AI & partial modding questions for the dev's

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

AI & partial modding questions for the dev's

Post by jpinard »

First I'd like to say how thrilled I was to find out you're working on this sequal. You've already got many things on your list that I'd hoped you might do.

So my question is related to something that caused me problems with WaW. The things many of us loved about Axis & Allies (board and computer version) and Strategic Command (1&2) was making changes to the starting forces and territories for their start of WW2. Did you want to start in 1940? 1939? What about if war started in 1938? Also, what if things went different (Hitler wasn't in charge) and the war progressed BEYOND 1945? Could Germany have still won? Could Japan have changed history? These are aspects so many of us WW2 fans love to think about and experiment with in our games, and I think it's one of the most compellilng reasons to PLAY the games over and over.

When WaW first came out and I was modding it I reazized alternate scenarios weren't realistic in WoW because of the scripts the game had to use to be functional. This meant WaW itself was basically hardcoded into the scenario you started with (though minor changes were possible). So my question is... will the AI be hurt by modding the starting forces for each side? Is this game going to allow the "what-if" scenarios I posed in paragraph 2?

Thanks, and I can't wait for this!
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Timmeh
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Joined: Tue Dec 20, 2005 5:01 am

RE: AI & partial modding questions for the dev's

Post by Timmeh »

ORIGINAL: jpinard
So my question is... will the AI be hurt by modding the starting forces for each side? Is this game going to allow the "what-if" scenarios I posed in paragraph 2?

Thanks, and I can't wait for this!

I dont think the AI would automatically adjust to large scale data changes in this version either. The data files will still be there to make those 'what if' scenairos but they'd have to played via head to head and not vrs the AI I think.
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