Search found 14 matches

by steelcurtain
Thu May 11, 2006 1:50 am
Forum: Maximum-Football Support
Topic: Release 3: In Development.
Replies: 158
Views: 3222

RE: Release 3: In Development.

<t> Sim option<br/>
<br/>
This is a niche game for simmers, customizers and play/profile makers. Real sims is one of the biggest things missing from madden. Unfortunately game designers, including apparently David, underestimate its value to PC gamers. The good thing is David's willing to listen ...
by steelcurtain
Mon Apr 10, 2006 2:07 am
Forum: Public Beta Forum
Topic: No passing indoor
Replies: 17
Views: 332

RE: No passing indoor

I'm glad he tweaked it, but yeah its a bit too far. When a 19 PPR QB runs a lot thats expected, but I had a game with a 97 PPR QB where he ran more then he passed. Just needs a bit more tweakin'...
by steelcurtain
Fri Apr 07, 2006 1:29 am
Forum: Suggestions / Wishlist
Topic: Original "slow" sim option
Replies: 33
Views: 667

RE: Original "slow" sim option

<steelcurtain craps his pants>

[:D] [&o] [:D]
by steelcurtain
Fri Apr 07, 2006 1:25 am
Forum: Maximum-Football Support
Topic: Problem
Replies: 6
Views: 155

RE: Problem

Heh, if you figure out what it is let me know...I could use that as a substitute for the slow sim option I keep asking for [;)].
by steelcurtain
Sat Apr 01, 2006 1:51 am
Forum: Rules
Topic: Sack yards are counted against pass in NFL
Replies: 17
Views: 1112

RE: Sack yards are counted against pass in NFL

Good stuff in that post. I thought of the OL blocking as I was about to hit the sack last night. I'm amazed that the coaching staff actually alerts the NFL's statistics service on this type of call. Almost 30 years of watching football and I thought I knew it all...
by steelcurtain
Fri Mar 31, 2006 3:01 am
Forum: Rules
Topic: Sack yards are counted against pass in NFL
Replies: 17
Views: 1112

RE: Sack yards are counted against pass in NFL

<t> Good research again antmeister. Not sure why people have to get so pissy on the boards, we're just having a friendly debate.<br/>
<br/>
I'm curious to figure out how in the heck someone would know whether a play is a designed run and not just a busted play. There has to be more to that -9 yard ...
by steelcurtain
Thu Mar 30, 2006 2:44 am
Forum: Rules
Topic: Sack yards are counted against pass in NFL
Replies: 17
Views: 1112

Sack yards are counted against pass in NFL

<r> Just wanted to correct some crack smokin' official that was quoted in a previous thread (that was locked for other reasons).<br/>

<QUOTE><s>[quote]</s>Wrong....if it is a designed draw play, it is not counted as a sack. Check out this old archived file at NFL.com: <br/>
<URL url="http ...
by steelcurtain
Wed Mar 22, 2006 2:28 am
Forum: Suggestions / Wishlist
Topic: Original "slow" sim option
Replies: 33
Views: 667

RE: Original "slow" sim option

Heh, and in that thread David also didn't comment on the sim method...I don't think that's a good omen for the chances of this feature in the near future, but I'll add a begging smiley just it case it'll help [&o]
by steelcurtain
Sat Mar 18, 2006 2:49 pm
Forum: Suggestions / Wishlist
Topic: Hike to Hike mode
Replies: 4
Views: 115

Hike to Hike mode

<t> While not as important as a slow sim using real game physics, I would like to see a hike to hike mode put in the game. Basically, the huddles are removed and the time it takes for the huddle is subtracted off the clock. So the ball is snapped, play run, then players are on the line of scrimmage ...
by steelcurtain
Sat Mar 18, 2006 2:38 pm
Forum: Suggestions / Wishlist
Topic: Original "slow" sim option
Replies: 33
Views: 667

RE: Original "slow" sim option

<t> I was almost postive that David said when the graphics were turned off he had it down to about 5 min per game, but he thought that was still too long. 60-90 min would be nearly worthless for me since it doesn't take much longer than that to actually watch a game.<br/>
<br/>
I do hope we get ...
by steelcurtain
Fri Mar 17, 2006 4:59 pm
Forum: Suggestions / Wishlist
Topic: Original "slow" sim option
Replies: 33
Views: 667

RE: Original "slow" sim option

<t> Have to just add a ditto....<br/>
<br/>
The main reason I was excited about this game was the prospect of "real" sims. I don't care if my league stats aren't quite like the NFL, but I do care that my watch/played games compare to the simmed. Thats one of the biggest drawbacks to Madden, and ...
by steelcurtain
Sun Aug 14, 2005 1:39 pm
Forum: Maximum-Football 2.0
Topic: Lets Talk Maximum Football
Replies: 4
Views: 128

RE: Lets Talk Maximum Football

<t> Hall of fame and accomplishment tracking would be great and hopefully easy to make by a 3rd party. We used to use the stat calculator with FBpro to determine who made the probowl and put an '*' after the player's name for each probowl to track it. Hopefully, somebody can make something better ...
by steelcurtain
Sun Aug 14, 2005 1:31 pm
Forum: Maximum-Football 2.0
Topic: 'New' sim method?
Replies: 10
Views: 230

RE: 'New' sim method?

<t> Didn't have luck with any of the patches zowee...each one broke something new while fixing something else. In many ways the game was closer to finished before they started patching.<br/>
<br/>
The ini files were awesome, so I'm really happy the hear that we'll be able to alter stuff on this ...
by steelcurtain
Sat Aug 13, 2005 8:48 pm
Forum: Maximum-Football 2.0
Topic: 'New' sim method?
Replies: 10
Views: 230

RE: 'New' sim method?

<t> For me, what will separate this game from Madden 2004 (the newer maddens are tough for custom teams) is the 'old/real' sim like FBpro. A sim which doesn't include the plays and physics of the coach/watched game will be a disappointment. I think a lot of the community interested in a career mode ...

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