose this capability (i.e. reduce in supply level) if they do so? For example I have one marker which is actually on a very low supply hex and its supply level is reduced to 80% while another, which is on a reasonabel supplied hex is still at 100%. If this is not the case, what is the difference between them?
Generally speaking, how are these markers best used?

3. Again in the Fire in the East scenario where all German formations are cooperative, can other HQ's (besides the parent HQ) provide the 50% supply bonus. For example can a corps/Army or army group HQ provide this bonus?

4. Can units which are attached to Corps or armies receive this bonus from divisional HQ's?

5. Is there a way to re-attach units to other division or Corps/Army etc.. HQ's? If not are there plans to provide this functionality in the future?

Thanks!
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ralphtricky
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RE: Some supply questions

Post by ralphtricky »

ORIGINAL: glvaca

First of, great game guys I am hooked already.
Secondly some supply questions:

5. Is there a way to re-attach units to other division or Corps/Army etc.. HQ's? If not are there plans to provide this functionality in the future?
Thanks!
We haven't locked down the features for the next version yet. That's been a popular request, especially for the longer scenarios.

Once we get into the details of the features that we're going to have in the next release, I'll take a closer look at it.

Ralph Trickey
TOAW III Programmer

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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golden delicious
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RE: Some supply questions

Post by golden delicious »

ORIGINAL: glvaca
1. If a "turn" consists of several "sub-truns" (depending on the amount of movement used beofre initiating combat etc, etc...) do units receive supply every sub-turn or only each turn?

Only at the beginning of each turn.
2. In the Fire in the East scenario the Axis player has 3 supply markers available which have a supply radius of 4. Am I correct in assuming they will exert a maximum supply value (as per scenario) for the radius of 4 hexes regardless whther the hex they are located in is in maximum supply or not?

Not quite. If the supply unit is in supply at the start of the turn, then all hexes within the supply radius (the 4 hex range you mention) will have their supply boosted by one level. Usually this means they will get an additional 1/4 of the force supply level. Hexes which are already receiving full supply will not be affected.
Also, will these markers lose this capability (i.e. reduce in supply level) if they do so? For example I have one marker which is actually on a very low supply hex and its supply level is reduced to 80% while another, which is on a reasonabel supplied hex is still at 100%. If this is not the case, what is the difference between them?

These units always have the same effect regardless of their composition, supply level etc. The only things that affect their performance are whether they are able to draw supply at the start of the turn and the length of the force supply radius.
Generally speaking, how are these markers best used?

Following a major attack which does not have the support of a fully repaired railroad.
3. Again in the Fire in the East scenario where all German formations are cooperative, can other HQ's (besides the parent HQ) provide the 50% supply bonus. For example can a corps/Army or army group HQ provide this bonus?

Any co-operative HQ will provide this bonus.
5. Is there a way to re-attach units to other division or Corps/Army etc.. HQ's? If not are there plans to provide this functionality in the future?

No, and I hope so.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Chuck2
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RE: Some supply questions

Post by Chuck2 »

ORIGINAL: golden delicious
5. Is there a way to re-attach units to other division or Corps/Army etc.. HQ's? If not are there plans to provide this functionality in the future?

No, and I hope so.

One problem with this would be moving all the units in bad formations to good ones.
glvaca
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RE: Some supply questions

Post by glvaca »

Thanks for the replies!

Best
Glenn
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golden delicious
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RE: Some supply questions

Post by golden delicious »

ORIGINAL: Chuck2
One problem with this would be moving all the units in bad formations to good ones.

There would naturally have to be a limit to the number of units which could be under each HQ without a penalty- for example an added chance of going into reorganisation each turn.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Chuck2
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RE: Some supply questions

Post by Chuck2 »

ORIGINAL: golden delicious

ORIGINAL: Chuck2
One problem with this would be moving all the units in bad formations to good ones.

There would naturally have to be a limit to the number of units which could be under each HQ without a penalty- for example an added chance of going into reorganisation each turn.

Don't know if that would work. A lot of formations only have a few units, plenty of slots available for the Italians or German border regiments. Perhaps what would be needed is a toggle that could be used to "lock" a formation and not allow transfers.
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golden delicious
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RE: Some supply questions

Post by golden delicious »

ORIGINAL: Chuck2
Don't know if that would work. A lot of formations only have a few units, plenty of slots available for the Italians or German border regiments. Perhaps what would be needed is a toggle that could be used to "lock" a formation and not allow transfers.

You could just define some units as organic to the formation. Naturally I was thinking that the number of units under each HQ could be set individually by the designer.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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