inefficient ship and planes

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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panzerariete
Posts: 22
Joined: Wed Dec 28, 2005 8:26 pm

inefficient ship and planes

Post by panzerariete »

I have played europe in flames for 2 days, some shortcomings of units really ruined this good scenario

the Allied airplanes keep attacking my air bases or ships, in suicide way, they die in hundreds every turn, my loss is minimum

the allied ships keep attacking my land unit in port with 1 hex distance, they die also in suicide way,in one port of England, with my single security low proficiency unit defending that port, the whole British fleet evaporated after several turns of attacking(dozens of destroyer,battleships...)

what kind of fun can we have if the PO acts in such a stupid way?

can game designer give AI a "memory"?for example if it takes huge losses in first attack, it will be more cautious in next truns, not doing the same suicide attacks?

also the decreasing AA power is a must, I see hundreds of Russian airplanes attacking 4 Romanian destroyers fleet, the Russian air army evaporates with not a single loss of destroyer.

I abandoned playing in mid of this scenario, to win AI is still too easy with this new engine of TOAW III, now it's 1940 June, I have conquered England,France, Yugoslavia, Greece, Poland with very small losses in computer+1 level
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golden delicious
Posts: 4164
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: inefficient ship and planes

Post by golden delicious »

The PO is not capable of fighting such a complicated scenario. I suggest you judge the PO in a more suitable situation, and judge the scenario against a human opponent.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Chuck2
Posts: 271
Joined: Wed Oct 12, 2005 1:01 am

RE: inefficient ship and planes

Post by Chuck2 »

The scenario selection team is currently putting together a list that will identify what scenarios are PBEM-only, PO-only, or both. Should help with these situations.
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geozero
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RE: inefficient ship and planes

Post by geozero »

From what I recall Norm saying once was that TOAW was foremost a land battle simulator.  Air and Naval assets were secondary.  Therefore, such use in scenarios are best left for PBEM with house rules.
JUST SAY NO... To Hideous Graphics.
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