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by Kushan04
Tue Sep 22, 2026 2:04 pm
Forum: Tech Support
Topic: Range value discrepancy between stated DB-viewer value and in-sim calcs & display on "Unit Status"
Replies: 4
Views: 299

Re: [Q] Discrepancy between unit performance and description


I have a case where a the description says that a loadout's tac range is 180nm, but if one actually launches the unit the range seems to be +2x than that. Do I report this in the forum or as a DB issue?


The loadout ranges shown are nominal, they're going to vary in reality depending on the ...
by Kushan04
Fri Sep 11, 2026 4:52 pm
Forum: Tech Support
Topic: [FIXED] Showcase Icebreakers - Pop Up warning after first ice break
Replies: 4
Views: 266

Re: [FIXED] Showcase Icebreakers - Pop Up warning after first ice break

Fixed, updated scenario should be in the next update. There are actually two zones for each icebreaking area. Only one was being removed when icebreaking operations where completed. It was the second zone throwing the invalid zone error.
by Kushan04
Thu Sep 10, 2026 6:55 pm
Forum: Tech Support
Topic: [FIXED] Showcase Icebreakers - Pop Up warning after first ice break
Replies: 4
Views: 266

Re: Showcase Icebreakers - Pop Up warning after first ice break

I'll look into the Lua, maybe turning the zone off or something will kill the message. Might not be anything I can do.
by Kushan04
Thu Sep 10, 2026 4:58 pm
Forum: Tech Support
Topic: [FIXED] Showcase Icebreakers - Pop Up warning after first ice break
Replies: 4
Views: 266

Re: Showcase Icebreakers - Pop Up warning after first ice break

You should only be getting it when the scenario loads correct? If you're getting it repeatedly while playing then I think there's a bug, those messages should only appear at scenario load.

You can ignore it. It's telling you icebreaking zone 1 is not a valid zone. It won't if you've completed ...
by Kushan04
Tue Sep 08, 2026 5:42 pm
Forum: Tech Support
Topic: [LOGGED] [1900.8] Non Player Side turn Hostile (from Unfriendly) when Save is Loaded
Replies: 4
Views: 331

Re: [LOGGED] [1900.8] Non Player Side turn Hostile (from Unfriendly) when Save is Loaded

While this can be fixed via Lua, I want the dev team to look at it before I implement any changes into the scenario.
by Kushan04
Tue Sep 08, 2026 12:21 am
Forum: Tech Support
Topic: [LOGGED] Teleporting Cargo
Replies: 10
Views: 468

Re: Teleporting Cargo

Sorry I meant to move this post to the Command Tech Support forum but I accidentally selected here. Need to get someone with higher moderator powers to move it out of this forum.
by Kushan04
Mon Sep 07, 2026 1:47 pm
Forum: Command: Modern Operations series
Topic: Questions about DLC Modifications
Replies: 2
Views: 445

Re: Questions about DLC Modifications


The questions are:
1. Am I allowed to do so?
2. I am allowed to share, with proper acknowledgments? (ideally subject to 3 below)
3. Would a player still need to have purchased the DLC to access my Redux (that would be the best approach imho).


IIRC, someone did a modification of the Queen ...
by Kushan04
Thu Sep 03, 2026 6:18 pm
Forum: Command: Modern Operations series
Topic: Steam keys for DLCs
Replies: 3
Views: 507

Re: Steam keys for DLCs


Hello. I need a certain answer. I own the base CMO in Steam only (not in Matrix). If I buy DLCs from Matrix store shall I get Steam keys for each one? Thanks.


Yes. You should get a Steam key if you buy from the Matrix store. On the Matrix store pages, if you look to the left of the yellow price ...
by Kushan04
Tue Sep 01, 2026 6:12 pm
Forum: Tech Support
Topic: [PROCEDURE] How to install Command version 1.10
Replies: 6
Views: 190

Re: How to install Command version 1.10



At the top of your first link it says specifically its a public beta and only for Steam in the instructions lower in the announcement.


I have now reluctantly switched to Steam and installed 1.10 from there. I had previously assumed that the language regarding Steam in the announcement did not ...
by Kushan04
Tue Sep 01, 2026 2:19 pm
Forum: Tech Support
Topic: [DB ISSUE] Amphib vechile float bt not move.
Replies: 2
Views: 143

Re: Amphib vechile float bt not move.

This needs to be reported on the DB GitHub, not here.
by Kushan04
Sun Aug 30, 2026 11:05 pm
Forum: Command: Modern Operations series
Topic: CMO and AI integration
Replies: 30
Views: 1801

Re: CMO and AI integration

I won't say never, but probably not.
by Kushan04
Thu Aug 27, 2026 5:20 pm
Forum: After Action Report
Topic: Showcase - Icebreakers 18/8/25
Replies: 12
Views: 579

Re: Showcase - Icebreakers 18/8/25

Do you have your exceptions and/or Lua logs? "NATO_UnitDestroyed" messages should only be triggering when one of your units is destroyed, it should not be firing constantly. I haven't seen any issues with it the multiple times I've played it, but I want to look it this.

This illustrated a problem ...
by Kushan04
Wed Aug 26, 2026 6:06 pm
Forum: Tech Support
Topic: [WAD] Tankers Unable to Refuel any Aircraft
Replies: 3
Views: 296

Re: Tankers Unable to Refuel any Aircraft


A main goal of the scenario is to get the Singapore strike aircraft up near Woody Island. Having 5 of 11 tankers with mismatched refueling equipment is a recipe for player frustration. Maybe the scenario needs a special action to remind the Singapore fighter pilots to keep a drogue-boom adapter in ...
by Kushan04
Tue Aug 25, 2026 11:41 pm
Forum: Command: Modern Operations series
Topic: CMO v1.10 Build 1900.8 (Public Beta)
Replies: 11
Views: 1776

Re: CMO v1.10 Build 1900.8 (Public Beta)

Eagle2046 wrote: Tue Aug 25, 2026 8:50 pm Is this update for Steam only ? IF only for Steam, will this update be available soon to those that purchased CMO from Matrix ?
Yes, the current public beta is Steam only. I'm not sure there is going to be a non-Steam beta. Yes, of course, the final update will be available for all users...
by Kushan04
Tue Aug 25, 2026 6:57 pm
Forum: Command: Modern Operations series
Topic: CMO v1.10 Build 1900.8 (Public Beta)
Replies: 11
Views: 1776

CMO v1.10 Build 1900.8 (Public Beta)

NOTE: This is a public beta. Standard disclaimers apply. If you are uncertain, wait for the official release.

INSTALL: Steam should update automatically. If it doesn't exiting and restarting Steam should force Steam to check for updates.

CMO Build 1900.8 Release Notes (changes from B1900.5 ...
by Kushan04
Thu Aug 20, 2026 11:08 pm
Forum: Mods and Scenarios
Topic: Community Scenario Pack (Updated August 14, 2026)
Replies: 184
Views: 63367

Re: Community Scenario Pack (Updated August 14, 2026)


Thank you very much to @Kushan04 and the entire team for including my scenarios in this CSP release! A tremendous amount of effort went into building them, and seeing that work appreciated and shared with the community is truly rewarding. This definitely motivates me to keep designing and ...
by Kushan04
Thu Aug 20, 2026 11:06 pm
Forum: Mods and Scenarios
Topic: Community Scenario Pack (Updated August 14, 2026)
Replies: 184
Views: 63367

Re: Community Scenario Pack (Updated August 14, 2026)


Thank you very much to @Kushan04 and the entire team for including my scenarios in this CSP release! A tremendous amount of effort went into building them, and seeing that work appreciated and shared with the community is truly rewarding. This definitely motivates me to keep designing and ...
by Kushan04
Thu Aug 20, 2026 12:12 am
Forum: Command: Modern Operations series
Topic: SPY-1D ABM Mode Radar
Replies: 6
Views: 793

Re: SPY-1D ABM Mode Radar




What would the benefit be to un-abstract that mode switching?


The advantage is that it would be dynamic, no need to have two versions of the same radar on the ship.

The disadvantage is that it's narrow focus, it would work similar to radars that switch from search to FCR modes. You pay ...
by Kushan04
Wed Aug 19, 2026 11:33 pm
Forum: Command: Modern Operations series
Topic: SPY-1D ABM Mode Radar
Replies: 6
Views: 793

Re: SPY-1D ABM Mode Radar


What would the benefit be to un-abstract that mode switching?


The advantage is that it would be dynamic, no need to have two versions of the same radar on the ship.

The disadvantage is that it's narrow focus, it would work similar to radars that switch from search to FCR modes. You pay for ...
by Kushan04
Wed Aug 19, 2026 3:53 pm
Forum: Command: Modern Operations series
Topic: v1.10 public beta with real-time MP now live!
Replies: 18
Views: 2260

Re: v1.10 public beta with real-time MP now live!

ParachuteProne wrote: Wed Aug 19, 2026 3:19 pm Just wondering if this beta comes with a database update ?
And if so, Is there somewhere we can see the new added units posted ?

Thanks
No, it should be in the next update.

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