The beloved Marbled Green

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Okimaw
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The beloved Marbled Green

Post by Okimaw »

Is anyone working on or planning to bring back the green GIU of ACOW days? Please [:)]
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larryfulkerson
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RE: The beloved Marbled Green

Post by larryfulkerson »

To revert to the classis look ( marbled green ) Use this:

Image
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Okimaw
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RE: The beloved Marbled Green

Post by Okimaw »

You know what I did that and I still have the grey/black TOAW 3 interface. The terrain graphics reverted to classic but that was it. Jamiam said they didn't make green for this version.
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RE: The beloved Marbled Green

Post by larryfulkerson »

I think the file you need to modify and stick in your altgraphics directory is :

neutraltexture_1152.bmp

so just make it the color you want, texture it as you please, and drop the resulting file in your altgraphics directory and see if you don't have what you want.

Lemme know how it works out.
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https://www.youtube.com/watch?v=jT40e4mYIcs

https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
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Telumar
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RE: The beloved Marbled Green

Post by Telumar »

I think the bmp file 'neutralframe' should also be converted..otherwise you have the green, but with grey window frames..
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JMass
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RE: The beloved Marbled Green

Post by JMass »

ORIGINAL: Okimaw
Is anyone working on or planning to bring back the green GIU of ACOW days? Please [:)]

I dislike the old GUI, but if you want it back you must simply copy in Alt Graphics the following ACOW files (you need them all for the best result):
cwnews.bmp
cwreinforcements.bmp
cwreplacements.bmp
cwtoa_about.bmp
cwts_bitmap.bmp
doublewidetextbuttons.bmp
neutralframe256.bmp
neutraltexture_1152.bmp (or neutraltexture_1280.bmp or neutraltexture_800.bmp, it fepends from your screen resolution)
Screws.bmp
Standardbuttons256.BMP
widebuttons.bmp
widetextbuttons.bmp

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Okimaw
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RE: The beloved Marbled Green

Post by Okimaw »

ORIGINAL: JMass
ORIGINAL: Okimaw
Is anyone working on or planning to bring back the green GIU of ACOW days? Please [:)]

I dislike the old GUI, but if you want it back you must simply copy in Alt Graphics the following ACOW files (you need them all for the best result):
cwnews.bmp
cwreinforcements.bmp
cwreplacements.bmp
cwtoa_about.bmp
cwts_bitmap.bmp
doublewidetextbuttons.bmp
neutralframe256.bmp
neutraltexture_1152.bmp (or neutraltexture_1280.bmp or neutraltexture_800.bmp, it fepends from your screen resolution)
Screws.bmp
Standardbuttons256.BMP
widebuttons.bmp
widetextbuttons.bmp

I'll give this a try but will it not mess any of the new functions up, like the combat rounds counter in the new screw panel etc?
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JMass
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RE: The beloved Marbled Green

Post by JMass »

ORIGINAL: Okimaw
I'll give this a try but will it not mess any of the new functions up, like the combat rounds counter in the new screw panel etc?

IMHO, no at all.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Okimaw
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RE: The beloved Marbled Green

Post by Okimaw »

ORIGINAL: JMass
ORIGINAL: Okimaw
I'll give this a try but will it not mess any of the new functions up, like the combat rounds counter in the new screw panel etc?

IMHO, no at all.
Well I just briefly opened a small scenario and there doesn't seem to be any problem, cool. The world is green and right again.
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