Appearance of German Weapons

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Rundstedt
Posts: 137
Joined: Mon Jul 23, 2001 8:00 am
Location: Sweden

Appearance of German Weapons

Post by Rundstedt »

During the war on the eastern front the appearance of many German, and Soviet, weapons made a significant impact on the battle field. Will this be noticed in the game too? F ex the appearance of the Tiger tank in late 1942 and early 1943. It was the first German tank with the ability to strike against the T-34 and KV-I at any greater distances. Or another example is the Panzerfaust, or the "Tank Fist", which improved German infantry AT-capability beginning in 1943.

Regards, Rundstedt :D
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
Svar
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Location: China Lake, Ca

Post by Svar »

Originally posted by Rundstedt:
During the war on the eastern front the appearance of many German, and Soviet, weapons made a significant impact on the battle field. Will this be noticed in the game too? F ex the appearance of the Tiger tank in late 1942 and early 1943. It was the first German tank with the ability to strike against the T-34 and KV-I at any greater distances. Or another example is the Panzerfaust, or the "Tank Fist", which improved German infantry AT-capability beginning in 1943.

Regards, Rundstedt :D
Rundstedt,

In Sep 42 you get a new Tiger factory and in Oct 42 you get another one. You can convert other AFV factoyies to the Tiger if you want but I never do as only the heavy tank battalions can be equipted with them. In 1944 the Tiger factories will be converted to King Tiger production. In 1943 the German infantry A/T capabilities are enhanced to reflect the introduction of Panzerfaust.

One of the first things that I do when a new version of WIR comes out is play the 41 Campaign game with both sides set to human and execute combat without moving just to see how the introduction of new equipment and production changes.

Svar
Don Shafer
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Joined: Wed Jul 26, 2000 8:00 am
Location: Pocahontas, IA USA

Post by Don Shafer »

Yes, new tank models will appear when they historically became available.
As far as the Panzerfaust the game does not directly upgrade infantry crewed weapons as they are considered part of the infantry divisions. If I remember correctly though, infantry fired AT does gain accuracy as the game progresses.
Originally posted by Rundstedt:
During the war on the eastern front the appearance of many German, and Soviet, weapons made a significant impact on the battle field. Will this be noticed in the game too? F ex the appearance of the Tiger tank in late 1942 and early 1943. It was the first German tank with the ability to strike against the T-34 and KV-I at any greater distances. Or another example is the Panzerfaust, or the "Tank Fist", which improved German infantry AT-capability beginning in 1943.

Regards, Rundstedt :D
This message posted by permission of and in accordance with the regulations as mandated by our self-appointed High Lord and Master Ed Cogburn.
All hail the Dictator of War in Russia etiquette and morality!
His is a superior intellect and with hi
Rundstedt
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Joined: Mon Jul 23, 2001 8:00 am
Location: Sweden

Post by Rundstedt »

So, only "Schweres Panzer Abteilungen" will be equipped with Tigers And Tiger II's? I just thought about adding a new layer to the game. What about letting each player set up his/her own units and then place them on the map before the scenario begins? F ex let's say I could choose where to deploy my Panzer Corps before Barbarossa begins, and were to deploy air groups and so on. This way it would be easier to create strategies of your own, not just play the same game over and over and over again. :eek: I mean, when I hear some of you guys have been playing this game since the mid-80's, I wonder if you ever get bored with having the strongest armored corps in the center (Army Group Center) each time you play the 1941 scenario?

Regards, Rundstedt :confused:
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
Don Shafer
Posts: 103
Joined: Wed Jul 26, 2000 8:00 am
Location: Pocahontas, IA USA

Post by Don Shafer »

That's part of the beauty of the game. You can make variations on scenarios or design you're own scenario if you want. I've never found the game boring when playing against humans. It's been along time since I've played the AI, but it did get boring beating up on the computer. Uranus or Bagration can be interesting as the German player if you set the Soviet side to Max Help.
Originally posted by Rundstedt:
So, only "Schweres Panzer Abteilungen" will be equipped with Tigers And Tiger II's? I just thought about adding a new layer to the game. What about letting each player set up his/her own units and then place them on the map before the scenario begins? F ex let's say I could choose where to deploy my Panzer Corps before Barbarossa begins, and were to deploy air groups and so on. This way it would be easier to create strategies of your own, not just play the same game over and over and over again. :eek: I mean, when I hear some of you guys have been playing this game since the mid-80's, I wonder if you ever get bored with having the strongest armored corps in the center (Army Group Center) each time you play the 1941 scenario?

Regards, Rundstedt :confused:
This message posted by permission of and in accordance with the regulations as mandated by our self-appointed High Lord and Master Ed Cogburn.
All hail the Dictator of War in Russia etiquette and morality!
His is a superior intellect and with hi
Rundstedt
Posts: 137
Joined: Mon Jul 23, 2001 8:00 am
Location: Sweden

Post by Rundstedt »

What!? Are you crazy!? I don't even dare to think about playing the Bagration scenario, since I've only managed to force the surrender of one (!) Russian army unit so far, and I'm three weeks into the "Grand Campaign"! :o

What do you mean with "variation"? Is it possible to alter the deployment of your forces before a scenario begins? Tell me how?

And by the way. How do I use the scenario editor? Is it possible to use the "standard" map of the Soviet Union and then create your own Army's and deploy them wherever you want? If not, such options should be added to the game. :D

Regards, Rundstedt
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
kisslove
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Post by kisslove »

Originally posted by Rundstedt:
What!? Are you crazy!? I don't even dare to think about playing the Bagration scenario, since I've only managed to force the surrender of one (!) Russian army unit so far, and I'm three weeks into the "Grand Campaign"! :o

3 weeks of the game time or real life?
Why only 1 ?!


What do you mean with "variation"? Is it possible to alter the deployment of your forces before a scenario begins? Tell me how?


Select /Campaign 41/_/Scenario Edit/
Then change what you want to...
And save it as scen[X]


And by the way. How do I use the scenario editor? Is it possible to use the "standard" map of the Soviet Union and then create your own Army's and deploy them wherever you want?


You can transfer all your troops to HQ's and 'temporary' corps/army units then just redeploy them as you soul wants :)


If not, such options should be added to the game. :D

Regards, Rundstedt
R.
Rundstedt
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Post by Rundstedt »

Let's say I change the deployment of a few corps in the scenario editor, after I've loaded a specific scenario, will it then overwrite the original scenario or can I save it as a new scenario?

By the way (this has unfortunately become one of my over-used phrases :rolleyes: ), is it possible to see when new commanders are made available in my "commander-pool"? I don't mean an alert that tells me when a new general is available in the pool, but I mean if I can tell when new commanders will arrive, before their actual appearance? :)

I hope I'm not being too disturbing with all my questions, but I'm "giddy as a school boy" to learn more! :D

Happy regards, Rundstedt
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
kisslove
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Post by kisslove »

Originally posted by Rundstedt:
Let's say I change the deployment of a few corps in the scenario editor, after I've loaded a specific scenario, will it then overwrite the original scenario or can I save it as a new scenario?

It will save it as 'scen[X]' the scenery or save files containing ALL the data for the game so you can create your own 41 canpaign, Im not qute shure if you can save it(manually rename them from OS) as ob???? file(those are containing main scenarios (in main menu :))


By the way (this has unfortunately become one of my over-used phrases :rolleyes: ), is it possible to see when new commanders are made available in my "commander-pool"? I don't mean an alert that tells me when a new general is available in the pool, but I mean if I can tell when new commanders will arrive, before their actual appearance? :)


Not in current version :) Just keep on cheking commander pools, I usually oriented by highest raiting.


I hope I'm not being too disturbing with all my questions, but I'm "giddy as a school boy" to learn more! :D

Happy regards, Rundstedt
No, you're not, that's what this forum for :)
R.
Rundstedt
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Post by Rundstedt »

Well, I've spent three weeks (in the game, not real weeks! :rolleyes: ) and so far I've only captured ONE Russian army. This is bloody poor gaming, isn't it. I'm useless. :o

You mean I can safely save a custom campaign using the scenario editor, without losing the original campaign. Let's say I want to edit the 1943 scenario and when I've done that, clicked on "ESC" and the game asks me to save the edited scenario in "a letter", is it going to overwrite the original file or will it create a new file that I can load in the main screen? I'm sorry my question sounds a little diffuse, but I haven't got time right now to express myself with lavishly constructed sentences. ;)

Regards, Rundstedt :)
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
kisslove
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Post by kisslove »

Originally posted by Rundstedt:
Well, I've spent three weeks (in the game, not real weeks! :rolleyes: ) and so far I've only captured ONE Russian army. This is bloody poor gaming, isn't it. I'm useless. :o

Use your Panzer Corpses coordinate them, just plot a way of two PzCorp's around group of enemy units and let them met in some point the enemy will be cut off from supplies and most of them will have too low readiness to move and on the next turn just attack them with your InfCor's and they will surrender if there's no where to retreat(russian forces cannot retreat to gray squares and vice versa(also there was something in manual than corps can't retreat to hex with lower supply rating))


You mean I can safely save a custom campaign using the scenario editor, without losing the original campaign. Let's say I want to edit the 1943 scenario and when I've done that, clicked on "ESC" and the game asks me to save the edited scenario in "a letter", is it going to overwrite the original file or will it create a new file that I can load in the main screen?


It will save it as 'scena' file.


I'm sorry my question sounds a little diffuse, but I haven't got time right now to express myself with lavishly constructed sentences. ;)

Regards, Rundstedt :)
It's Ok :)
R.
RickyB
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Location: Denver, CO USA

Post by RickyB »

Originally posted by Rundstedt:
Well, I've spent three weeks (in the game, not real weeks! :rolleyes: ) and so far I've only captured ONE Russian army. This is bloody poor gaming, isn't it. I'm useless. :o

You mean I can safely save a custom campaign using the scenario editor, without losing the original campaign. Let's say I want to edit the 1943 scenario and when I've done that, clicked on "ESC" and the game asks me to save the edited scenario in "a letter", is it going to overwrite the original file or will it create a new file that I can load in the main screen? I'm sorry my question sounds a little diffuse, but I haven't got time right now to express myself with lavishly constructed sentences. ;)

Regards, Rundstedt :)
It just takes a little experience in plotting moves to be able to lay out an attack that will destroy numerous Soviet units in the 1941 campaign. If you would like, I will set up some plots tonight for the Axis first move and send it to you by e-mail showing a sample that should destroy a number of units. I purposely rearranged the starting Soviet disposition to make them more historical than the old version, which also makes them more vulnerable to being surrounded. You can open the game and see what is plotted before running it to see what happens. Just let me know.
Rick Bancroft
Semper Fi


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Rundstedt
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Post by Rundstedt »

Eeh, well, OK. If it's not too much work for you that is. How do I open these files? As a custom scenario, or what? :confused:

Let me guess, you're one of the guys developing this game, aren't you? If you are, please tell me something about the coming 3.1 version of the game. Since I've only played three weeks into the game, should I abort and wait for the new version instead? :confused:

_________________________________________

To Alexey:

So you're saying I don't have to actually surround all the enemy units with my own units? I can simply drive around them? Won't they be able to escape then? Does it work through the entire game or only in 1941?

Regards to y'all, Rundstedt :)
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
RickyB
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Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by Rundstedt:
Eeh, well, OK. If it's not too much work for you that is. How do I open these files? As a custom scenario, or what? :confused:

Let me guess, you're one of the guys developing this game, aren't you? If you are, please tell me something about the coming 3.1 version of the game. Since I've only played three weeks into the game, should I abort and wait for the new version instead? :confused:

_________________________________________

To Alexey:

So you're saying I don't have to actually surround all the enemy units with my own units? I can simply drive around them? Won't they be able to escape then? Does it work through the entire game or only in 1941?

Regards to y'all, Rundstedt :)
The file would just be a saved game from prior to running the combat. You just unzip it into the WIR folder and you can then open it as a saved game by the letter, and I will avoid using a and b.

The new version (we are playtesters mainly, including Mist, Svar, Don and Ed) will include changes to rail conversion for the Germans, lower blizzard effects on the Axis, and a number of bug fixes. Keep playing - you will learn just as much with the current version, especially if you are playing the AI.

What Alexey was saying, the opposing units cannot retreat from combat through a hex you control, which just requires passing through it. Thus, plot around enemy units and then attack them and they will shatter or surrender if there is no empty hex to retreat to. The supply level is not implemented the way the manual says, and I am not sure of the overall effect. Just be sure to surround a unit before attacking it and you can destroy it if the attack succeeds. Timing is everything here and a 0 plot means wait so you can delay plots with it until the phase you want to carry out the plot. There are 5 phases.
Rick Bancroft
Semper Fi


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kisslove
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Post by kisslove »

Originally posted by Rundstedt:
Eeh, well, OK. If it's not too much work for you that is. How do I open these files? As a custom scenario, or what? :confused:


/Run Scenario/ it will load 'scena' that you saved before of 'saveb' or 'savec'(if you have these files) etc...



To Alexey:

So you're saying I don't have to actually surround all the enemy units with my own units? I can simply drive around them? Won't they be able to escape then? Does it work through the entire game or only in 1941?

Regards to y'all, Rundstedt :)
It works for the entire game. Unit must be cut of from supplies(to be on the island of yellow hexes for russian unit)

Y-yellow(russian land)
G-gray(german land)

P-german units(2 PzCrps's that you plotted to surround group of enemy untis)
X-soviets

Picture not in scale :)

GGGGYYYYYY
GGGGGGGYYY
GGYXYYYGYY
GGYYYXYYPY
GGXYXYYPYY
GGGGGGGYYY
GGYYYYYYYY

Crashed pseudographic :)

[ July 26, 2001: Message edited by: Alexey ]
R.
Rundstedt
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Post by Rundstedt »

Thanks guys, you're always there for me! :)

I realized I had a problem when I found myself just pushing the enemy in front of me all the time (except once :D ), and drew the conclusion that the Red Army was being routed, but without losing too many units. :mad:

I've discovered a bug, at least i think I have. Sometimes after the combat phase, I frequently find infantry (non-motorized) divisions in my Panzer Korps, and the strange thing is that they weren't there before the combat phase. This means the infantry div's must have entered my Panzer Korps during the combat phase. Has this happened to someone else than me? :confused: It's frustrating to be forced to transfer infantry divisions out of my Panzer Corps into an Infantry Korps, which means i can't use that particular infantry corps during that turn. :(

I hope you understod my question, since I'm becoming quite tired here. It's almost two o'clock in the night... :eek:

Regards, Rundstedt
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
Rundstedt
Posts: 137
Joined: Mon Jul 23, 2001 8:00 am
Location: Sweden

Post by Rundstedt »

If you lower the blizzard effect and increase the availability of the Russian railroad net for the Germans, won't it become too easy for the Germans to win? But then again, who am I to argue... ;)

Regards, Rundstedt
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
Mist
Posts: 483
Joined: Tue Nov 21, 2000 10:00 am
Location: Russia, Moscow

Post by Mist »

Hey Rundshedt! You may be using none delay during combat phase. If you'd use at least low delay, you'd see that this is HQ commander who had reinforced your panzer korps with infantry division. Yes, it is frustrating to transfer infantry divisions out all the time. The possible solutioon is remove all infantry divisions from panzer army HQs so they wont be sent as reinforcements. Or just ignore it at all. In my last game I had many panzer korpses with 1-2 infantry divisions attached. Certanly, they had lower readiness but they do not suffer too much and don't lose squads/equipment from that.
Mist
Posts: 483
Joined: Tue Nov 21, 2000 10:00 am
Location: Russia, Moscow

Post by Mist »

Originally posted by Rundstedt:
If you lower the blizzard effect and increase the availability of the Russian railroad net for the Germans, won't it become too easy for the Germans to win? But then again, who am I to argue... ;)

Regards, Rundstedt
there is a problem in current version which limits German advance just because rail conversion is 2 hexes per week, so they can't reach Moscow before bad weather even without any opposition. That's why rail conversion during blitzkrieg supply will be 3 hexes per week.
As for blizzard.. its effects will be lowered but not too much. This is caused by Soviet forces being all to strong during blizzard and able to shatter large parts of entire front and creating huge holes in German lines.
Rundstedt
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Post by Rundstedt »

Huge holes?! You're making me afraid of the Russians! :)

OK, I'll be waiting for the update... :D

Regards, Rundstedt
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
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