Some errors (IMHO)

War in Russia is a free update of the old classic, available in our Downloads section.
Post Reply
moi
Posts: 41
Joined: Thu Feb 01, 2001 10:00 am
Location: Russia, Novosibirsk
Contact:

Some errors (IMHO)

Post by moi »

1. Scenario 1941. Italian front has 12 airgroups, but in new version only 10 can be visible. If I transfer 2 groups from Italian front, 2 additional will be show.

2. 63FtrDiv and 65FtrDiv arise on 29 and 37 turn,
but La-5 (equipment of this groups) accessible only on 64 turn

70FtrDiv - on 59 turn, its aircraft (Yak-9) - 68
75, 76FtrDiv - on 81 and 85 turn, its aircraft (La-7) - 152

77 BmbrDiv - 89turn, A20 for it - on 100

78FtrDiv - 102, Yak-3 - 158

79FtrDiv - 124, P-63 - 165

So, this airtgroups are useless some time <img src="confused.gif" border="0">

3. 2/116 GerPanzerBn born 141 turn with 5 R-35, but replace pool and production for R-35 is empty

88, 93, 657 Ger JpzBn born 200-201 turn with 4 Nashorn, but Nashorn will be available on 207 turn

4. In 734 slot of division place 116 German Cavalry div (born in OKH), but this is place for Soviet division (and upper - 115 Sov Cav div, lower - 117 Sov Cav Div)

In 737 slot - 119 German Cavalry div.

I think, it is not correct

5. Scenario 1942
Factory in Poltava can produce T-34/40 for Axis. And I can change type of production for some axis equipment (Pz-IV...)

Sorry for my terrible english

Regards
Svar
Posts: 379
Joined: Thu Sep 07, 2000 8:00 am
Location: China Lake, Ca

Post by Svar »

Originally posted by moi:
1. Scenario 1941. Italian front has 12 airgroups, but in new version only 10 can be visible. If I transfer 2 groups from Italian front, 2 additional will be show.


moi,

This is weird. If I check the air groups in editwir, it indicates that there are indeed 12 air groups in the Italian Front. The game though starts with only 10 groups in the Italian Front. There is the 39o Stormo group in the 2nd It Army HQ but the manual and editwir both say it starts later. On 6/29/41 the two missing Italian air groups show up in the 2nd It Army HQ. I checked the old 1.1 version and it works the same way as WIR 3.0. If memory can be relied on, I think that in Second Front the missing 2 Italian air groups started in the 2nd It Army HQ and the 39o Stormo group showed up there on 6/29/41.

Svar
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by moi:
1. Scenario 1941. Italian front has 12 airgroups, but in new version only 10 can be visible. If I transfer 2 groups from Italian front, 2 additional will be show.

2. 63FtrDiv and 65FtrDiv arise on 29 and 37 turn,
but La-5 (equipment of this groups) accessible only on 64 turn

70FtrDiv - on 59 turn, its aircraft (Yak-9) - 68
75, 76FtrDiv - on 81 and 85 turn, its aircraft (La-7) - 152

77 BmbrDiv - 89turn, A20 for it - on 100

78FtrDiv - 102, Yak-3 - 158

79FtrDiv - 124, P-63 - 165

So, this airtgroups are useless some time <img src="confused.gif" border="0">

3. 2/116 GerPanzerBn born 141 turn with 5 R-35, but replace pool and production for R-35 is empty

88, 93, 657 Ger JpzBn born 200-201 turn with 4 Nashorn, but Nashorn will be available on 207 turn

4. In 734 slot of division place 116 German Cavalry div (born in OKH), but this is place for Soviet division (and upper - 115 Sov Cav div, lower - 117 Sov Cav Div)

In 737 slot - 119 German Cavalry div.

I think, it is not correct

5. Scenario 1942
Factory in Poltava can produce T-34/40 for Axis. And I can change type of production for some axis equipment (Pz-IV...)

Sorry for my terrible english

Regards

Your english is fine, better than some Americans I know;-), and a whole lot better than my old semi-forgotten French would be. Some of these things have been fixed for the next release, but others are new, so I will look them over and change as needed. Some are "correct" in game terms, where initial equipment (prototypes???) shows up but production does not start until later. The Nashorn, for example, will show up in larger numbers to represent the number available for Zitadelle, while the factories won't switch to later, because there is no ability to shut off factories, so to make the Ferdinand/Elephant work right this is the solution.

Thank you for the detailes.
Rick Bancroft
Semper Fi


Image

Post Reply

Return to “War In Russia: The Matrix Edition”