Looking for Allied foes for 2v2 CHS v2.04

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tsimmonds
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Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

Notorious AFB Halsey and I have been fighting it out for 35+ years. Now we want to see whether being on the same side makes things any better[;)]

We will be IJ in CHS scenario 155 v2.04 (can you believe it? Halsey playing IJ....). Looking for two serious Allied players. One day turns. We expect to average a turn a day. Proposed house rules:

50 aircraft per level of airfield +15%.
Night attacks: manpower only, unless it is a dedicated night unit.
Night naval attack, no restriction.
Japanese will not bomb strategic facilities in China, until 4E bombers are operating there.
Chinese Command LCUs may only operate in China and Manchuko unless command is changed.
Kwangtung LCUs must change command to deploy outside of that territory.
No invasions may be conducted past the Malacca Straits until Singapore falls.

Only one Japanese port attack on turn one.
No at sea Allied combat TF's can be targeted on turn one.
Allies may not create new TF's on turn one.
Invasions may only be conducted when within "normal" range of friendly LBA or CV based attack aircraft.
Invasions preplotted on turn one are exempt from this rule.

We will also consider your proposed additions to this list.
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

Well i can easly do a turn a day[:D] where are you based?? im GMT+1[:D]
Will you agree on swithing Sub Doctrines "off" ?? and a Histoical first turn[:'(]
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

Well i can easly do a turn a day where are you based?? im GMT+1

GMT -5
Will you agree on swithing Sub Doctrines "off" ?? and a Histoical first turn[:'(]

Umm.....no.[:'(][;)] Both sides sub doctrine on or off as desired. We're certainly open to house rules intended to restrict IJ activities on 12/7, but we will definitely be changing GT1 orders, creating new TFs, loading additional LCUs, etc.

Can you even do a Historical First Turn in a CHS scenario?
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

Well ok i just say that this would not end in 1000 invasions all over Pacific[:D]
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

We shall try our best to keep it real.[;)]
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

GR8 so we need just another Allied player... any way this scenario is played on the AB ext map??
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

AB's map certainly, extended or not as the allies prefer.
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

Well i do not think that those new scn are compatible with the standart map... any way i got a Extended Version installed now so maybe we will go with it...
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Ron Saueracker
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Ron Saueracker »

ORIGINAL: irrelevant

Notorious AFB Halsey and I have been fighting it out for 35+ years. Now we want to see whether being on the same side makes things any better[;)]

We will be IJ in CHS scenario 155 v2.04 (can you believe it? Halsey playing IJ....). Looking for two serious Allied players. One day turns. We expect to average a turn a day. Proposed house rules:

50 aircraft per level of airfield +15%.
Night attacks: manpower only, unless it is a dedicated night unit.
Night naval attack, no restriction.
Japanese will not bomb strategic facilities in China, until 4E bombers are operating there.
Chinese Command LCUs may only operate in China and Manchuko unless command is changed.
Kwangtung LCUs must change command to deploy outside of that territory.
No invasions may be conducted past the Malacca Straits until Singapore falls.

Only one Japanese port attack on turn one.
No at sea Allied combat TF's can be targeted on turn one.
Allies may not create new TF's on turn one.
Invasions may only be conducted when within "normal" range of friendly LBA or CV based attack aircraft.
Invasions preplotted on turn one are exempt from this rule.

We will also consider your proposed additions to this list.

Want a non respawn version?
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Halsey
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Halsey »

This CHS is extended map only.
The IJN will not operate any CV TF's within 5 hexes of any transit off map pathway, or the edge of the world. Bases that are not off map are exempt from my own personal restriction to this 5 hex limit for CV TF's.

No thanks Ron.
I've had enough of the individual scenario mods for awhile.[;)]
Thanks for the offer though.

No there won't be 1000 invasions plotted on turn one.
We will be conducting operations, not a "grab all" approach fantasy strategy.
All of our operations will be supported.
You won't see 1 AK Ampib TF's gobbling up undefended bases.
The KB will be around. We just don't know where, yet.[;)]
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

Spawning never really offended me the way it does some people. There are plusses and minuses for both sides. Spawning encourages the allied player to be more aggressive. Non-spawn can reward those who just run and hide.

Not that you would do that, Ron.[;)]
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Ron Saueracker
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Ron Saueracker »

ORIGINAL: Halsey

This CHS is extended map only.
The IJN will not operate any CV TF's within 5 hexes of any transit off map pathway, or the edge of the world. Bases that are not off map are exempt from my own personal restriction to this 5 hex limit for CV TF's.

No thanks Ron.
I've had enough of the individual scenario mods for awhile.[;)]
Thanks for the offer though.

No there won't be 1000 invasions plotted on turn one.
We will be conducting operations, not a "grab all" approach fantasy strategy.
All of our operations will be supported.
You won't see 1 AK Ampib TF's gobbling up undefended bases.
The KB will be around. We just don't know where, yet.[;)]

Well, it is CHS 2.04 with 4 Essexes, 2 Baltimores and 4 Clevelands added. All the other missing ships due to the renaming cancellation have already been made official in CHS. Can't screw up this with only these few tweaks.[;)]
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

Still needing a second allied player, preferably one not in the USA (due to turn timing). Perhaps someone from one of the former antipodal Dominions? Or how about one of the many fire-eaters from central Europe?[:D]
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Halsey
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Halsey »

pauk, where are you?
I'd like to play someone who won't stage Marine airwings on CV's.[;)]
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Ron Saueracker
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Ron Saueracker »

ORIGINAL: irrelevant

Still needing a second allied player, preferably one not in the USA (due to turn timing). Perhaps someone from one of the former antipodal Dominions? Or how about one of the many fire-eaters from central Europe?[:D]

How many turns can you guys expect to pump out. I'm interested. (duh...read the intro Ron...LOL). Seeing as I'm nocturnal I don't think the time zones are an issue with me.
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Ron Saueracker
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Ron Saueracker »

How do you guys plan on splitting up forces?

IJA and IJN?

Allies I'm thinking SEAC, ABDA, SWPAC, All other Aus and NZ forces, Canada for only player and China plus all other US for the other.

Might make it confusing enough.
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Halsey
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Halsey »

We're going on a map division.
Irrelevant west, Halsey east.

Our dividing line will expand, as our Empire increases in size.[;)]
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tsimmonds
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by tsimmonds »

Ron, I'd love a rematch! I regretted that I could not finish our game with your molasses mod[;)][:D]. At this point it's up to przemcio231.

I'll be running the economy so Halsey can concentrate on sinking your CVs!
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

RON we can Split up US with Philipines and East Australia and the other China , DEI , CBI and West and North Australia...[:D] i kinda suck in Ground combat so i would take on the Command of the US Navy[:D]
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Przemcio231
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RE: Looking for Allied foes for 2v2 CHS v2.04

Post by Przemcio231 »

I think we can pump out two turns a day im getting the turn when i get up im doeing it and sending it to Ron... then he sends it to you two you do it in the morning and send it back so i can do another...[:D]
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