Search found 9448 matches

by Dimitris
Mon Oct 20, 2025 6:58 am
Forum: Tech Support
Topic: Exception log 1728 Error at 200580: Object reference not set to an instance of an object.
Replies: 6
Views: 174

Re: Exception log 1728 Error at 200580: Object reference not set to an instance of an object.

That's a tricky one. Can you describe the exact sequence of steps that leads to the crash? Please walk us through it in detail.
by Dimitris
Tue Oct 14, 2025 3:25 pm
Forum: Tech Support
Topic: [FIXED+WAD][1728.2] The satellite detects a stealth missile.
Replies: 3
Views: 260

Re: [1728.2] The satellite detects a stealth missile.

We looked into this, and there were two aspects to it.

Initially, there was a bug int the IR look-down logics for clutter calculations. This has been fixed for the next update.

Even with that fix in place, the satellite was still able to detect the LRASMs. We discussed this internally. The ...
by Dimitris
Tue Oct 14, 2025 2:25 pm
Forum: Tech Support
Topic: [Fixed + WAD]1.08 Build 1676 Enemy Mission Start Times Ignored
Replies: 34
Views: 2196

Re: [Fixed + WAD]1.08 Build 1676 Enemy Mission Start Times Ignored

....so we're back to "wierd stuff that happens only on that gigantic scenario" ?
by Dimitris
Fri Oct 10, 2025 6:27 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 179

Re: [WAD + TWEAK] B1728. Stinger vs Kinzhal

Please read this before asking more and more and more questions: https://command.matrixgames.com/?p=4076
by Dimitris
Fri Oct 10, 2025 6:09 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 179

Re: B1728. Stinger vs Kinzhal

Added a clause to impact evaluation in such cases; if the target's speed is much higher than the weapon's max design target speed, PH drops to 1% (pure luck).
by Dimitris
Fri Oct 10, 2025 5:54 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 179

Re: B1728. Stinger vs Kinzhal

Yes, you've found the answer to the Kinzhal threat, congrats. Go tell the Ukrainians.
by Dimitris
Fri Oct 10, 2025 5:43 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 179

Re: B1728. Stinger vs Kinzhal

Looking at the message log, the effect of the Kinzhal's speed is to reduce the Stinger's PH from 65% to 15%. I'd say that's a pretty significant degradation.

If your next objection is going to be "but seriously, how is a Stinger hit even going to dent an incoming RV?" , I'll pre-empt you with: "the ...
by Dimitris
Thu Oct 09, 2025 5:19 pm
Forum: Tech Support
Topic: [FIXED] B1706 Glitch in the OOB window
Replies: 3
Views: 244

Re: B1706 Glitch in the OOB window

Fixed for the v515 DB release.
by Dimitris
Thu Oct 09, 2025 4:27 am
Forum: Tech Support
Topic: [FIXED] B1728. Deltas need 4h to unload (land on a beach)
Replies: 1
Views: 165

Re: Deltas need 4h to unload (land on a beach)

Thanks! This has been fixed for the next update.
by Dimitris
Tue Oct 07, 2025 4:41 am
Forum: Tech Support
Topic: [B1676] several bugs in strike plan with iron bombs loadout
Replies: 3
Views: 153

Re: [B1676] several bugs in strike plan with iron bombs loadout

Tcao < Can you please try this in the current public beta ? Thanks.
by Dimitris
Mon Oct 06, 2025 8:03 pm
Forum: Tech Support
Topic: [WAD] B1728. SIGINT Satellites errors in detecting radars
Replies: 3
Views: 216

Re: B1728. SIGINT Satellites errors in detecting radars

The "detected by [unknown] on [unknown]" means the detection was made by a sensor and a platform that can no longer be referenced, ie. they have been removed from the scenario. WAD.
by Dimitris
Sun Oct 05, 2025 4:04 pm
Forum: Tech Support
Topic: [FIXED] Program Freeze
Replies: 6
Views: 463

Re: Program Freeze

This has been fixed for the next update.
by Dimitris
Thu Oct 02, 2025 7:20 pm
Forum: Tech Support
Topic: [Fixed + WAD]1.08 Build 1676 Enemy Mission Start Times Ignored
Replies: 34
Views: 2196

Re: 1.08 Build 1676 Enemy Mission Start Times Ignored

I heard that this is a scenario-specific issue. Is that your impression too ?
by Dimitris
Thu Oct 02, 2025 5:48 am
Forum: Tech Support
Topic: [FIXED] B1728.2 Sound related fuse error
Replies: 2
Views: 210

Re: B1728. Sound related fuse error

Thanks! This has been fixed for the next update. There is currently a workaround for this, which is to disable sound effects.
by Dimitris
Tue Sep 30, 2025 8:21 am
Forum: Tech Support
Topic: [1728.2] Surface Tutorial 1.4 Doc Pop-up Error
Replies: 2
Views: 231

Re: [1728.2] Surface Tutorial 1.4 Doc Pop-up Error

Cross-posting from a similar thread on Steam:

We had a look at this now.

The problem seems to happen when you save your current progress on a folder different from where the original scenario was loaded.

So for example if you load and start a tutorial scenario in \Scenarios\Tutorials\XYZ ...
by Dimitris
Mon Sep 29, 2025 6:23 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86054

Re: CARGO: Show units that are carrying cargo


Hi,
In the AIR OPS window, when a list of cargo capable aircraft with cargo loadouts are shown.... Make aircraft with cargo ALREADY LOADED or BEING LOADED have a flag (asterik, Bold, underline... ?). ( I suggest using the "Time to Ready" for that unit to place the flag. ) This way, you can ...
by Dimitris
Mon Sep 29, 2025 3:55 pm
Forum: Tech Support
Topic: Helicopter crosses the mountains
Replies: 3
Views: 331

Re: Helicopter crosses the mountains

Interesting case. IRL the ground effect can indeed help helicopters fly at barometric altitudes they would otherwise not be able to, but of course there is a limit to it.
by Dimitris
Mon Sep 29, 2025 3:53 pm
Forum: Tech Support
Topic: [Q] A question regarding the Tacview bug fix.
Replies: 4
Views: 327

Re: A question regarding the Tacview bug fix.

The fix is included in Build 1728.2.
by Dimitris
Mon Sep 29, 2025 4:07 am
Forum: Command: Modern Operations series
Topic: Thoughts on Bathymetry Layer Contour Levels
Replies: 4
Views: 351

Re: Thoughts on Bathymetry Layer Contour Levels

The raster tiles for the bathymetry layer are pre-generated by us, using the in-sim terrain data.

We are certainly open to suggestions for improved shading on this layer. Just share your suggested color ramp / shader profile, and we can generate samples at areas of interest.

Go to advanced search