( whenever the term "original setup" is used, it refers to game version 1.201 )
A Japanese heavy bomber and a Japanese tactical bomber are exactly the same in all respects, including time and production points needed to produce them, except that the heavy bomber has twice the range and is better at attacking ships. So, if it takes the same amount of effort to produce a Japanese tactical bomber as a heavy bomber, and the heavies are by far the better ones, then there is absolutely no logical point to building a Japanese tactical bomber.

A German tactical bomber is exactly the same as a heavy bomber except that the heavy bomber can fly further ( big advantage ) and the tactical bomber has slightly better air attack ( not much use ) and can be produced in 3 turns instead of 4 ( small production advantage ).
Also, remember that heavy bombers can carry supplies, infantry, and paratroopers whereas tactical bombers can't. They can also be researched to the point where they can carry atomic bombs, and tactical bombers can't do that either.
Since it is far more efficient to limit your research to just one type of bomber, it makes sense to build only heavy bombers in order to keep the research points necessary for unit improvement to a minimum.
I will admit that since the world averages for research are higher on tactical bombers, research is definitely a lot cheaper for them than for the heavies, but even with that it still doesn't pay to research tactical bombers. The heavies are just so much more useful, especially in terms of long range abilities.
In light of these facts, and in light of World War II history, I honestly think that the tactical bombers' unit attributes need to be renovated in order to make them relevant to gameplay in GG's WaW. They need to be modified to reflect the primary role they played: Close support for ground troops.
Here are my suggestions in regard to how the tactical bombers' attributes should be changed:
Germany:
The Junkers Ju 87 Stuka was the backbone of the Germans' tactical bomber air force and was excellent at both land attack and ship attack as well as being a great tank-killer. Since it was a single engine aircraft, it was easy and cheap to make compared to the Western Allies' twin engine models.
Conclusions for German tactical bombers:
Land attack should be increased to 6.
Ship attack should be increased to 4.
The time necessary to produce German tactical bombers should be reduced to 2 turns.
Japan:
The Japanese had good tactical bombers, including some decent dive bombers.
Conclusions for Japanese tactical bombers:
I do not have enough knowledge on the subject to recommend a good remedy. It seems that the original setup is pretty good in terms of historical accuracy, but the attributes are put together in a way that makes it totally illogical for any player to ever build a Japanese tactical bomber.
Soviet Union:
Where did the famous Russian IL-2 Sturmovik go? OK, so Russian aircraft were flown by some really bad pilots for the most part, but they at least had decent planes and the aircraft armor was good.
Conclusions for Russian tactical bombers:
They should have an armor attribute of 1 added to them.
China:
Everything China had in World War II was junk for the most part, especially when it came to aircraft. [8|]
Conclusions for Chinese tactical bombers:
Do nothing. The original configuration is historically accurate and works just fine.
Western Allies:
I think ( somebody correct me if I'm wrong )that the Western Allies had some decent tactical bomber ASW capability, even at the beginning of the war.
Conclusions for Western Allies tactical bombers:
Sub attack should be increased to 2.
In addition, tactical bomber world averages need to be modified in the following ways:
ASW needs to be increased to 2.
Land attack should be increased to 8.
Evasion must be increased to 7.
I hope that these recommendations will be put into effect in future game patches.
If anyone agrees
or disagrees
with me, I hope they'll post a reply so that these unit attribute numbers can be discussed in detail before anything is done. Other people may have a different view on this than I do, and I want to hear all sides of the problem. Also, if anyone has an historically accurate idea that will make it logical to produce a Japanese tactical bomber, I hope they'll speak up. And remember, the unit attributes we are dealing with are version 1.201 in the spring of 1940. [;)]


both are welcome.