Fire in the East-possible PO enabled v found

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
User avatar
the dragon
Posts: 26
Joined: Sun Nov 20, 2005 3:36 am

Fire in the East-possible PO enabled v found

Post by the dragon »

Game Depot has 4 COW versions of Fire in the East posted. The one posted Nov. 10, 2003 vers 3.1 by Snefens mentions nothing about PBEM but does say something about being restricted by"limitations of the game engine". Also on several sites where PBEM FITE are posted they say see their homepage for other versions. They are not there & possibly this is one & is PO playable. It is too big for me but if its not for you check it out, it may be what you are looking for.

The Dragon
User avatar
larryfulkerson
Posts: 42853
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Fire in the East-possible PO enabled v found

Post by larryfulkerson »

I loaded the scenario ( version 5.0 ) and set the computer to play against itself ( both sides ) and the PO did a fairly decent job of it.  I was impressed.  Perhaps a person CAN play against the PO.  I loaded the scenario into the editor and took a look at the objectives however and found that several formations had just "berlin" or "moscow" and nothing in between.......having said that however, perhaps that's better than no PO at all.  Somebody give it a try and let us know what happened, pretty please with sugar on top with a cherry.
The EPIC final of Dark Side of the Moon (Pink Floyd)
https://www.youtube.com/watch?v=IHrrHvK ... rt_radio=1

What the double-slit experiment proves about reality
https://www.youtube.com/watch?v=paygsyYM3MY
User avatar
LLv34_Snefens
Posts: 309
Joined: Tue Jun 13, 2006 9:18 pm
Location: Aarhus, Denmark
Contact:

RE: Fire in the East-possible PO enabled v found

Post by LLv34_Snefens »

Those versions are older versions of the scenario. They have exactly the same degree of PO programmed as the one shipped with TOAW3, which, like Larry points out, is nothing more than 1 objective set for each formation. The editor demands this if an error of incomplete scenario wants to be avoided.

Stefan O. Kristensen
panzerariete
Posts: 22
Joined: Wed Dec 28, 2005 8:26 pm

RE: Fire in the East-possible PO enabled v found

Post by panzerariete »

I played that fire in east last year , I played as German against PO Russia, the AI was too backward to make any mentionable resistance, I occupied almost all Russian land before even Dec in computer +2 ...

so the old version Fire in east is surely not playable against PO, I hope someone can modify to the TOAW III Ai quality and make other significant chnages.
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Fire in the East-possible PO enabled v found

Post by ralphtricky »

I'd be curious about how it plays against the PO too. If the unit density on that side is fairly high, it may be able to do a reasonable job.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
*Lava*
Posts: 1530
Joined: Mon Feb 09, 2004 7:44 pm
Location: On the Beach

RE: Fire in the East-possible PO enabled v found

Post by *Lava* »

Well..

I've seen on one forum someone say that a "PBEM only" game gave a pretty decent showing when playing against Elmer.

Ray (alias Lava)
User avatar
golden delicious
Posts: 4164
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Fire in the East-possible PO enabled v found

Post by golden delicious »

In such a long, large scenario the human player could win by focussing very heavily on one part of the map. The PO would struggle to deal with this since only a limited number of formations would have objectives in the relevant area.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
panzerariete
Posts: 22
Joined: Wed Dec 28, 2005 8:26 pm

RE: Fire in the East-possible PO enabled v found

Post by panzerariete »

as I said before, last year I played as axis against PO russia in this game and won the game before the Dec 1941. The old AI was feeble because of one main reason, they stack huge groups in one single hex, thus my force could easily round them up and eliminate all units in that single hex. If this Ai old bad habit is not modified by game designer, the game is not playable against PO
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Fire in the East-possible PO enabled v found

Post by ralphtricky »

ORIGINAL: panzerariete

as I said before, last year I played as axis against PO russia in this game and won the game before the Dec 1941. The old AI was feeble because of one main reason, they stack huge groups in one single hex, thus my force could easily round them up and eliminate all units in that single hex. If this Ai old bad habit is not modified by game designer, the game is not playable against PO
Trust me, that bug is gone. The new PO offers a reasonable battle. It's big shortcoming is that it doesn't have a 'big picture' strategic understanding, that has to be provided by the designer.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Fire in the East-possible PO enabled v found

Post by JAMiAM »

ORIGINAL: LLv34_Snefens
Those versions are older versions of the scenario. They have exactly the same degree of PO programmed as the one shipped with TOAW3, which, like Larry points out, is nothing more than 1 objective set for each formation. The editor demands this if an error of incomplete scenario wants to be avoided.
For those of you who are unaware, this gentleman is one of the designers of FitE. He is saying that the formations have the minimum objective requirements needed by the program to qualify as a complete scenario, and that is one per formation. This means that the scenario is NOT designed to be played with either side as a PO player. It is no surprise that you are not going to get a battle from Elmer, if he has not been programmed.

Thanks for clearing this up, Snefens.
PaladinSix
Posts: 79
Joined: Fri Jan 06, 2006 11:29 pm

RE: Fire in the East-possible PO enabled v found

Post by PaladinSix »

On the same general subject, can anyone recommend a large scenario that has been designed (or adapted) for play against the PO?  I much prefer the larger, more detailed scenarios (FitE looks like a lot of fun), but my skills (and my schedule) aren't up to a PBEM challenge yet.
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Fire in the East-possible PO enabled v found

Post by ralphtricky »

You might try El Alamein by Daniel McBride.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
rhinobones
Posts: 2225
Joined: Sun Feb 17, 2002 10:00 am

RE: Fire in the East-possible PO enabled v found

Post by rhinobones »

IIRC McBride also has an Eastern Front scenario which is optimized for Cheyenne against the Russian (PO?). It is certainly detailed enough and should be large enough to fulfill the request. Check out his page on Rugged Defense.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Post Reply

Return to “Norm Koger's The Operational Art Of War III”