Search found 29 matches

by Panzer War
Wed Nov 04, 2020 9:39 pm
Forum: Mods and Scenarios
Topic: Colors for counters
Replies: 110
Views: 9244

RE: Colors for counters

First off Thank you,

Had been looking for a way to modify the colors for the counters. Is their somewhere that I can get the standard color codes that came with TOAW IV?

thx again,
by Panzer War
Sat Aug 29, 2015 9:37 pm
Forum: The Operational Art of War IV
Topic: TOAW IV features
Replies: 256
Views: 27133

RE: TOAW IV features

<t> I was more thinking of a linked campaign system for smaller scenarios. That was how I was envisioning it not like Panzer General with purchasing units with prestige there have been several war games with linked campaigns I find the larger\massive scenarios a bit tiresome IMHO they just don't ...
by Panzer War
Sat Jul 25, 2015 12:45 pm
Forum: The Operational Art of War IV
Topic: TOAW IV features
Replies: 256
Views: 27133

RE: TOAW IV features

Any possibility of getting a linked scenario/campaign system built in?

Or engineer’s ability to effect the terrain build rail ways, roads etc.? Not just build air fields?




by Panzer War
Thu Mar 06, 2014 2:07 pm
Forum: Scenario Design
Topic: TOAW III Events for Reinforcements
Replies: 2
Views: 208

RE: TOAW III Events for Reinforcements

<t> Why don't you just create said number of extra units then tie various theater option events as needed to deploy them if you find they should be deployed? witch each player would be able to activate and bring into the scenario, and not have them hanging out on the map. you also I believe tie tos ...
by Panzer War
Thu Mar 06, 2014 12:19 am
Forum: Scenario Design
Topic: need help editing oob in text form and reimporting it.
Replies: 3
Views: 320

RE: need help editing oob in text form and reimporting it.

I finally figured it out got a new keyboard with an flock key and it has to be turned on for the f keys to work. [8|]
Well back to beta testing my scenario.

thank you,
by Panzer War
Wed Mar 05, 2014 6:01 pm
Forum: Scenario Design
Topic: need help editing oob in text form and reimporting it.
Replies: 3
Views: 320

need help editing oob in text form and reimporting it.

<t> the f4/f5 keys have no effect, then saved oob changed to xml extension open in word edit the unit, try to open it in the scenario and gives error message files is wrong size, something to that extent. check the unit and nothing has changed. (win 7 home)<br/>
<br/>
example<br/>
<br/>
unit a 0 ...
by Panzer War
Sun Dec 12, 2010 5:50 am
Forum: Scenario Design
Topic: Playtesters wanted.
Replies: 52
Views: 996

RE: Playtesters wanted.

I’m flattered to see someone used my database :-). Ill help you out as much as I can with some time against the po. cant make any promises about how much time I can devote to it as I am working on a scenario myself, Let me know.

by Panzer War
Thu Dec 09, 2010 4:31 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Korean FITE?
Replies: 15
Views: 292

RE: Korean FITE?

<t> Larry,<br/>
<br/>
I doubt you will ever see a Korean scenario on such a massive scale as to compare to fite. there just simply aren’t the same amount of units available or area to fight over. By mid 51 most players will find it boring as the U.S. goes to a policy of a limited war in Korea. The ...
by Panzer War
Mon Nov 15, 2010 2:32 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Hex overlay map tool?
Replies: 3
Views: 270

RE: Hex overlay map tool?

Thank you, Guys.
by Panzer War
Sun Nov 14, 2010 6:54 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Hex overlay map tool?
Replies: 3
Views: 270

Hex overlay map tool?

<t> Been away from TOAW For a couple years now and am getting back into it. I am trying to find a hex overlay tool for making maps, if I recall correctly I used one called odd. Dose anyone know where I can find this tool or a substitute one in its place (think it use to be at tdg but their gone now ...
by Panzer War
Sun Jul 26, 2009 9:15 pm
Forum: Scenario Design
Topic: Need help with converting xml to eqp!
Replies: 2
Views: 147

RE: Need help with converting xml to eqp!

<t> thanks Dr. Foo <br/>
I know the file is not hidden I was able two switch an eqp. file back to a xml. file but for some reason it wont work for me vice versa. but for some reason I can see the extension under the properties but cant edit instead vista wants me to change the program manually when ...
by Panzer War
Sun Jul 26, 2009 3:31 pm
Forum: Scenario Design
Topic: Need help with converting xml to eqp!
Replies: 2
Views: 147

Need help with converting xml to eqp!

cant get them to convert to eqp file for use in toaw III as I recall all one needed to do was change the .xml to .eqp and that was it. having difficulty with it now note that I am using a rig with vista 64bit any help is appreciated.
by Panzer War
Sat Jul 25, 2009 9:40 pm
Forum: Scenario Design
Topic: Rifle Squad Differences?
Replies: 158
Views: 1924

RE: Rifle Squad Differences?

<t> I think it could be possible with obvious tweaking and testing, as well focusing on a smaller time period than from 19th century on would help. I would see the basic rifle man with a bolt action rifle with a 1 ap and a defense strength of 4-10. Not sure if you would want the 1,000s of units for ...
by Panzer War
Sun Aug 03, 2008 6:40 pm
Forum: Scenario Design
Topic: Sample "Infantry and Support Troops" ratings
Replies: 33
Views: 424

RE: Sample "Infantry and Support Troops" ratings

Balancing out the vast amount of types of equipment for a WWII database will be quite difficult as I speak from first hand experience.
by Panzer War
Sun Aug 03, 2008 6:37 pm
Forum: Scenario Design
Topic: Airmobile, why are tranports left behind?
Replies: 8
Views: 190

RE: Airmobile, why are tranports left behind?

<t> If your referring to transporting any unit with an armor rateing by helicopters TOAW doesn’t allow this. If I recall correctly if you remove the armored value from a unit it can then be transported by helos if it has armor it goes to the replacement pool when the unit is loaded on helos. <br ...
by Panzer War
Sat Mar 31, 2007 6:11 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Korea 50-53 V1.2 (for TOAWIII) Release!
Replies: 18
Views: 521

RE: Korea 50-53 V1.2 (for TOAWIII) Release!

<t> It sounds to me like you are useing the wrong equip file. As Larry has already asked are you getting a wrong eqp. error message. Double check to make shure you put the korea 50-53 folder in your graphics folder. As well make sure that the eqp,folder with the eqp, and the scenario itself are all ...
by Panzer War
Sat Mar 31, 2007 6:06 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: reform tank battalions in Korea 50-53
Replies: 1
Views: 101

RE: reform tank battalions in Korea 50-53

It means literally to reform the four tank battalions that were disbanded early in the war. For each To you activate will deploy a new Tank Bn.
by Panzer War
Thu Mar 29, 2007 6:14 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Korea 50-53 V1.2 (for TOAWIII) Release!
Replies: 18
Views: 521

RE: Korea 50-53 V1.2 (for TOAWIII) Release!

It should be as simple as putting the folder with the scenario in your scenario folder, and the one with the eqp. in your graphics folder.
by Panzer War
Tue Mar 27, 2007 6:26 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Korea 50-53 V1.2 (for TOAWIII) Release!
Replies: 18
Views: 521

Korea 50-53 V1.2 (for TOAWIII) Release!

<r> You can download it at either link. For PBEM/PO, uses WWII-Db v1.2, Enjoy!<br/>
<br/>
<URL url="http://www.gamesquad.com/forums/downloads.php?do=file&id=1393"><LINK_TEXT text="http://www.gamesquad.com/forums/downloa ... le&id=1393">http://www.gamesquad.com/forums/downloads.php?do=file&id=1393 ...
by Panzer War
Wed Mar 14, 2007 5:17 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: WWII-Db V1.2 (Now for Toaw III)
Replies: 21
Views: 292

RE: WWII-Db V1.2 (Now for Toaw III)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Panzer War<br/>
<br/>
Hence my point a squad that is essentially two HMG Teams, It depends on the unit and its role in my opinion.<e>[/quote]</e></QUOTE>
<br/>
Mm. Twelve men with two machine guns ...

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