Search found 200 matches

by atheory
Wed Jun 02, 2021 9:25 am
Forum: Gary Grigsby's War in the East 2
Topic: How much would you pay for War in Europe 1... in 10 years?
Replies: 12
Views: 475

RE: How much would you pay for War in Europe 1... in 10 years?

<t> In theory, they could take all my money. I've yearned for more WITP type games with a decent AI as I'm not much of a HTH guy. For a few years now I've actually been working on my own game engine design to accomplish this, but do not have the financial capital to go beyond the paper. So it ...
by atheory
Wed Jul 22, 2020 3:59 pm
Forum: After Action Reports
Topic: D21 using the Red Green Yellow rule
Replies: 123
Views: 7113

RE: D21 using the Red Green Yellow rule

<t> I think you should consider removing all RR from HQ units, and instead create 10-12 RR engineer units to replace the original RR units that can only move by rail. Since an engineer unit can move in any hex, that should solve the inefficiencies found with the original RR units. If you don't want ...
by atheory
Wed Jul 22, 2020 3:55 pm
Forum: After Action Reports
Topic: D21 using the Red Green Yellow rule
Replies: 123
Views: 7113

RE: D21 using the Red Green Yellow rule

<t> I generally push armor up the main rail line to riga. I get them up to where the soviet artillery unit is. Then use the para units to convert the rail to just one hex away from riga and north towards the water to form a large isolated pocket west of the main rail line. Then rail security units ...
by atheory
Sat Jul 04, 2020 6:58 pm
Forum: After Action Reports
Topic: Hitler's fumble. A story of idiocy.
Replies: 37
Views: 2080

RE: Hitler's fumble. A story of idiocy.

<t> Does the reason to give HQ units RR repair capability stem from frustration over the built in auto-repair mechanic? If so, would it be better to give the bau units a few trucks and movement capability so manual repair can be possible without exponentially increasing the number of units that can ...
by atheory
Sat Jun 27, 2020 4:54 pm
Forum: After Action Reports
Topic: The D21 Road Not Taken....
Replies: 286
Views: 10186

RE: T22 running east from Stalino

<t> I've dabbled with the editor once or twice, but it was always trying to edit the oob that drained my energy to a point of pure frustration.<br/>
<br/>
As for weather, it wasn't so much the risk of casualties, in fact bad weather tended to decrease the casualty rate in engagements. The risk was ...
by atheory
Wed Jun 24, 2020 10:32 pm
Forum: After Action Reports
Topic: The D21 Road Not Taken....
Replies: 286
Views: 10186

RE: T20, capturing Stalino

<t> I've been playing your modded scenario, currently on my 3rd restart, reaching turns 50 and 60 with the previous two games. I'm enjoying the added supply capability, but I do feel it is a bit over powered in its current state. I'm curious if you feel the same way, or if that is by design. With ...
by atheory
Mon Jun 01, 2020 4:40 pm
Forum: After Action Reports
Topic: The D21 Road Not Taken....
Replies: 286
Views: 10186

RE: T11

I noticed with your mod, that all units start unlocked. Is this intentional?
by atheory
Fri May 01, 2020 1:36 pm
Forum: The Operational Art of War IV
Topic: Russian aircraft destroyed in T1 of D21 game
Replies: 12
Views: 507

RE: Russian aircraft destroyed in T1 of D21 game

My most efficient Turn one result = OURS 20 / THEIRS 4935 (using only German air units)

My most ruthless Turn one result = OURS 58 / THEIRS 6123 (using all available air units)
by atheory
Mon Oct 01, 2018 3:28 am
Forum: General Discussion
Topic: Unsolicited recruitment?
Replies: 10
Views: 285

RE: Unsolicited recruitment?

I sent the PM, I apologize if it was an inconvenience. I merely wanted to discuss your perspective on game mechanics. I meant no harm.
by atheory
Sat Sep 15, 2018 11:21 pm
Forum: General Discussion
Topic: Panzer Doctrine on Steam
Replies: 3
Views: 204

RE: Panzer Doctrine on Steam

<r> It looks like a graphically enhanced version of their first release, with maybe a more refined approach to some mechanics <URL url="https://store.steampowered.com/app/600740/Land_Doctrine/"><LINK_TEXT text="https://store.steampowered.com/app/6007 ... _Doctrine/">https://store.steampowered.com ...
by atheory
Sat Sep 15, 2018 6:03 am
Forum: General Discussion
Topic: Inquiry on generating Aircraft and Officer ratings
Replies: 0
Views: 148

Inquiry on generating Aircraft and Officer ratings

<t> I'm curious if any knowledgeable enthusiasts out there could share some insights on how one might go about generating various stats, or ratings, for aircraft and or officers/Generals.<br/>
<br/>
I'm not looking for a definitive formula nor debate as to which game uses the best or which are ...
by atheory
Wed Sep 05, 2018 1:41 am
Forum: General Discussion
Topic: Volunteers for List of Events Database Project
Replies: 2
Views: 115

Volunteers for List of Events Database Project

<t> Hello all, <br/>
<br/>
I'm looking to create an extensive and more thorough list of WW2 events that is sorted by date and country. These events can be nearly anything covering a nations economics, industry, equipment, government and politics, foreign policy and even what ifs or alternative ...
by atheory
Mon Jul 23, 2018 2:27 am
Forum: After Action Reports
Topic: March to Moscow (D21 4.6)
Replies: 75
Views: 2691

RE: March to Moscow (D21 4.6)

<t> @sPzAbt653 - I find your statement about the house rule rather amusing, and I do mean in that in a friendly jesting fashion, as according to the scenario briefing under self-imposed restrictions / house rules I copy and paste the following:<br/>
<br/>
"4. German units must remain with their ...
by atheory
Sun Jul 22, 2018 7:50 pm
Forum: After Action Reports
Topic: March to Moscow (D21 4.6)
Replies: 75
Views: 2691

RE: March to Moscow (D21 4.6)

<t> If I may inject, I surmise that as with the house rule that the german army groups stay on their historical path for the first year, that Russian units are programmed to a certain area, thus if enough units + supply constraints, + weather etc.etc..are thrown in the path of a german army group ...
by atheory
Fri Jun 29, 2018 6:17 pm
Forum: After Action Reports
Topic: March to Moscow (D21 4.6)
Replies: 75
Views: 2691

RE: March to Moscow (D21 4.6)

<t> Thanks for the words as they do help in give me added perspective. Even small changes on how I approach the battle can pay dividends. I just launched a new game with that added insight, and while my results weren't as efficient as what you achieved, I did benefit in achieving results I have not ...
by atheory
Thu Jun 28, 2018 6:26 pm
Forum: After Action Reports
Topic: March to Moscow (D21 4.6)
Replies: 75
Views: 2691

RE: March to Moscow (D21 4.6)

Got any tips on how others might recreate such an efficient turn 1? I tend to struggle, especially when I don't get the RBC I want. And I can never clear Lvov area out the way you have on Turn 1.
by atheory
Sat Jun 10, 2017 11:30 pm
Forum: Tech Support
Topic: Air Replacements arriving at random locations?
Replies: 6
Views: 167

RE: Air Replacements arriving at random locations?

<t> Thanks for the comments, still doesn't explain why this issue started near turn 250 and had not surfaced anytime beforehand. While I'm sure some of the above comments is behind the underlining issue, I'm still perplexed. <br/>
<br/>
Anywho, still waiting for the next turn and will see if my ...
by atheory
Sat Jun 10, 2017 7:56 pm
Forum: Tech Support
Topic: Air Replacements arriving at random locations?
Replies: 6
Views: 167

RE: Air Replacements arriving at random locations?

Why would it wait 9 months before this issue turned up? Interesting.

turns out I only turned auto pilot replacement off....I will turn replacements off as well and just manually do it. we'll see what happens.

Thanks
by atheory
Sat Jun 10, 2017 5:56 pm
Forum: Tech Support
Topic: Air Replacements arriving at random locations?
Replies: 6
Views: 167

Air Replacements arriving at random locations?

<t> It's september 1942. For the last 10 turns I started having my aircraft replacements arrive at seemingly random locations. I am not sure of the cause or how to fix this. So any ideas would be helpful. <br/>
<br/>
Actions I've taken thus far<br/>
1. Set all air groups to manual replacements<br ...
by atheory
Mon Jun 05, 2017 6:59 pm
Forum: Scenario Design and Modding
Topic: Project: Atheory For Everything#40 Released!!!
Replies: 15
Views: 1181

RE: Project: Atheory for Everything

<t> Update #8 ...version 1.2 released and available<br/>
<br/>
Extensively updated Japanese division templates, reverting backwards a bit to 4 division types, all are still triangular where applicable.<br/>
Type A - Slightly over strength with an armor attachment<br/>
Type B - mainstay of ...

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