What WW2 Scenario Would We Like?
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- Der Oberst
- Posts: 64
- Joined: Sun Jul 31, 2005 3:12 pm
- Location: United States
What WW2 Scenario Would We Like?
Folks,
There have been a huge number of WW2 scenarios built for this game. Some very good ones!
My question to the community is: What other WW2 scenarios would you like to see? I've got some time and interest to begin building something, and would like to work on something the community sees as having value.
Any ideas or thoughts?
There have been a huge number of WW2 scenarios built for this game. Some very good ones!
My question to the community is: What other WW2 scenarios would you like to see? I've got some time and interest to begin building something, and would like to work on something the community sees as having value.
Any ideas or thoughts?
Regards,
Der Oberst
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Der Oberst
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RE: What WW2 Scenario Would We Like?
(well pre-ww2, but still).
Italian campaign in Ethiopia.
Manchuria.
Spanish Civil War
Italian campaign in Ethiopia.
Manchuria.
Spanish Civil War
JUST SAY NO... To Hideous Graphics.
RE: What WW2 Scenario Would We Like?
ORIGINAL: geozero
(well pre-ww2, but still).
Italian campaign in Ethiopia.
Manchuria.
Spanish Civil War
There is a Spanish civil war scenario for COW on Rugged Defense but... the briefing is in Spanish [:(]
The TOAW Redux Dude
- Deathtreader
- Posts: 1058
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: What WW2 Scenario Would We Like?
Hi,
Debrecan 44
Manchuria 45
Kharkov 43
Syria 41
Brevity/Battleaxe 40/41
Rob.
Debrecan 44
Manchuria 45
Kharkov 43
Syria 41
Brevity/Battleaxe 40/41
Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
- Bloodybucket28th
- Posts: 130
- Joined: Thu Jun 08, 2006 4:18 am
RE: What WW2 Scenario Would We Like?
Believe it or not, a Bulge game. What I'd like to see is something on a regimental scale with very few battalions, and a scale of about two miles a hex, and set up for the player interested in a managable scenario, about on par with the "Korea '51" scenario in unit density and complexity, something a new player could digest.
There are a lot of Bulge scenarios out there, but the all seem to be aimed at more detail and longer play time. I'm looking for more of a AH "Bulge '81" or "Bitter Woods", but the current crop seems more like SPI's "Wacht am Rein".
There are a lot of Bulge scenarios out there, but the all seem to be aimed at more detail and longer play time. I'm looking for more of a AH "Bulge '81" or "Bitter Woods", but the current crop seems more like SPI's "Wacht am Rein".
- Der Oberst
- Posts: 64
- Joined: Sun Jul 31, 2005 3:12 pm
- Location: United States
RE: What WW2 Scenario Would We Like?
What about smaller subsets of the Bulge focusing on sectors... like maybe Piepers gruppe etc. or maybe relief of Bastogne... or something along that scale??
Regards,
Der Oberst
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Der Oberst
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- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: What WW2 Scenario Would We Like?
ORIGINAL: Silvanski
There is a Spanish civil war scenario for COW on Rugged Defense but... the briefing is in Spanish [:(]
A fun scenario that, but not fantastically accurate, and unbalanced in favour of the Nationalists.
A more realistic appraisal is JMS' Agonia y Victoria, which skips over the faffing around at the start and cuts straight to the more conventional phase of the war. Also doesn't have some of the shortcomings of the above scenario (such as there being no engineers, no HQs, no artillery etc.).
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: What WW2 Scenario Would We Like?
ORIGINAL: Der Oberst
What about smaller subsets of the Bulge focusing on sectors... like maybe Piepers gruppe etc. or maybe relief of Bastogne... or something along that scale??
What would be particularly interesting is a scenario which began with the Allied counterattack, about which there is actually some debate, I believe. Obviously a lot more difficult to design a scenario which starts halfway through a campaign, but there isn't any such scenario now, as compared to seven covering the entireity of the German attack.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: What WW2 Scenario Would We Like?
ORIGINAL: Deathtreader
Manchuria 45
I believe Steven Stevens is working on a scenario on this subject.
Kharkov 43
There are three scenarios on this subject at Rugged Defence.
Syria 41
There's a TOAW Volume I scenario on this subject at Rugged Defence. I could convert it to COW for you if you like, then you could try it out.
There's also an excellent article on the battle written by a TOAW scenario designer, here;
http://www.tdg.nu/OOBs/1939-1945/oob_op ... r_1941.htm
Perhaps you'd care to try your own hand at design?
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: What WW2 Scenario Would We Like?
Some late-war ideas for you:
Anzio 1944
Cassino 1944
Hurtgen Forest 1944-45
Operation Grapeshot 1945
Operation Konrad 1945
Seelow Heights 1945
Battle of Berlin 1945
Anzio 1944
Cassino 1944
Hurtgen Forest 1944-45
Operation Grapeshot 1945
Operation Konrad 1945
Seelow Heights 1945
Battle of Berlin 1945
- Der Oberst
- Posts: 64
- Joined: Sun Jul 31, 2005 3:12 pm
- Location: United States
RE: What WW2 Scenario Would We Like?
ORIGINAL: golden delicious
What would be particularly interesting is a scenario which began with the Allied counterattack, about which there is actually some debate, I believe. Obviously a lot more difficult to design a scenario which starts halfway through a campaign, but there isn't any such scenario now, as compared to seven covering the entireity of the German attack.
This would be interesting as I've never seen it gamed before, and you're right there is dispute as to when that point in time begins. Would it be Bradley's counteroffensive along the northern flank? Or might it be when Pattons 4th and 6th Armored relieve Bastogne and continue marching?
Thoughts?
Anzio 1944
Cassino 1944
These along with maybe Salerno might be good as well as I don't think they've been designed.
Regards,
Der Oberst
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Der Oberst
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RE: What WW2 Scenario Would We Like?
ORIGINAL: Der Oberst
These along with maybe Salerno might be good as well as I don't think they've been designed.
There is a scenario covering Salerno/Naples at 5km/hex with 68 daily turns. It could be done with different parameters, though.
- GreenDestiny
- Posts: 177
- Joined: Tue Jan 04, 2005 2:09 am
- Location: Alamogordo NM
RE: What WW2 Scenario Would We Like?
Bustard Hunt (Trappenjagd), German offensive against the Kerch Peninsula May 1942
Bridge-Building (Bruckenschlag), German proposed offensive against the Toropets salient in the spring of 1942
Rumiantsev (Polkovodets Rumiantsev) Soviet counter-offensive south of the Kursk salient August 1943
Manstein’s Kiev counterattacks November 1943
Konrad I II III German attempt to relieve Budapest 1945
Bridge-Building (Bruckenschlag), German proposed offensive against the Toropets salient in the spring of 1942
Rumiantsev (Polkovodets Rumiantsev) Soviet counter-offensive south of the Kursk salient August 1943
Manstein’s Kiev counterattacks November 1943
Konrad I II III German attempt to relieve Budapest 1945
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: What WW2 Scenario Would We Like?
ORIGINAL: GreenDestiny
Bustard Hunt (Trappenjagd), German offensive against the Kerch Peninsula May 1942
I've seen a Trappenjagd scenario, but I recall it being very faulty. There's also "Storming Heaven" which l think covers the same battle. Haven't looked at it, though.
Rumiantsev (Polkovodets Rumiantsev) Soviet counter-offensive south of the Kursk salient August 1943
Yeah. This in the same light as the post-Bulge counteroffensive. Many, many scenarios covering the German attack at Kursk. None covering the Russian response.
Manstein’s Kiev counterattacks November 1943
There is a Ukraine November 1943 scenario, but I don't think it focuses particularly on this.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
RE: What WW2 Scenario Would We Like?
Re: Ardennes 1944Believe it or not, a Bulge game. What I'd like to see is something on a regimental scale with very few battalions, and a scale of about two miles a hex, and set up for the player interested in a managable scenario
I can understand your recommendation. Bulge 44 at 6 hour turns and over a 1000 units per side, is a bit too unwieldy for my tastes. Daniel McBride's Rundstedt's Plan Martin is great, but is a hypothetical (incidentally anyone interested in the Bulge should read his Briefing file in the scenario folder).
I am doing the final play balancing on Ardennes 1944 designed with TOAW III with 2.5 km, half-day turns 16 Dec to 15 Jan, with 300 units per side, mostly regimental, but some battalions. I plan to post version 0.9 in the next week or so...
Rob Kunz
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
- Deathtreader
- Posts: 1058
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: What WW2 Scenario Would We Like?
Hi golden delicious,
Thanks for the offer! Please convert it at your convenience.
As for design, I spent countless hours modifying existing scenarios (for my own use) usually concentrating on the cooperation levels & command/supply squads aspects of a design and then found at the end I'd kind of lost interest in playing it. Go figure.... [:D]TOAW III is reviving my interest though, so maybe I'll give it a go again. [:)]
Rob.
Thanks for the offer! Please convert it at your convenience.
As for design, I spent countless hours modifying existing scenarios (for my own use) usually concentrating on the cooperation levels & command/supply squads aspects of a design and then found at the end I'd kind of lost interest in playing it. Go figure.... [:D]TOAW III is reviving my interest though, so maybe I'll give it a go again. [:)]
Rob.
Syria 41
[/quote]There's a TOAW Volume I scenario on this subject at Rugged Defence. I could convert it to COW for you if you like, then you could try it out.
There's also an excellent article on the battle written by a TOAW scenario designer, here;
http://www.tdg.nu/OOBs/1939-1945/oob_op ... r_1941.htm
Perhaps you'd care to try your own hand at design?
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
- Bloodybucket28th
- Posts: 130
- Joined: Thu Jun 08, 2006 4:18 am
RE: What WW2 Scenario Would We Like?
Wow, ask, and ye shall recieve. I'm looking forward to the "simplified" bulge scenario that HPT KUNZ is creating.
Looking forward to it! [:D]
Looking forward to it! [:D]
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: What WW2 Scenario Would We Like?
ORIGINAL: Deathtreader
As for design, I spent countless hours modifying existing scenarios (for my own use) usually concentrating on the cooperation levels & command/supply squads aspects of a design and then found at the end I'd kind of lost interest in playing it. Go figure.... [:D]TOAW III is reviving my interest though, so maybe I'll give it a go again. [:)]
Sent.
It looks like a pretty good scenario but the way transport works has changed since Volume I so you will want to tone down the amount assigned to units. Reducing the total amount of motor transport by half would have the desired effect (for the British, start by removing the trucks and leave tracked carriers as they are).
Actually this is one of the better Volume I scenarios I've seen. A hidden gem...
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- Der Oberst
- Posts: 64
- Joined: Sun Jul 31, 2005 3:12 pm
- Location: United States
RE: What WW2 Scenario Would We Like?
ORIGINAL: HPT KUNZ
Re: Ardennes 1944Believe it or not, a Bulge game. What I'd like to see is something on a regimental scale with very few battalions, and a scale of about two miles a hex, and set up for the player interested in a managable scenario
I can understand your recommendation. Bulge 44 at 6 hour turns and over a 1000 units per side, is a bit too unwieldy for my tastes. Daniel McBride's Rundstedt's Plan Martin is great, but is a hypothetical (incidentally anyone interested in the Bulge should read his Briefing file in the scenario folder).
I am doing the final play balancing on Ardennes 1944 designed with TOAW III with 2.5 km, half-day turns 16 Dec to 15 Jan, with 300 units per side, mostly regimental, but some battalions. I plan to post version 0.9 in the next week or so...
Rob Kunz
If you're going with 600 units or so, are you limiting the front?
Regards,
Der Oberst
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Der Oberst
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- Bloodybucket28th
- Posts: 130
- Joined: Thu Jun 08, 2006 4:18 am
RE: What WW2 Scenario Would We Like?
My guess is that it can be done by using regiments as the basic unit size, instead of BNs and companies.