West and It front forces

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kisslove
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West and It front forces

Post by kisslove »

According to formulas of axis strength in West and It fronts it doesn't depend on units experience, but may be it should?

:confused:
R.
Mist
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Post by Mist »

it does depend both on experience and readiness of troops positioned there like in every other unit. axis strength of these fronts usualy is its CV*10. 1/4 of CV of OKW is added later to CV of Italian and West fronts.

[ July 31, 2001: Message edited by: Mist ]
kisslove
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Post by kisslove »

Originally posted by Mist:
it does depend both on experience and readiness of troops positioned there like in every other unit. axis strength of these fronts usualy is its CV*10. 1/4 of CV of OKW is added later to CV of Italian and West fronts.

[ July 31, 2001: Message edited by: Mist ]
Uh... I guess I missed that :rolleyes: , Ok there's another one, but it's to bug list I believe: sometimes when checking fronts strength it does not count "doubling factor" - 2 PzDiv in 41st, etc... ,but when reloading save file it seems to be all ok.
R.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Alexey:


Ok there's another one, but it's to bug list I believe: sometimes when checking fronts strength it does not count "doubling factor" - 2 PzDiv in 41st, etc... ,but when reloading save file it seems to be all ok.

This is something which just recently came to light. It wasn't spotted until Arnaud added the Front strength to the display so players could see it. The rules in the manual about minimum Pz divisions in the Italian Front and elite SS in the Western Front are complete BS. The game is just checking for tank battalions, and it doesn't even distinguish between good tanks and poor one. A few battalions of R-35 tanks is just fine with the game. This is going to change.
Patris
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Post by Patris »

In the '43 scenario I've noticed that when I check the Southern Front (Italy) appears a message that says about
"Allied and naval strength makes position untenable"
and in effect whatever units I put in it, it shatter soon.
After a shatter or two the message disappear and it seems all normal.
I would know if in the '41 scenario happens the same thing (when I play the '41, generally one of the sides surrender much before).
Another point: because the shatter costs me valuable units and even more valuable resources to rebuild, I leave the front with no forces at all until the message disappears (the timing of the shatter don't seem change) and only after I refill it, freeing the units in it for the East Front.
Do you think this to be not fair play?
Coupled with my tactic of leaving only a few FW190 to defend the Reich from the B-17 this allows a very aggressive strategy in Russia in the summer '43.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Fabio:
"Allied and naval strength makes position untenable"

This is always said, its not specific to any scenario. Axis positions in northern Tunesia and Sicily were untenable positions due to Allied naval and air superiority. Your combat value is halved, I believe, for 2 events.


Another point: because the shatter costs me valuable units and even more valuable resources to rebuild, I leave the front with no forces at all until the message disappears (the timing of the shatter don't seem change) and only after I refill it, freeing the units in it for the East Front.
Do you think this to be not fair play?

Technically no, but the shatters would be coming one every 10 turns or less if you leave it empty. There is a grace period after a shatter to allow the player to rebuild a force in the Front, but after that grace period is over your Front should shatter almost instantly again if you don't put forces in the Front. Remember, if you allow it to get to the last event for the Italian Front the game would end on you, so your sacrificing your long term survival in the hopes of a short term victory. That is a reasonable but risky strategy.

Some people like me do pull my forces out of africa for the first event only, because the first event is not a shatter, its a surrender.
RickyB
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Post by RickyB »

As Ed was alluding to, the timing before checking for the next event is dependent on the strength during the previous event. The stronger the HQ, the longer before it gets checked again. As Ed says, by stripping the HQ you are basically accelerating these events, which could result in a loss of the game in a campaign. It is not perfect but it is better than the old version where there was no penalty for stripping the front and some events were hardcoded around a specific date, making it almost a no brainer to strip the front.
Rick Bancroft
Semper Fi


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Svar
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Post by Svar »

Originally posted by Fabio:
In the '43 scenario I've noticed that when I check the Southern Front (Italy) appears a message that says about
"Allied and naval strength makes position untenable"
and in effect whatever units I put in it, it shatter soon.
After a shatter or two the message disappear and it seems all normal.
I would know if in the '41 scenario happens the same thing (when I play the '41, generally one of the sides surrender much before).
Fabio,

Starting in 1943, in clear weather turns because of the Allied air and sea superiorty, the CV value of the German forces in the Italian front is divided by 3 until the surrender of Italy. After the surrender, the German CV is as listed when you access the HQ.

Svar
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