Hi!
Here are some more shots of the game.
This is a shot of my "Research Islands" set-up:
The player has the first three moves to make choices about what direction he wants to see his forces take in the "late war." He can only chose one from each horizontal line, and he does so by loading the "Civilian reasearchers" onto a ship and landing on the appropriate island.
Here's a shot showing how it works. After choosing fleet on my first move, a fortress is generated to block me from choosing fighter on my second. The shot shows my second choice, missile. On turn 4, the "Civilian Researchers" and blocking counters are withdrawn, ending the research phase.
The research yields the following:
Fleet - The player chooses to embark on an intense naval buildup. The result of this program will produce a large fleet, including aircraft carriers.
Fighter - The player chooses to embark on an intense program of advanced fighter aircraft. The result of this program will yield a number of "Jet Fighter" squadrons.
MIssile - The player chooses to embark on an intense program of missile technology. The result of this program will yield several medium ranged, nuclear capable missile units.
Bomber - The player chooses to embark on an intense program of bomber development. The result of this program will yield several long range, nuclear capable bomber units.
Armor - The player chooses to embark on an intense program of advanced armor research. The result of this program will yield several very heavy armor/mechanized units.
Nucs - The player chooses to embark on an intense program to develop nuclear weapons. The result of this program is unsure, as it is probability based, but if activated gives the player the ability to launch nuclear strikes using either missiles or long range bombers.
[:)]
Ray (alias Lava)