Making our own meshes

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jonny211
Posts: 96
Joined: Thu Nov 13, 2003 3:44 pm

Making our own meshes

Post by jonny211 »

Howdy,

Looking through the directories I see the model meshes have an .x extension, what is that? Direct X format?

Will there be details on the model format and what's the preferred 3d editor? Is there an exporter for GMax?

Lot's of questions and looking forward to knocking up some models.

Jon
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mbelew
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RE: Making our own meshes

Post by mbelew »

Yes, .X is a directX format. There are some inexpensive products that let you create .X meshes. I use MilkShape 3D for lightweight mesh work. It's something like $25 US. Our art department uses 3D Studio Max, but that's fairly expensive. I expect a tutorial for creating new tanks will be available soon.
Marshall
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Marc von Martial
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RE: Making our own meshes

Post by Marc von Martial »

We will release some documentaion for creating models, textures etc early next week.
jonny211
Posts: 96
Joined: Thu Nov 13, 2003 3:44 pm

RE: Making our own meshes

Post by jonny211 »

I'm still using GMax as I don't have a few thousand dollars to spare for 3DsMax [;)]... I'll have to find a way/or exporter that can create the .x type of file. Do you have an exporter for 3DsMax or is the .x type built into it??
 
Jon
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Der Oberst
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RE: Making our own meshes

Post by Der Oberst »

As Marc has mentioned... they are releasing documentation on the 3D art today or tomorrow. I know sometimes it's like Christmas [:)]





Regards,

Der Oberst
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