Played all weekend. Two questions:

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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gordoha
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Joined: Mon Aug 21, 2006 1:35 pm

Played all weekend. Two questions:

Post by gordoha »

OK folks, I played all weekend long. Sure enough, was destroyed the first time, but continue to get better. As I see this game, it is essentially the same type of thing as the close combat system, but much improved. I say that only in that I was constantly thinking back to close combat when thinking of improvements i.e. waypoints, and smoke. Anyway, here are the two things I am struggling with the most, and could use some advice:

AT guns, of course. When I have the guns, they tend to get blown up, when the other side has them, I tend to get blown up. Looking at the 1944 campaign, starting off with 9 tiger tanks and rolling across open ground, I am not sure what to do when an enemy AT gun appears. Do I stop all tanks and fire on it? My concern with that relates to my main complaint with the game: time. With each battle lasting a ridiculously low 10-15 minutes of game time, I feel pressed to not stop. ever. But of course if I keep driving I lose tanks.

2nd, I find fighting with infantry in cities extremely annoying. The developers need to make it so that you can advance infantry strait into buildings. Now, one has to advance them up next to a builing and do "mount". The problem is that if you are just out of mounting range, you advance or rush to the building, and the guys get there and just stand around while being shot at. Am I missing something here?

Thanks
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Prince of Eckmühl
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RE: Played all weekend. Two questions:

Post by Prince of Eckmühl »

ORIGINAL: gordoha

AT guns, of course. When I have the guns, they tend to get blown up, when the other side has them, I tend to get blown up. Looking at the 1944 campaign, starting off with 9 tiger tanks and rolling across open ground, I am not sure what to do when an enemy AT gun appears. Do I stop all tanks and fire on it? My concern with that relates to my main complaint with the game: time. With each battle lasting a ridiculously low 10-15 minutes of game time, I feel pressed to not stop. ever. But of course if I keep driving I lose tanks.
First, if you're shooting at a T34 or KV1, you'll likely struggle with the 50mm anti-tank guns which are frequently found in the scenarios. The 75mm has much better "hitting-power," and so is more suitable (as is the Soviet 76.2mm).

Second, all these guns are extremely vulnerable to HE. To be successful, they need to remain concealed until they open fire, and then they need to score kills. To defeat them, you need to spot the guns before you enter its "K" range, and then saturate its position with HE. The Tiger's 88 is excellent for this, BTW.

Finally, as to time, it can difficult to manage. IIRC, the longest that I've seen a game run was 34 turns (Hell's Gate/Campaign). That's really not a whole lot of time to engage and defeat all those enemies, but if the game had gone much futher I'd have run completely out of ammo. As it was, half of my armour was out of HE, and the other half out of AP. I believe that one of them was running on MG34, alone.
2nd, I find fighting with infantry in cities extremely annoying. The developers need to make it so that you can advance infantry strait into buildings. Now, one has to advance them up next to a builing and do "mount". The problem is that if you are just out of mounting range, you advance or rush to the building, and the guys get there and just stand around while being shot at. Am I missing something here?

Thanks
Actually, I don't believe that this is all that bad, although it seems a bit abstracted. The act of "mounting" could simply be indicative of the need to find a suitable entrance and then filing in side (in a forty-second turn).

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Mobius
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RE: Played all weekend. Two questions:

Post by Mobius »

ORIGINAL: gordoha
My concern with that relates to my main complaint with the game: time. With each battle lasting a ridiculously low 10-15 minutes of game time, I feel pressed to not stop. ever. But of course if I keep driving I lose tanks.
You know the cliché about war being hours of boredom interrupted by minutes of terror . That is sort of the philosophy of a miniatures-like wargame. Only actual combat time is accounted for and played. There may or may not have been non-combat time between turns. So 10-15 minutes of game time may really taken hours of real historic time.
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benpark
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RE: Played all weekend. Two questions:

Post by benpark »

The "mount" order should be able to be issued from further away. Again, waypoints would help.
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