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by LLv34_Snefens
Sun Jan 11, 2026 11:52 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

I've added a new version. v.1.0.7.
A few minor fixes and changes to replacements.
Made some of the marshes on north side of Demyansk pocket foot-movement only to limit usefulness of mot/tank units
Added new unique equipment icons for many units, so be sure to add the equipment256.png to the ...
by LLv34_Snefens
Tue Jan 06, 2026 10:37 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Gorodok south of Slissel'burg was also fairly built up, with many multiple story buildings and a railroad running into what I think to remember was a powerplant. Look at this aerial photo of the area just after Soviets captured the area during operation Iskra.
South is up in the photo, but compare ...
by LLv34_Snefens
Tue Jan 06, 2026 10:11 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Originally I had also planned a collection of about six scenarios to portrait the Leningrad/AGN theater each about 3-6 months, but so far after 15 years I've only done two of them :)

What maybe isn't obvious in my map, is that all the farmland hexes was suppose to be villages all individually named ...
by LLv34_Snefens
Fri Dec 12, 2025 10:02 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Uploaded v1.0.3
Mainly a fix to events that could cause cost of operations to be deducted more than once.
by LLv34_Snefens
Sun Nov 30, 2025 5:12 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Yes, I'm interested. Either side as well. You can just contact me through the e-mail in the documentation.

As for what is the optimal choices I can't give you an answer. I would say that the Soviet player should at least make an effort towards Leningrad, even if not selecting Vega. He could still ...
by LLv34_Snefens
Sun Nov 30, 2025 2:07 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Volkhov Front and NW Front both have two RR-repair units and Leningrad Front have a single, that either can be taken out if a land corridor is opened, or just sail it across Ladoga, so 5 in total. Fully fit they have about a 75% chance of repair, so if they are in place it can be done quite quickly ...
by LLv34_Snefens
Sun Nov 30, 2025 12:53 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

It's a leftover from the Neva scenario that took place in frozen conditions, where I wanted to prevent movement by motorized/tank units across the ice.
There is included a graphic mod for the badlands in the zip-file that should mask them out, so I just let them be, in case I was gonna extend the ...
by LLv34_Snefens
Sun Nov 30, 2025 12:14 am
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

Slightly eastward extended and thinning out the amount of towns, but other than that it's the same as the Neva map yes.

No plans for PO, unfortunately. I started out trying first to see if I could just get it to hold the starting frontlines in a defensive stance, but my initial attempts gave very ...
by LLv34_Snefens
Sat Nov 29, 2025 6:52 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Re: Operation Nordlicht - Leningrad 1942

HISTORICAL BACKGROUND:

11th Army had captured the fortress of Sevastopol on the Crimean peninsula by July 1942. This army, along with heavy siege artillery, was to be sent to Leningrad, where several offensives were being considered by the army group following the freeing up of forces after the ...
by LLv34_Snefens
Sat Nov 29, 2025 6:35 pm
Forum: Mods and Scenarios
Topic: Operation Nordlicht - Leningrad 1942
Replies: 19
Views: 753

Operation Nordlicht - Leningrad 1942

Operation Nordlicht - Leningrad 1942 Version 1.0.7
Operation Nordlicht - 1942.zip


The Siege of Leningrad and the Battle of Demyansk Pocket and Ramushevo Corridor Autumn 1942


Date: August - November 1942
Location: Leningrad, NW Russia
Scale: 2.5km/hex, Battalion/Regiments sized units ...
by LLv34_Snefens
Wed Aug 27, 2025 7:21 pm
Forum: Mods and Scenarios
Topic: Campaign Barbarossa v1.032 download patched, tips
Replies: 69
Views: 12912

Re: Campaign Barbarossa download, patch, tips

I was taking an interested look at the scenario. Quite impressive.

I was however puzzled by the "152mm How" equipment.
It seems to be missing any ranged capability?
by LLv34_Snefens
Sat Nov 05, 2022 11:21 pm
Forum: Tech Support
Topic: Unexplained Crash
Replies: 9
Views: 1124

Re: Unexplained Crash

Arriving a little late, but I noticed a similar issue, and with some testing it is quite easy to reproduce the crash on my PC.

It has to do with the names indeed. As an example try loading Bob Cross' "France 1944 D-DAY" as it has a fairly large amount of place names. After loading up the scenario ...
by LLv34_Snefens
Sun Oct 16, 2022 1:10 pm
Forum: Mods and Scenarios
Topic: Operation Neva - Leningrad 1944
Replies: 28
Views: 4309

Re: Operation Neva - Leningrad 1944

In my last playthrough with my brother I noted some small issues with 1.3:

-Activation LIV Korps event 93, changed to hex 142,26 range 5
-Activation XXIV Korps event 104, changed to hex hex 162,16 range 14
-Unconnected Rail east of Mga fixed
-Entry hex of all of 15.SS Gr.Div moved west to hex 40 ...
by LLv34_Snefens
Fri Mar 22, 2019 10:16 am
Forum: Tech Support
Topic: Failed proficiency check
Replies: 20
Views: 664

RE: Failed proficiency check

Not by player, but designers can set the "force proficiency" for both sides to 100 so they can't fail the check.
However, this also affects the proficiency of reconstituting units. A unit with 70% proficiency will thus reconstitue with 85%. (average of unit and force proficiency)
by LLv34_Snefens
Sun Feb 17, 2019 8:52 am
Forum: Opponents Wanted
Topic: Operation Neva game
Replies: 2
Views: 320

RE: Operation Neva game

I'm still looking for opponents for this.
by LLv34_Snefens
Thu Feb 07, 2019 4:40 pm
Forum: Opponents Wanted
Topic: Operation Neva game
Replies: 2
Views: 320

Operation Neva game

<r> Opponents wanted for either side in <LINK link="http://www.matrixgames.com/forums/tm.asp?m=4573790"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=4573790]</s>Operation Neva<e>[/link]</e></LINK> or even mirrored games.<br/>
Experience in the scenario not required, but you shouldn't be a ...
by LLv34_Snefens
Tue Feb 05, 2019 2:47 pm
Forum: The Operational Art of War IV
Topic: Questions on gameplay (FITE2 based)
Replies: 34
Views: 999

RE: Questions on gameplay (FITE2 based)

<t> Coming back to random reinforcements, a side effect of doing them with events is that they won't show up in the "expected reinforcements" list, at least unless it is evaporated units start to reconstitue later. Whether this is a desired or undesired effect depends on what you are trying to ...
by LLv34_Snefens
Sat Jan 26, 2019 6:39 pm
Forum: Mods and Scenarios
Topic: Operation Neva - Leningrad 1944
Replies: 28
Views: 4309

RE: Operation Neva - Leningrad 1944

<t> -New bridge rules doesn't really matter as the scenario still requires players to follow house rule in that regard, because of my use of "dotted roads" for smaller tracks.<br/>
-Mud and snow rules can be set to on. All hexes start with snow and stay that way for all but the very last turns ...
by LLv34_Snefens
Fri Jan 25, 2019 12:21 pm
Forum: The Operational Art of War IV
Topic: Ju-87D stats (Equpment files)
Replies: 20
Views: 781

RE: Ju-87D stats (Equpment files)

Flag 7 -128 will massively increase a planes anti-shipping ability if that is what you are looking for.

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