Search found 146 matches

by IronX
Fri Aug 28, 2020 7:05 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Mod has been updated and is now compatible with game ver.1.02. See first page for download link.
by IronX
Fri Feb 28, 2020 7:55 pm
Forum: Scenario Design and Modding
Topic: Knights Cross 2D Counter & Map Mod Released
Replies: 79
Views: 5474

RE: Knights Cross 2D Counter & Map Mod Released

No. Removing the mini-map files in the mod is all you need to do. The game's original files will then show.
by IronX
Thu Feb 27, 2020 6:34 pm
Forum: Scenario Design and Modding
Topic: Knights Cross 2D Counter & Map Mod Released
Replies: 79
Views: 5474

RE: Knights Cross 2D Counter & Map Mod Released

Just delete the mini-map file from the Campaign folders in the mod.
by IronX
Mon Feb 10, 2020 5:31 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Thanks. I'm glad you like it. :)
by IronX
Wed Dec 25, 2019 1:56 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Sorry, but I have no plans to mod these games again.

A mod like the Blue Max takes many months of work and I have now moved on to other (non-modding) projects.
by IronX
Tue Dec 24, 2019 1:28 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Great! Yes, there are two sets of infantry and HQs for all major powers; one for the west and one for the east.
by IronX
Fri Dec 13, 2019 1:54 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

<t> Hi Everyone<br/>
<br/>
I've updated the mod to fix a couple of minor things, including the French ship hull id issue.<br/>
<br/>
More importantly, I've reorganized the mod (many thanks to Hubert) so that users can activate either all of the mod or just parts of it. In effect, it's now a ...
by IronX
Tue Dec 10, 2019 6:41 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

<r> Here's a direct link that might make it easier for you:<br/>
<br/>
<LINK link="https://mega.nz/#!mv4VGKgI!ptg9nN27D_mGO8wtWkrIF8gFZpL0uCu-zORKZSVKwvk"><s>[link=https://mega.nz/#!mv4VGKgI!ptg9nN27D_mGO8wtWkrIF8gFZpL0uCu-zORKZSVKwvk]</s>Click here for the Blue Max Mod v1.1<e>[/link]</e></LINK ...
by IronX
Mon Dec 09, 2019 9:01 pm
Forum: Strategic Command: World War I
Topic: Mods
Replies: 22
Views: 1231

RE: Mods

Great!
by IronX
Mon Dec 09, 2019 3:33 pm
Forum: Strategic Command: World War I
Topic: Mods
Replies: 22
Views: 1231

RE: Mods

<r> I suspect one issue may be the way the mod is hosted as when it's downloaded, the hosting service zips the mod into numerous other folders.<br/>
<br/>
Once you click on download and open that file, you may need to drill down (double-click) to get to the mod.<br/>
<br/>
After downloading it ...
by IronX
Mon Dec 09, 2019 1:10 pm
Forum: Strategic Command: World War I
Topic: Mods
Replies: 22
Views: 1231

RE: Mods

Hi Bazjak

The mod.ini file is created by the game when you activate the mod for the first time in Settings. Consequently, it's not packaged with the mod. It has only one line:

#ENABLED= 1

Hope this helps.
by IronX
Sun Dec 08, 2019 8:06 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Thank you! I'm glad you're enjoying it.

I'll have an update out by the end of the week to fix the French ship id issue and anything else that's amiss.
by IronX
Fri Dec 06, 2019 2:04 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MarechalJoffre<br/>
<br/>
It's really quite the feat to have this released on day one, thanks IronX.<br/>
<br/>
Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.<br ...
by IronX
Thu Dec 05, 2019 7:24 pm
Forum: Strategic Command: World War I
Topic: Can't find MOD folder ? Bought on Steam?
Replies: 8
Views: 1911

RE: Can't find MOD folder ? Bought on Steam?

<r> I don't have the Steam version, although I do for the WWII games and the Mod directory is always created in your Documents folder. It will look like this in Wondows 10:<br/>
<br/>
<IMG src="https://i.imgur.com/e0gwdT1.png"><s>[img]</s><URL url="https://i.imgur.com/e0gwdT1.png">https://i.imgur ...
by IronX
Thu Dec 05, 2019 5:19 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Thank you all. I'm glad you're enjoying both the game and the mod!
by IronX
Sun Nov 24, 2019 3:50 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Thanks, guys.

No immediate plans to update the previous mods, but I won't rule it out.
by IronX
Wed Nov 20, 2019 7:12 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

RE: The Blue Max 2D Counter and Map Mod

Thank you all. I kind of went "over the top" with this one! Hopefully it'll enhance your Great War experience.
by IronX
Tue Nov 19, 2019 2:54 pm
Forum: Strategic Command: World War I
Topic: The Blue Max 2D Counter and Map Mod
Replies: 193
Views: 32678

The Blue Max 2D Counter and Map Mod

<r> The current version of the Blue Max mod is: <B><s>[b]</s>1.2.1<e>[/b]</e></B><br/>
<br/>
<I><s>[i]</s><B><s>[b]</s>Please note that the mod has been reorganized so that users can activate individual parts of the mod to suit their preferences.<e>[/b]</e></B><e>[/i]</e></I><br/>
<br/>
<B><s>[b ...
by IronX
Thu Jul 25, 2019 8:42 pm
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 36356

RE: Iron Cross 2D Counter & Map Mod Released

^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.
by IronX
Tue May 14, 2019 8:35 pm
Forum: MODS and Scenarios
Topic: French Units
Replies: 16
Views: 916

RE: French Units

<r> Thanks!<br/>
<br/>
The mod is pretty bare bones as I've been distracted by other projects, but there's enough in it to play around with. My original aim was just to see if I could mod the game and have enough toys to fight a battle. Some of the figures in the database may not be at all ...

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