1. Scenario descriptions should be moved out of english.xml and into the scenario xml itself to aid in scenario distribution. I have written a scenario export utility to get around this problem but it is suboptimal.
2. The whole campaign xml text hunter is a royal PITA consider needing to edit the campaign xml in the campaign folder, then edit a seperate victory xml in a seperate folder under text then edit english.xml for the actually descriptors. Thats at least 3 different files in 3 different places.
3. At the moment when I try to construct a campaign of just one scenario I get the following error on campaign completion:
23/07/2006 11:58:18 AM: MessageManager.Notify: message = 'END_OF_CAMPAIGN_COMPLETE', reference = ''
23/07/2006 11:58:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Data.DataReader.GetRollingTextList(Stream stream)
at GameLib.GameState.GamePlayMachine.EndCampaign.OnEnter()
at Lib.StateMachine.TransitionState(State state)
at GameLib.GameState.GamePlayMachine.GamePlayStateMachine.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
These log messages are often really cryptic, turns out the problem was with the victory xml file for that campaign, but beats me what was wrong with it!
4. Don't know if it is a bug or design decision but the defending side always gets 50 less points for equipment purchases that is coded for in the scenario xml file. I couldn't find any documentation regarding this in the manual. Shouldn't this be left up to the scenario designer and not enforced upon us?
5. The campaign screens have scroll arrows to scroll the campaign text if it is too big. They don't work, and long text will overflow the background box graphic looking ugly.
6. The animation for dead russian truck drivers is faulty. May also be true for dead German drivers see the following pic. After death they fall through the ground, or was this just a short cut to remove the drivers from view?



