This game was bad the 1st time

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

Moderator: MOD_GGWaW_2

Post Reply
User avatar
Murat
Posts: 803
Joined: Tue Sep 16, 2003 9:19 pm
Location: South Carolina

This game was bad the 1st time

Post by Murat »

I got my $$$ back at GameStop by telling them my computer lacked the system requirements. Gary really dropped the ball on this the 1st time, I am not interested in seeing him make a crappy product worse.
User avatar
Timmeh
Posts: 591
Joined: Tue Dec 20, 2005 5:01 am

RE: This game was bad the 1st time

Post by Timmeh »

I'll bet chess sucks for you too ? not every game is for everyone, thanks for sharing. Next time you might want to back up you opinion with a reason!

I'd ask why you dont like it but it matters not. I'm a WW2 enthusiast that happens to enjoy the grand strategy games and this one is one of the greatest beer and pretzel war games you could ever hope to play.
Forwarn45
Posts: 718
Joined: Tue Apr 26, 2005 1:53 am

RE: This game was bad the 1st time

Post by Forwarn45 »

Lest Murat's comments discourage any new players, I'd encourage them to check out gamespot's review and user comments. Taking a quick look at it now, 198 user reviewers gave WAW an average of 7.6 (good) - and the reviewer gave it an even higher rating of 8.4 (great).

Of course there are some people that really didn't like the game. But, I for one, would have to say this is one of my favorite games in the last couple years. [;)]
PanzerKampfwagen
Posts: 75
Joined: Sat Jul 01, 2006 7:00 pm

RE: This game was bad the 1st time

Post by PanzerKampfwagen »

I just loved GG's WaW I, too, and I know from game testing that I'm going to like AWD even more.

If this Murat guy thinks WaW I was a terrible game, I'd at least like to know why. I don't like people who make statements and then don't back them up with information to prove their point.
Petiloup
Posts: 505
Joined: Sun Jun 04, 2006 11:10 am

RE: This game was bad the 1st time

Post by Petiloup »

ORIGINAL: PanzerKampfwagen

I just loved GG's WaW I, too, and I know from game testing that I'm going to like AWD even more.

If this Murat guy thinks WaW I was a terrible game, I'd at least like to know why. I don't like people who make statements and then don't back them up with information to prove their point.

I think Murat message was bad the first time and I am not interested in seeing him make a crappy reply worse [:D]
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: This game was bad the 1st time

Post by jpinard »

Murat, that is just terrible.  If you're not interested why'd you take the time to post the fact you're not interested?  For myself this is exciting news and hopefully some of the things I didn't care for with the original WaW (which I still liked) will be addressed since there's a new design on the table.  So far all the things being added to the game look phenomenal.
User avatar
Arnir
Posts: 482
Joined: Fri Oct 11, 2002 11:07 pm
Location: Alberta. In Texas.

RE: This game was bad the 1st time

Post by Arnir »

It does seem to me that there are people around here that appear to believe either that their opinion is eagerly sought out by all or that just popping in and dumping in a thread is cute and cool.
User avatar
Murat
Posts: 803
Joined: Tue Sep 16, 2003 9:19 pm
Location: South Carolina

RE: This game was bad the 1st time

Post by Murat »

Actually I have stated the problems I saw with this in several other threads throughout this forum if you wish to read them. Gary's games are not usually of the 'beer and pretzel' genre and he is not, in my opinion, good at making one. China was not a major power in WWII and should not be here (those miltia should not even pop up - China was simply not able to defend itself against the Japanese Army, garrisoning is what kept Japan from overwhelming China, not battles). US and Britain should not have been united into one player. Supply requires more effort that battles do (unless you are doing auto supply and not worried about it). In short he simplified the wrong parts of the game and overly complicated the wrong parts. If you want beer and pretzels - A&A was made years ago, if you want a good Gary game, War in the Pacific.

AND looking at the AAR on this version of the game, Russia is relieved of a LOT of garrisoning they would have been required to do, and indeed DID do to keep the peoples of Eastern Europe subjugated at this time (hopefully this error is not compunded on the Allies side who also have some significant garrison requirements).
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: This game was bad the 1st time

Post by JanSorensen »

First of all - I do not agree that WaW / AWD is a beer and pretzel game - far from it. Sure, its not a monster game but its certainly alot more complex than what I would consider a beer and pretzel game.
 
Secondly, the details you nitpick about mostly show that you havent played the game. China is pretty easy for Japan to take - garrisoning and paying the cost in supply is what keeps the Japanese player from doing so. Having the US and UK be one nation does indeed look odd when you first start out but as you play the game you realise that in this particular game it actually makes sense. You also complain about the supply system - and here I really have to disagree. Not only is advanced supply possibly the best thought out part of the game because I really adds alot of interesting decision making but you can also decide to play with simple supply instead if advanced supply is too much for you.
 
Finally, starting a new thread by bragging about lying through your teeth to cheat a software retailer is not the best way to get credibility with me. Shame on you.
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: This game was bad the 1st time

Post by Grotius »

I'm afraid we'll have to agree to disagree, Murat. I don't see GGWaW as a beer-and-pretzels game; its considerably more complex than Axis & Allies, and plays much more realistically. I have friends who had the same beer-and-pretzels reaction when they looked at the graphics -- and changed their minds once they actually play. (In this connection, I'm glad to see that the new game will include NATO symbols, which will help persuade grognards that there's a serious game here.)

Supply is one example of the depth of the game. An emphasis on logistics is quite welcome in this genre, if you ask me, and it's consistent with Gary's design philosophy in games like UV and WITP. Yes, you have to be careful with supply -- one reason this isn't a beer-and-pretzels game. But the rules are easy to learn, and I don't spend more time on logistics than on operations.

I disagree with your assertion that China wasn't a significant power, or that it "wasn't able to defend itself" against Japan. Its massive manpower reserves are precisely why it did defend itself against Japan for more than a decade; garrisoning is only part of the answer. Sure, Japan garrisoned some major cities with a regiment or even a division, but Japan also had many divisions in the field against the massive Chinese army. In any case, the Allied player can usually do a China turn in a couple minutes, so I don't see any harm from the decision to include China. And playing as Japan, you really do have a decision to make: do you penetrate China, attack the USSR, or conduct a war in the Pacific?

I personally do agree that it'd have been better to make the US separate, but the new game marks a step in that direction with greater attention to conditions for US entry. I'd have included Italy too. But to me these are minor issues. In effect Italy and the US are modeled, as they have separate entry and surrender conditions, and even separate icons now. Doesn't strike me as a big deal.

What I really like about the game is that it models the entire conflict in a turn-based system that is amenable to PBEM. There is no map edge, and a map edge always creates distortions in wargames. I have played a number of PBEMs, none lasting more than a couple weeks, and each played differently and yet plausibly. Did you ever try a PBEM? The game really shines that way.

Anyway, you're entitled to your opinion, but I for one can't wait for this new game.
Image
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: This game was bad the 1st time

Post by ravinhood »

Lol I find this thread rather funny, picking on someone else besides me for a change are yah boys? haha I think he had an honest opinion, glad he got his money back because many times we are ripped off by publishers for craptastic products that many places won't give a refund on. Bravo Murat I salute you ;)[&o] (ok so I don't have a salute smiley) ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


PanzerKampfwagen
Posts: 75
Joined: Sat Jul 01, 2006 7:00 pm

RE: This game was bad the 1st time

Post by PanzerKampfwagen »

As a note to everybody, just make sure to place both Ravinhood and Murat on your mental list of people you definitely don't want to play or trust in any way. [:-]

If they think ripping off people is funny, then they probably don't have any qualms about cheating, either. When part of the apple is rotten, you might as well throw the whole thing out. They are entitled to their opinions, of course, but that doesn't mean we have to go along with them when it's apparent that they are attempting to promote dishonesty.
As far as I'm concerned, both of them aren't contributing much to this forum if all they can do is make statements that show their own ignorance and/or approval of cheating other people.

Why don't you two try posting something constructive and worthwhile instead? As it is now, all you're doing is senselessly shooting yourselves in the foot, and that doesn't help anyone, least of all you. There's no point [:-] to doing it.
User avatar
Erik Rutins
Posts: 39761
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: This game was bad the 1st time

Post by Erik Rutins »

I think it's time to lock this thread before things get more personal.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Gary Grigsby's World at War: A World Divided”