Search found 41 matches

by stanguay
Sat Nov 08, 2014 12:24 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Air strikes
Replies: 2
Views: 276

RE: Air strikes

As indicated on page 105 of the game manual: The air support enters on the NEXT impulse after either player rolls doubles for ANY game-related function.
by stanguay
Thu Sep 21, 2006 12:49 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: PC version?
Replies: 342
Views: 6452

RE: PC version?

Mark, is there a way for us to turn in/off the "speech" element, like the one emanating from the German soldier in your first shot ? I am not too fond of these myself but some may enjoy it and having the capability to turn them on/off would please everybody :-)
by stanguay
Fri Aug 11, 2006 2:01 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Adjacency +2 bonus
Replies: 5
Views: 156

RE: Adjacency +2 bonus

<r> [font=arial]<SIZE size="1"><s>[size=1]</s>My take on this ? Yes for the +2 bonus, yes for spotting and no for the p-1 penalty<e>[/size]</e></SIZE>[/font]<br/>
[font=arial]<SIZE size="1"><s>[size=1]</s><e>[/size]</e></SIZE>[/font]&nbsp;<br/>
[font=arial]<SIZE size="1"><s>[size=1]</s>&nbsp;<e ...
by stanguay
Fri Jul 14, 2006 5:22 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Solitaire?
Replies: 3
Views: 113

RE: Solitaire?

Yes, it play pretty well in solitaire.
&nbsp;
The Vassal community, on the other side, is relatively small
by stanguay
Sun Jul 09, 2006 3:39 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Forgotten Heroes to BoH
Replies: 3
Views: 111

RE: Forgotten Heroes to BoH

Not yet, to my knowledge
by stanguay
Tue Jul 04, 2006 1:07 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Degrading Silhouettes??
Replies: 1
Views: 107

RE: Degrading Silhouettes??

Degrading silhouette is a part of a Degrading symbol jutting out of a Degrading hex. Thus, if some part of the symbol in a degrading hex&nbsp;is extending into an adjacent hex, the jutting part is a degrading silhouette.
by stanguay
Tue Jul 04, 2006 1:04 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Rules FAQ
Replies: 2
Views: 98

RE: Rules FAQ

<r> Cracker Jack !<br/>
&nbsp;<br/>
Yes, the rules are open for interpretation&nbsp;but nothing there that cannot be tackled with some logic. The are written in a more narrative style then most wargamers are used to. If you go by the spirit instead of the letter, you should be fine 90% of the time ...
by stanguay
Wed May 10, 2006 2:44 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: PDF Rules?
Replies: 3
Views: 152

RE: PDF Rules?

They are not.
by stanguay
Sun Apr 02, 2006 7:13 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Where are all the VASSALers ??
Replies: 9
Views: 211

RE: Where are all the VASSALers ??

Redmike,

I'm usually available between 9h00 pm and 11h00 pm EST but don,t ocnnect to the server very often. I'll try to do it next time.

by stanguay
Tue Mar 28, 2006 3:58 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Spotting, Operational Counters and Bears, oh my!
Replies: 4
Views: 128

RE: Spotting, Operational Counters and Bears, oh my!

Trying to spot is done on a unit basis, not a stack basis.
by stanguay
Mon Mar 27, 2006 2:48 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Spotting, Operational Counters and Bears, oh my!
Replies: 4
Views: 128

RE: Spotting, Operational Counters and Bears, oh my!

<r> Hi Dan !<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Irondanno<br/>
A stack of German counters, 2 MMC and 1 SMC, are in a hex. I'm trying to fire at those pesky Americans sneaking through the forest 3 hexes away. To do so, I must SPOT them first. <e>[/quote]</e></QUOTE>
<br/>
Assuming they are not ...
by stanguay
Mon Mar 27, 2006 2:27 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Chef DuPont erratta?
Replies: 2
Views: 93

RE: Chef DuPont erratta?

The German 37mm WT called for in the setup should be replace by the 75mm ATG.
by stanguay
Sat Feb 25, 2006 3:30 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Ordnance question
Replies: 1
Views: 90

RE: Ordnance question

You're correct
by stanguay
Mon Feb 13, 2006 5:04 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: medic and self rally
Replies: 4
Views: 137

RE: medic and self rally

No, medic don't self-rally. But a medic could be rallied in one rally phase then heal/rally another unit in the same rally phase. He could even heal himself.
by stanguay
Mon Feb 06, 2006 4:26 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: terrain effect chart
Replies: 2
Views: 116

RE: terrain effect chart

<r> No<br/>
<br/>
If you look on the DFT, you have two somewhat similar entries:<br/>
<br/>
Target is non-vehicle unit marked with Move or Assault Move marker or currently moving (not Low Crawl): +1<br/>
<br/>
Target unit is vehicle marked with Move or Assault Move or currently moving or ...
by stanguay
Wed Nov 23, 2005 2:11 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: question: mines and wrecks
Replies: 1
Views: 104

RE: question: mines and wrecks

<r> Hi Dave !<br/>

<QUOTE><s>[quote]</s>
1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?
<e>[/quote]</e></QUOTE>
<br ...
by stanguay
Tue Nov 22, 2005 5:50 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Rules question: shaken status and heros
Replies: 2
Views: 77

RE: Rules question: shaken status and heros

Dave

As stated on page 12, last paragraph of section 5.3, Target units that become shaken must end their movement (and are thus marked with a Moved marker) Since hero assume the activation of the unit spawning them, he would also be marked with a Moved Marker.
by stanguay
Sun Nov 20, 2005 2:14 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Withdraw post melee - clarification pls
Replies: 3
Views: 117

RE: Withdraw post melee - clarification pls

Yep Simon, only one melee round per turn per hex (except if you were fighting in a multi-storied building, where that would be one melee round/turn/level)
by stanguay
Sat Nov 19, 2005 2:32 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Withdraw post melee - clarification pls
Replies: 3
Views: 117

RE: Withdraw post melee - clarification pls

<t> Simon<br/>
<br/>
You can only withdraw your units if you started a turn with said units still locked in melee. You also must withdraw BEFORE the melee round is fought in this hex or you will have to wait next turn. Remember that, as soon as a melee round is fought, all units involved in the ...
by stanguay
Fri Nov 18, 2005 8:30 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: LnL rules questions
Replies: 3
Views: 269

RE: LnL rules questions

John

It's not in the rules, it's an answer that was given by the designer on many forums (this one amongst them !). I think it originate from the fact that, in the ancestor game of Band of Heroes, Forgotten Heroes, there was only two heroes counters avalaible for each nation.

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